Further Adventures in 3D Land

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Gnabbist

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Nov 19, 2010, 7:38:01 PM11/19/10
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Well, this time, the special the DAZ3D folks ran was on their sculpting app-- so I took a break from chipping away at Blender's brobdingnagian learning curve, to start chipping away at Hexagon... Here's the result of running through the documentation's first tutorial, "A Wild Space Creature."

Image

For the sake of silliness, here's another render with a sci-fi wall panel texture applied, such as you might see in an old FPS. This texture is by Bogwoppet; his gallery on ShareCG is well worth checking out, especially his rendered backdrop images.

Image

I haven't tried rigging this for posing; that's a while 'nother kettle of tutorials, and I rather suspect that a bit more planning and tweaking are required to build joint areas into the mesh so that they'll bend reasonably. But still, this app is impressively productive, right out of the gate.

Amusing footnote: these are the first renders I've posted in which all the meshes, apart from the two square-plane stock primitives, are of my own construction. Gettin' dangerous... 8^D*

Gnabbist

Jaxtraw

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Nov 20, 2010, 2:09:33 AM11/20/10
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Gnabbist wrote:
> Well, this time, the special the DAZ3D folks ran was on their
> sculpting app-- so I took a break from chipping away at Blender's
> brobdingnagian learning curve, to start chipping away at Hexagon...
> Here's the result of running through the documentation's first
> tutorial, "A Wild Space Creature
> <http://documentation.daz3d.com/hexagon/tutorials/data/wildspacecreature_dta.mov>."

>
> Image
>
> For the sake of silliness, here's another render with a sci-fi wall
> panel texture applied, such as you might see in an old FPS. This
> texture is by Bogwoppet
> <http://www.sharecg.com/pf/full_uploads.php?pf_user_name=Bogwoppet>;

> his gallery on ShareCG is well worth checking out, especially his
> rendered backdrop images.
>
> Image
>
> I haven't tried rigging this for posing; that's a while 'nother kettle
> of tutorials, and I rather suspect that a bit more planning and
> tweaking are required to build joint areas into the mesh so that
> they'll bend reasonably. But still, this app is impressively
> productive, right out of the gate.
>
> Amusing footnote: these are the first renders I've posted in which all
> the meshes, apart from the two square-plane stock primitives, are of
> my own construction. Gettin' dangerous... 8^D*


Interesting stuff. Reminds me of years and years ago- penny farthings,
bustles, that long ago- when I had this very primitive 3D app ("Simply 3D" I
think) which allowed you to create, er, balls and stick them together; the
meshes sort of combined like water droplets. And with it I made some vaguely
human shaped, er, ball creatures.

I'm really still waiting for the day when 3D is made extremely simple. So if
I want to create a movie scene with, say, a woman, her daughter and a dog, I
can just tell some app to give me "middle aged caucasian woman, wearing
jeans and a blouse" and so on, instead of all this fiddling with renders and
meshes and technical stuff. And have the app create something from simple
instructions like that that doesn't look like a bunch of dolls that have
been *chewed* by a dog.

Must be possible, mustn't it?


Jax

Gnabbist

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Nov 21, 2010, 7:22:40 AM11/21/10
to Gnabbist
On Nov 20, 2:09 am, "Jaxtraw" <j...@jaxtrawstudios.com> wrote:
>
> Interesting stuff. Reminds me of years and years ago- penny farthings,
> bustles, that long ago- when I had this very primitive 3D app ("Simply 3D" I
> think) which allowed you to create, er, balls and stick them together; the
> meshes sort of combined like water droplets. And with it I made some vaguely
> human shaped, er, ball creatures.
>
> I'm really still waiting for the day when 3D is made extremely simple. So if
> I want to create a movie scene with, say, a woman, her daughter and a dog, I
> can just tell some app to give me "middle aged caucasian woman, wearing
> jeans and a blouse" and so on, instead of all this fiddling with renders and
> meshes and technical stuff. And have the app create something from simple
> instructions like that that doesn't look like a bunch of dolls that have
> been *chewed* by a dog.
>
> Must be possible, mustn't it?
>
> Jax

Well, the good news is, it's currently possible. The bad news is,
it's called "hiring a 3D artist." But the good news is, in this
economy, you can pay starvation wages. =Sigh.=

Gn
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