books and engine for game development class

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W. Wood Harter

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Dec 20, 2006, 6:37:23 PM12/20/06
to GameD...@googlegroups.com
I had lunch with Dr. Fahy today and we decided to go purely with the Torque engine. I have updated the GameDev360 website and decided on the books. We decided that the combination of two engines (Unreal and Torque) would be too much to cover in a single semester and since Unreal did not include source (without enough money to buy a house) it would be better to teach Torque. Unreal will probably be used in a future Level Design class that is still in the works. I'm excited by these developments as I can now focus on one engine (Torque) which I think is exceptional as both a game development platform and teaching tool.

Have a great holiday.

Wood

Here are the books we will be using for class. A complete list of good books is also on the GameDev360 website.

The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine
By:
Edward F. Maurina III
ISBN: 1568812841
http://www.amazon.com/Game-Programmers-Guide-Torque-GarageGames/dp/1568812841/sr=8-2/qid=1166654094?ie=UTF8&s=books&tag2=williamwood-20


3D Game Programming All in One, Second Edition
by Kenneth C Finney
ISBN: 1598632663
http://www.amazon.com/Game-Programming-All-One-Second/dp/1598632663/sr=8-1/qid=1166654403?ie=UTF8&s=books&tag2=williamwood-20


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