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I had lunch with Dr. Fahy today and we decided to go purely with the Torque engine. I have updated the GameDev360 website and decided on the books. We decided that the combination of two engines (Unreal and Torque) would be too much to cover in a single semester and since Unreal did not include source (without enough money to buy a house) it would be better to teach Torque. Unreal will probably be used in a future Level Design class that is still in the works. I'm excited by these developments as I can now focus on one engine (Torque) which I think is exceptional as both a game development platform and teaching tool.
Have a great holiday.
Wood
Here are the books we will be using for class. A complete list of good books is also on the GameDev360 website.