Dear zajjamai,
That's quite an impressive feat, defining every last brick, window
pane and whatnot in this museum (at least the front and back sides).
I can't imagine how long it took you to do it.
Unfortunately, all these details are simply way, way, WAY too much for
GE to process. There are limits to modelling for the 3d layer
- the .skp file must be no more than 10 MB (this one is about 9.7 MB)
- there can't be more than 5,000 faces (your model info.jpg image
displays almost 15,000, and when I downloaded it, I got 42,000 faces
in the window, with over 119,000 edges!)
- the image textures can't be more than 2400 pixels in either
dimension, and you probably have way more textures (259) than you
actually need, with no more than 2 or 3 faces sharing the same texture
My advice - simplify, simplify, simplify. If you look up other
museums that reside in the 3d layer, you'll find that they don't need
sculpted surfaces where image textures will do the job. Find a good
photo of the front of this museum, or create a brick-surface tile
image rather than carving every last nook and cranny. If you have
Photoshop, you can create .png images that allow for see-through
spaces between metal bars and around weather vanes.
-jago716