W. Wood Harter
unread,May 16, 2007, 11:04:45 AM5/16/07Sign in to reply to author
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I want to thank everyone for an amazing group of games. As I sat down and turned on my laptop this morning I did a quick glance at the spreadsheet and immediate noticed I screwed up the placing. I'm an idiot! I'm not sure what to do about it, but being honest about it seems like the first order of business. I was having trouble getting the spreadsheet to sort the results and under the time constraint sorted it in my head. I know now what I did wrong. If you look at a lot of spreadsheets, the final column is almost always a total. I know now that's what I had in my head and guess who's score was the total position in my head and got ignored. Nicks game T-Orc. So, the results are different that what I showed in class since Nick's scores were not taken into account. I'll fix this for the final website and my deepest apologies to Nick. I will try and get you a TGE license through Garage Games and if not I'll buy you one if you really want it. Otherwise, everyone should just keep your individual certificates. Give that, these are the final results.
All games that received industry votes are listed here.
Overall
1. Jess,Noah - Rail Gunner
2. Nick - T-Orc
3. Will - Doom Slayer III
4. Chris - Ork Fight
5. Vinnie - Mercs
6. Michael, Jean-Eric, Josh - Ectoplasmic
7. Thane - HoHW
8. Luis - Beer Sweeper
Student Choice
1. Jess/Noah - Rail Gunner
2. Nick - T-Orc
3. Vinnie - Mercs
4. Chris - Ork Fight
5. Will - Doom Slayer III
6. Michael, Jean-Eric, Josh - Ectoplasmic
7. Thane - HoHW
8. Luis - Beer Sweeper
Again, I really screwed up with this, but in the bigger scheme of things there is some purpose in it. This was the best group of students I have ever had the honor to teach and I think you all have a huge potential in the game industry. Just keep working on a bunch of games and use them as a portfolio for a job when you graduate. It will all come down to you being willing to spend the time and energy to learn how to build games and where you would like to fit within that process.
Thanks again,
Wood