Teh Rogue

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Kee

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May 21, 2007, 11:36:35 AM5/21/07
to D&D Group of Subang(DDGoS)
It was a fun session last Saturday ago, albeit short of time but the
main point is we finally got to kill something !
That encounter made me realize a few things:
1) Surviving is tough; while it may be tempting to go all on offense,
if you're dead before you get to strike whats the point of trying to
fight? Like how close death was to the cleric and fighter.
2) If its tough for the fighters and clerics, the wiz is tofu...
3) And if the DM 'accidentally' ante up the CR ... nice playing with
all of you.

SO... in order to keep on playing, i believe we should keep on
optimizing our PCs and upgrade team tactics + strategies.

As far as my PC is concerned, his role is team PR guy, trapfinder,
scout, anything else rogue-y, & part time two weapon fighter
(planned). As reluctant as it is, i am letting go of the two weapon
fighter and take up a ranged stance. Yes, i am going ranged (so much
for arme blanche) and to be more precise, a weapon thrower.

Here's my planned build:
1st lvl
rogue
feats: dodge

2nd lvl
fighter
feats : quick draw

3rd lvl
fighter
feats: weapon focus: thrown weapon, mobility

Why ????? because:
1) Its much more flexible. I can easily change from ranged to melee.
With this flexibility i can be good at the front and back lines, and
can help in protecting the spellcasters.
2) by choosing dodge and mobility i can increase my chances of
survival. I think my main role is to stay alive also and not waste
party resources on healing, which is better used on the tanker.
3) throw weapon oso kool ma

Thats the early lvls, later on will cover up the melee part, and i am
thinking of using spring attack.
And regarding the above build, dodge is mentioned as a first feat
whereas currently i have improved initiatives, imo not as useful as
dodge, since i am thinking of surviving first anyways and dodge is a
pre-req to mobility, a great skill. So if the build is approve of, i
better get a good roll to persuade the DM.
Please share your thoughts :)

Pikodoodle

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May 21, 2007, 11:52:53 AM5/21/07
to D&D Group of Subang(DDGoS)
I fully support a shift to ranged attacking! While I was reading
through the feats that night for your Rogue I noticed a bunch that
would have been really useful if you were doing range. Like QUICK
DRAW, as you've already mentioned. Maybe you could also consider POINT
BLANK SHOT because the other SHOT feats that come after it seem pretty
useful. DODGE certainly seems like a fair defensive choice, in case of
melee fighting, which I think is very likely to happen since there're
only two front-liners.

Zavia[DM]

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May 22, 2007, 9:09:23 AM5/22/07
to D&D Group of Subang(DDGoS)
Woo, u know about party resource. Anyway, do keep in mind, when you go
to fighter, you will be losing out on the rogue's unique skills.

Can someone verify for me:
1 thrown weapons uses str as damage modifier,
2 dex as attack bonus modifier,
3 base range of 10ft, with 10ft increment

cant really find the info, seems vague. dont forget to upload your
character sheets

Kee

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May 23, 2007, 10:59:59 AM5/23/07
to D&D Group of Subang(DDGoS)
WELL... there are so many disadvantages of being a weapons thrower,
1)less ranged as compared to bows and Xbows.
2)expensive, cause u need to get so many daggers to throw
3)if it uses str mod, like slings, then its bad

but then there are its advantages as well, one of it being throwing
nets.

in any other case, i don't see in any ways thrown weapons can be
better than using bows. Arrows cost cheaper,lighter and U can use
quick draw with bows also, and getting point blank shot is only good
for bow users.

So can guide me on the disadvantages of using bows?

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