SO... in order to keep on playing, i believe we should keep on
optimizing our PCs and upgrade team tactics + strategies.
As far as my PC is concerned, his role is team PR guy, trapfinder,
scout, anything else rogue-y, & part time two weapon fighter
(planned). As reluctant as it is, i am letting go of the two weapon
fighter and take up a ranged stance. Yes, i am going ranged (so much
for arme blanche) and to be more precise, a weapon thrower.
Here's my planned build:
1st lvl
rogue
feats: dodge
2nd lvl
fighter
feats : quick draw
3rd lvl
fighter
feats: weapon focus: thrown weapon, mobility
Why ????? because:
1) Its much more flexible. I can easily change from ranged to melee.
With this flexibility i can be good at the front and back lines, and
can help in protecting the spellcasters.
2) by choosing dodge and mobility i can increase my chances of
survival. I think my main role is to stay alive also and not waste
party resources on healing, which is better used on the tanker.
3) throw weapon oso kool ma
Thats the early lvls, later on will cover up the melee part, and i am
thinking of using spring attack.
And regarding the above build, dodge is mentioned as a first feat
whereas currently i have improved initiatives, imo not as useful as
dodge, since i am thinking of surviving first anyways and dodge is a
pre-req to mobility, a great skill. So if the build is approve of, i
better get a good roll to persuade the DM.
Please share your thoughts :)
Can someone verify for me:
1 thrown weapons uses str as damage modifier,
2 dex as attack bonus modifier,
3 base range of 10ft, with 10ft increment
cant really find the info, seems vague. dont forget to upload your
character sheets
but then there are its advantages as well, one of it being throwing
nets.
in any other case, i don't see in any ways thrown weapons can be
better than using bows. Arrows cost cheaper,lighter and U can use
quick draw with bows also, and getting point blank shot is only good
for bow users.
So can guide me on the disadvantages of using bows?