DTS Nodes Reference

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Nick Nabavian

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May 5, 2007, 7:56:08 PM5/5/07
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THis is useful if you are trying to create your own model, but you
dont know what you should name the collion mesh, mount points, eye
cams, etc. THis file lists each node and its description.

I know it may be a little too late, but i thought i would share it.

The PDF: http://fosters.realmwarsgame.com/tools/DTS_Nodes.pdf
More info on the dts format: http://tdn.garagegames.com/wiki/DTS/Getting_Started

Zeus

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May 6, 2007, 3:21:38 PM5/6/07
to GameDev360
We also have listings in the big black book.

Animations: Page 580.
Character nodes: 583.
Weapon nodes: 688.

Side note: As far as the skeleton is concerned, the engine doesn't
really care. Some of the nodes these guides list aren't even used in
the engine. I just built whatever skeleton fit my model best, animated
it, and it was good to go. The important nodes are cam and eye; those
are the only ones you really need to make a bother about.
And I've never, on any of my weapons, gotten the mountPoint to work
properly. No matter what I do it ends up mounting at an angle I didn't
desire, and I end up fiddling with the offset and rotation
settings. :-/

~Zeus

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