Special EE4217 Lecture: Applying Virtual Reality to Entertainment

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Adrian David Cheok

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Mar 20, 2005, 1:25:20 AM3/20/05
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Dear All
This Wednesday 23rd 1000-1100 there will be a special guest lecture:
Best wishes
ADC

Applying Virtual Reality to Entertainment

Speaker: Prof. Zhigeng Pan

State Key Lab of CAD&CG, Zhejiang University, China

 

Abstract This talk is composed of two parts. The first part is a survey
for applying Virtual Reality to digital entertainment. As we know,
virtual reality has been applied to many fields such as visualization,
architecture, education, medical science, sports simulation et al. Game
and entertainment is an important application of virtual reality. There
are a lot of research and development results around world. The second
part is the introduction of research and development works in digital
entertainment field from the speaker’s group, including EasyBowling (a
VR-based virtual bowling machine), PCSMASH (a VR-based ping-pong game
in CAVE environment); Virtual Squalidom (a virtual environment composed
of virtual fishes), M3D (a game platform for mobile devices), et al.
Finally, I give some suggestions for future research directions.

 

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