Group 1
LOH KIT WENG, ADRIAN = 83
TAN PANG JIN = 83
Group 2
LOW HIANG YONG = 82
YOUNG KAI YIP = 82
Group 3
LIEW WEE CHANG = 76
MONG YUQIN = 78
Group 4
NAGANIVETHA THIYAGARAJAH = 76
NIROSHARN AMARASINGHE = 75
Group 5
LOW WAI YEE = 92
ONG WEI SIANG,LENA = 92
Group 6
HAN JIANWEI = 96
WANG KAI YANG = 96
Group 7
KWAN KON LEONG = 70
CHONG CHEN SENG = 73
XK
Group 1 The jump mode of the pacman is a good idea. Some more improvement can be done in the AI part.
Group 2 Good to see the smooth movement of the game, and the sound effect. However, some level of AI is always necessary.
Group 3 Good to see the demo working smoothly, and some improvement can be made in the game AI part.
Group 4 Good idea of the Pacman trap, can improve a bit on the game AI part.
Group 5 Good to see the sound effect and maze design, as well as the bonus items.
Group 6 Good concept, various levels of difficulty makes the game very fun. Can improve a bit on the graphics.
Group 7 Good to see the basic AI being implemented, improvement can be made in the game complexity.
LW
Group 1 good idea of jump mode for pacman and random generate special cookies, the collision part can inporve, avoid the ghost come-and-go in a small area
Group 2 nice concept and sound effect, timer and levels design make the game more exciting
Group 3 very good sound alert for super pacman, nice maze design. Cookies better now half blocked by wall
Group 4 good idea to let pacman can set a trap, nice close view for the game
Group 5 good idea to add 4 different bonus items, this make the game more attractive. Nice sound effect and maze design.
Group 6 Very good concept, different levels of ghost make the game more amusing especially the smart ghost. Good design of configuration panel.
Group 7 achive a 3D version of classic pacman game, can reset the ghost and achieve basic AI functions
PEK
Group 1 Pacman can jump over wall. I think it is fresh idea.
Group 2 3D sound for 3D pacman is nice. It is better to add more effect to inform pacman the direction of ghost using 3D sound.
Group 3 Sound for indicating of condition of each one is good idea. Especially funny and strange sound make player and audience happy.
Group 4 In case of which the speed of ghost is controlled by timer, it is OK. But if the pacman is controlled by timer, the game will be played so randomly. I think user can control the speed of pacman.
Group 5 Beautiful maze, cute ghosts, however, I would like to see more fresh idea.
Group 6 Diverse game rules make the game more interesting. Nice idea!!!
Group 7 Normal pacman.. I expected more powerful pacman game..
ADC
Group 1 jump mode is original idea, no sound and can't eat ghost, ghost not actually run away when pacman become super one
Group 2 movement is pixel by pixel, good sound and fast smooth scaling
Group 3 logic of ghost class done in real time, viewpoint is same
Group 4 some bugs, have zoom function, no tracking of movement
Group 5 scaling done well and ghost reflect intelligent, nice detail maze and can zoom, collision detection and novel factor of bomb
Group 6 no sound, very good gesture and visible intelligence, nice interface and animation start menu
Group 7 no sound, should have real time algorithm, no animation when eat or game end. Very simple platform
SZ
Group 1 very nice idea to have a modern pacman which can jump over walls
Group 2 good sound effects
Group 3 very good sound alert for super pacman and nice maze design
Group 4 it is nice that it allows a zoom-in views on the maze
Group 5 Excellent idea to add bonus items, very nice sound effect and interface design
Group 6 Excellent game concept with different AI levels, Nice design of the configuration panel.
Group 7 It just reaches the minimum requirements.
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Posted by ADC to EE4217 at 4/13/2005 01:24:00 AM