But I presumre this means it will be January before it's officially
added to the 3D layer?
Also, there STILL seems to be a problem with the Old Lighthouse Cape
Spear model that I refered to above. Here is the link again:
http://sketchup.google.com/3dwarehouse/details?mid=2aba2627a181cd33ab...
All recent changes were approved, and the model still has the nice
blue ribbon, yet it doesn't shown in GE, so I checked it in 3DWH.
When I scroll down to the bottom of the 3DWH entry and now I see my
favorite rejection notice "Incomplete textures" again! Grrrr. What's
going on here? Is there a flaw, and if so, where?
Are these "incomplete texture" judegements based on some automatic
scan or a personal opinion? Again - if the rejection highlight the
problem area this would really help!
Thanks for you assistance and understanding!
-Jon
> > > > >http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...quoted text -
>
> > > - Show quoted text -- Hide quoted text -
Yes, this model will appear in the first January release. It didn't
make this weeks release.
The link to the Old Lighthouse Cape is broken, so I assume you removed
that model? I don't see it in your collection
http://sketchup.google.com/3dwarehouse/search?uq=10418819568552123168&scoring=m&start=0
Happy Sketching.
Bruce
> > > > > >http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...text -
Looks like my "collaboration model" has finally been approved and now
appears in GoogleEarth. However, something happened in the GE
processing that looks like it stripped out the ground texture?! Have
a look here:
http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5
the strange thing is, though, if you download it and display it
locally the texture is fine. I've tested this on three different
computers now and they all concur (so it isn't some strange graohics
card problem). I also noticed a slight flaw in one of the ground
texture shell facets that doesn't show when I edit in SketchUp - but I
will try to fix that right now.
Thanks,
J.Stevenson
On Dec 18 2009, 7:56 am, Google Guide Bruce <brucep+...@google.com>
wrote:
> Hi Jon,
>
> Yes, this model will appear in the first January release. It didn't
> make this weeks release.
>
> The link to theOldLighthouseCape is broken, so I assume you removed
> that model? I don't see it in your collection
>
> http://sketchup.google.com/3dwarehouse/search?uq=10418819568552123168...
> > > > > > the material I know thislighthouseuses - basic grey asphalt
> > > > > > shingles. Seems to match all photos I can find that actually shows a
> > > > > > hint of what's up there!
>
> > > > > > -Jon
>
> > > > > > On Dec 9, 8:06 am, Jesper <jesper.ol...@gmail.com> wrote:
>
> > > > > > > I have a model that is already feature in the Google Earth 3d layer. I
> > > > > > > recently reuploaded the model, only to fix the position, since it no
> > > > > > > longer fit properly after they added new aerial pictures of the area.
> > > > > > > I didn't change the model
>
> > > > > > > However, now I get the message that it was rejected due to "Incomplete
> > > > > > > texturing".
>
> > > > > > > I don't know what textures are incomplete. It was accepted before, and
> > > > > > > it all looks like it's there to me.
>
> > > > > > > Can anyone tell me what textures are incomplete?
>
> > > > > > >http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...-
http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5
But I noticed today that it has been rejected as having "Incomplete
Textures". Last time, the GE 3d layer model seemed to have stripped
out the ground texture - even though my own local copy (and a
downloaded version) all showed fine. What's going on?!
-Jon S.
On Jan 8, 5:43 pm, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Hi Bruce,
>
> Looks like my "collaboration model" has finally been approved and now
> appears in GoogleEarth. However, something happened in the GE
> processing that looks like it stripped out the ground texture?! Have
> a look here:
>
> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...
Looks like your terrain is in the "Google Earth Terrain" layer. The
GE layers are assumed to be the "native" GE terrain, and so are
stripped out of the model on import to the 3D buildings layer to
prevent Z-fighting. Move the terrain to Layer0 instead.
-- Allison
On Jan 16, 2:39 am, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Sigh - will this building ever get accepted correctly! I re-submitted
> this model YET AGAIN this week, correcting a minor flaw in the terrain
> mesh and ALSO trying once again to get the ground texture to show up
> properly in GE:
>
> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...
Wait - I just learned something today, so I guess I can go home
now ;-)?
I will check tonight, fix, and re-submit. My collaborator on this
building is probably getting irritated with me over what was supposed
to be a "quick and easy fix". Famous last words I guess.
-Jon
On Jan 21, 1:33 pm, SketchUp Guide Allison <allisonfloyd
I fixed the problem and resubmitted the model last week. Now it came
back as being rejected because of TWO problems:
1) incomplete texturring
2) model incomplete (like there's a structural hole or something?)
Can you PLEASE tell me what wrong with the model now?
http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5
It looks fine on every PC I've used to view GE. No holes, and the
ground texturing looks good if I do say so myself!
I *really* don't want to bug the original author YET AGAIN. I've been
collaborating/fixing her model as a favour - but we're now at 6
iterations which is prob. getting a bit annoying!
Please help!
Thanks,
Jon
On Jan 21, 1:33 pm, SketchUp Guide Allison <allisonfloyd
The only thing I can see wrong with it is you've got one terrain patch
whose
texturing isn't aligned correctly. (It's a little bit upslope of the
building.)
Fix that and re-upload; then, if it still gets rejected, appeal the
review.
-- Allison
On Jan 25, 7:11 pm, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Hi Allison,
>
> I fixed the problem and resubmitted the model last week. Now it came
> back as being rejected because of TWO problems:
>
> 1) incomplete texturring
> 2) model incomplete (like there's a structural hole or something?)
>
> Can you PLEASE tell me what wrong with the model now?
>
> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...
http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5
There is a road/path that ends right in front of the porch/doorway
which does create a bit of a discontinuity (white-green). I tried to
blend this as best I could to match the overhead GE image - which is
obscured a bit here by a label or something in the underlying terrain
texture. Actually, I think it's sunglare on the GE image. The real
building has asphalt shingles that certainly don't exzactly glow like
that!
Anyway - I hope this gets accepted. Is it too late for this week?
-Jon
On Jan 26, 12:28 pm, SketchUp Guide Allison <allisonfloyd
Grrrrrr! I just found out that this model got rejected AGAIN:
http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5
The reasons this time:
1) Incomplete texturing
2) Incorrect scale
Huh? Number 2 is bizarre since (1) this model was accepted and part
of the 3D layer for about 2 years, AND (2) it *is* quite accurate in
terms of scale.
I fixed the terrain as you suggested, and it looks quite good IMHO -
at least when I view using my local (i.e. unprocessed) model. Did
something goofy happen again? I recall once the GE processing
effectively "stripped away" the terrain texture. Or is someone
getting picky about the use of generic roof textures again?! Didn't
seem a problem before! And the default texture *is* a good
replacement of the otherwise blurry GE aerial imagery that is the only
thing available out in this location.
I'm just the collaborator so I can't appeal these directly, and I
*really* would like to avoid bugging the original author AGAIN (this
would be about the 12th time!).
Please help!
-Jon
On Jan 26, 6:38 pm, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Thanks Allison. I've adjusted the terrain texture - wasn't much of an
> adjustment but I think this is about as good as it's going to get:
>
> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...
>
> There is a road/path that ends right in front of the porch/doorway
> which does create a bit of a discontinuity (white-green). I tried to
> blend this as best I could to match the overhead GE image - which is
> obscured a bit here by a label or something in the underlying terrain
> texture. Actually, I think it's sunglare on the GE image. The real
> building has asphalt shingles that certainly don't exzactly glow like
> that!
>
> Anyway - I hope this gets accepted. Is it too late for this week?
>
> -Jon
>
> > > > > > > >Spearmodel that I refered to above. Here is the link again:http://sketchup.google.com/3dwarehouse/details?mid=2aba2627a181cd33ab...
I forwarded it to the appropriate people, and it's live now.
(For what it's worth, the issue with getting it through the first time
was the roof; it looks a bit much like a SketchUp texture.)
-- Allison
On Jan 29, 5:52 pm, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Allison, looks like I need your help/intervention!
>
> Grrrrrr! I just found out that this model got rejected AGAIN:
>
> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...
> ...
>
> read more »
Yup - I see it now BUT when viewed in GoogleEarth using the 3D layer,
the ground texture appears to have been "stripped away". This
happened once before in December.
If you download and view the model using a local copy everything looks
fine. What's going on? Here is the link to what's current in 3D
Warehouse:
http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5
-Jon
On Feb 3, 6:32 pm, SketchUp Guide Allison <allisonfloyd
> ...
>
> read more »- Hide quoted text -
This is a symptom of a texture that's either been excessively tiled or
applied at vastly different scales. The texture optimizer sees this
and reduces the resolution of the texture on (some or all) surfaces
until it's effectively a single color. Load the model in SketchUp and
flip it upside down. The wild moire pattern? That's it. Fix all
those surfaces and re-upload your model.
While you're at it, you might want to try to find a better photograph
for the roof textures, so that you don't hit Incomplete Texturing in
review again. :)
-- Allison
On Feb 4, 10:37 am, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Hi Again!
>
> Yup - I see it now BUT when viewed in GoogleEarth using the 3D layer,
> the ground texture appears to have been "stripped away". This
> happened once before in December.
>
> If you download and view the model using a local copy everything looks
> fine. What's going on? Here is the link to what's current in 3D
> Warehouse:
>
> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...
> ...
>
> read more »