Thank you as always for helping with testing.
This update focuses on game balance adjustments across the board.
- Key Changes
- Curbed late-game inflation — Reined in cases where output ballooned excessively, for better-paced progression
- Reworked rebirth skill curves — Removed the "just pump one skill forever" situation so other skills matter too
- Eased late-element efficiency costs — You can keep upgrading element efficiency even in the late game
- Faster re-runs after rebirth — Greatly reduced re-discovery cost for elements you've already reached (smoother loop pacing)
- New daily missions — Added "Synthesize Compounds" and "Rebirth" dailies, making crystals easier to earn
- Display & consistency fixes — Lock indicators on currently-unreachable research, plus fixes to various cost calculations
* Your save data carries over as-is.
- Feedback We'd Especially Like
- Progression pacing (spots that feel too fast / too slow)
- Places where you got stuck and couldn't progress
- The feel of rebirth and the run loop
- Bugs or any behavior that seemed off
- How to Update & Where to Send Feedback
- (Google Play tester page / update steps)
- Send feedback anytime via (feedback form / email reply / Discord, etc.)
Thanks again for your continued support.
GarageLabs