Deanos Aetor

1 view
Skip to first unread message

Mike Adams

unread,
Oct 20, 2010, 4:42:34 AM10/20/10
to Fantasy-wor...@googlegroups.com, abrigo...@googlegroups.com, Abrigo...@yahoogroups.com
DINAS AETOR:

Original fort
Anchorage
Fields
Forest
Lumber mill
Defenses other than fort
Magic defenses if any!?
Definite protection spells
Religious blessings
What else?

Local tribes
River name is ? Find it

Horse tribes

Lonely tower across the way from the island, old and light house?

Upriver people

Galadh or Munster?

Ocean who there/threats?

Why the need for the fort?
- Locals
- sea monsters
- pirates/viking/other traders
- whales/dragons/etc

Local life?
Sentient
Plant
Animal

Human
- keltoi
- thessa
- galadh
- river tribes (fish camp)
- horse tribes
- dwarves/gluvin from mountains?
- shindin from ? How seen?
- satrin
- havlin

Thessa - greek/italian merchantile
Galadh - celt/irish?
Havlin - local wilds/river

Local star gate? PoSsible in mountains? Temple of Stone Golems? Other planet/plain/place/planet?

Entry point to under surface - against the drow?

Adventure starts at Deanos Aetor and then ?

Upriver via barge or ?

Lake of peace?
Temple of planes
Against the drow

Lithe Lords?

More laters!
Sent via BlackBerry by AT&T

Abrigon Gusiq

unread,
Oct 20, 2010, 6:29:59 PM10/20/10
to Abrigo...@yahoogroups.com, Fantasy-wor...@googlegroups.com, abrigo...@googlegroups.com
Got to look thru Fantasy World Creations and see what other towns/groups was contributed and see how they fit?
 
Mike
 

Abrigon Gusiq

unread,
Oct 20, 2010, 6:29:59 PM10/20/10
to Abrigo...@yahoogroups.com, Fantasy-wor...@googlegroups.com, abrigo...@googlegroups.com

Abrigon Gusiq

unread,
Oct 21, 2010, 3:56:45 PM10/21/10
to Abrigo...@yahoogroups.com, abrigo...@googlegroups.com, fantasy-wor...@googlegroups.com, Alas...@topica.com, tru...@onelist.com
RIVER PEOPLE:
Migratory.
Only used the island for a Fish camp, during the salmon or like season?
Based them in part to how I heard of the old days in many Eskimo (Inupiaq) villages.. So take them whole cloth or in part? Kayak/Umiak, dog sleds in winter or just stay a foot, with modifications cause of contact with Dinas?
Trade came up after contact, though the network was already there, just volume went up, and more to trade.
They now for the most part control the barge traffic. River is wide but shallow, not sure why so shallow (grin). But not that shallow (impassible to horses).  Debating the barges become more flat bottom wood, sailed or pulled up river by horse or what else? Trolls or ..
Barges and Umiak (large skin boats) for river travel. Orgin of the skin for the Umiak, not sure, Eskimo ones are Walrus/seal, so .. Not sure if Island (Dinas) has any walruses?
Stayed on the west bank of the river for the most part, so as to not run into the horse people?
Still deciding if RP are to be like Havlin/Hobbit like?
 
TRADE:
To/From Dinas - Shore hugging for now..
Upriver, river does not freeze, so no need for to much sleds, but never know, old days they had sleds that could handle a ton of gear.
 
HORSE PEOPLE
Horse people, likely a late introduction or .. They terrorise all but keep quiet for the trade. Not sure how far they trade, so they may have contact on the other side of the mountains.
Horse Tribes, good ideas, but do the have to be noble savages?
True, a fan of Robert Adams and the Mongols, so will see..
 
MOUNTAINS
Mountains to the west, are very high, like the Himalyas and higher.
 
RACES:
Hyumins: Not sure of all are white, black, asian, or what? Leaning towards white or amerindian or like? Or leave it open for local interpretation?
 
Yes, trade kept things nice and quiet. Since the river people was not destroyed outright by the traders, but started to trade for things with them..
 
Fish for one.
 
Ship or boat? Good point, with a boat the traders could go up river on their own? Or they have but only with barges, pulled or sailed?
 
TO THE PLAINS:
There is a pontoon bridge across  the river to the Horse/Plain side, that can be moved if need be? The lone tower is left alone, still not sure why, its an old Light House, so maybe haunted? Lights come on in bad weather, but no one seems to be doing it? Or are they, just not anyone from town? Lone tower is like a 1/2 mile from the pontoon bridges moorage site, but no road goes to it. There is a track that goes for a short distance up the river bed until it disapears into the plains.
 
Possible lone tower on the top of the cliffes SW of Dinas, but not seen? Or ideas?
 
The land SW of Dinas is high cliffs along the water/ocean, much like the "White Cliffs of Dover". So its hard to land a boat/ship along it for some 200 miles.. On top of the clifts, is where many of the RP seem to have come from? There is a Horse shapped drawing on the side or so it seems to be, since it is not alway seen at times.. Mystery?
 
The river on that side is fast moving. On the island is a place left natural, so when the RP come to trade, all can trade in a grove of trees.
 
Dinas Aetor's dock, landward or water/ocead ward side? Leaning to river side, withyou sailing up the river for a short distance and then come back to dock, or one on the ocean side? Both?
Island is like 3 miles wide, and 4 long?
 
Races so far: (-in is plural, Hyuma - singular?)
Hyumin
Shindin - Elf like, there is more than one kind. Most that living on the Lithe are different than those who live on the surface..
Havlin - Hobbit like.
Gluvin - Dwarf like.
Yrkin - Orcs
Satrin - vaguely green men of mars in look, but .. more laters.
Trolkin - Trolls and like.
 
There is the chance of Droids and like, but more laters.
 
Mike
 
I need to do a templete or find what I got and post it?
 
 
 
 
----- Original Message -----
From: Jef
Sent: Thursday, October 21, 2010 6:03 AM
Subject: [Abrigon-World] Re: Group World

 

I'm up for sharing ideas/group world.

I mostly use d20 because the OGL made it near-Gurps re:borrowable source material, but can reference most systems. Personally biased towards high/common-place magic/tech with few limits on PC innovation/characterization. It's a wide, wide multiverse after all.

Sounds like Deanos Aetor lies partway between the two distant seaports, so while it likely has no immediate strategic/shipping value, provides a sheltered cove from oceanic storms as well as emergency supplies/repairs. Do they use shore-hugging craft or larger oceanic ships?

Although the local horseclan(s) are likely self-sufficient, with honor integral to their lifestyle, perchance they can be convinced to trade bison meat/craft goods for horse shoes/etc they CAN produce themselves with effort/time?

Why havent the River People (RP) already settled the delta island? The reason would imply how they react to the fort's construction and resulting disruption to THEIR river/lifestyle? Imagine early period sees many covert sabotage/disruptions to drive the invading Thessans away from the island.
Since RP dont live there, must be:
* religious site?
* taboo(reason?)
* home/lair to ???; perhaps sentient plant life?

__._,_.___
 

Abrigon Gusiq

unread,
Oct 26, 2010, 3:50:38 AM10/26/10
to rec.arts....@googlegroups.com, abrigo...@yahoogroups.com, abrigo...@googlegroups.com, fantasy-wor...@googlegroups.com
So the best maybe to keep people apart, and not grouped in one area/town?
 
So far going with my small area, which is a town on an island in the middle of a river, that was founded as a stop off point for trade between someone to the south and someone to the North, and in the process they made contact with locals, some are river people and some are horse people.
 
There is more, but its not my area to fill in.
 
May go with the idea used in another group I was part of that lasted. To have people take a hex and fill it in..
 
I do think some sort of maximum limit of tech/magic is a good idea, as well as keep races and groups semi-consistant?
 
I should have done a "Elements" of Fantasy? But will see. Did one for Westerns, to give people some easy to pick out plot lines, people, roles and reasons to do things.
 
I sort of prefer the Chalker idea from Well of Souls, namely a hex is so large, and filled in and it is semi-independent of the rest of the planet/world.
 
There is ways in/out but .... not by normal means..
 
Star Gate or like means or ...
 
One idea is to have each person submit what they want and have it as a Star Gate or like world? Just not tech, like SG1 but more Fantasy (even if the Magic is actually ancient high tech, now long forgotten how it works, just that it does and has laws like magic?).
 
Cast spells and all.
 
Was part of the Networld and Truerth and Netcity lists/groups and ... understand some about how things can blow up, go away, boring, implode and all..
 
Will see.. Trying to keep things .... sort of Abrigon but ... not?
 
Mike
 
 
 
Reply all
Reply to author
Forward
0 new messages