Model rejected for incomplete textures, but I don't know which.

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Jesper

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Dec 9, 2009, 11:06:43 AM12/9/09
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I have a model that is already feature in the Google Earth 3d layer. I
recently reuploaded the model, only to fix the position, since it no
longer fit properly after they added new aerial pictures of the area.
I didn't change the model

However, now I get the message that it was rejected due to "Incomplete
texturing".

I don't know what textures are incomplete. It was accepted before, and
it all looks like it's there to me.

Can anyone tell me what textures are incomplete?

http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a9575904a745645c0

J.Stevenson

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Dec 9, 2009, 7:06:47 PM12/9/09
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I have had exactly the same problem with my Cape Spear lighthouse
model here:

http://sketchup.google.com/3dwarehouse/details?mid=2aba2627a181cd33ab242e25c031b7e0

I wish I knew exactly what incomplete texture the original review
rejection notice is refering to!

Note that due to the severe inaccuracy in the terrain at this location
(no cliff, and hill spine way too far to the west!) I had to create
one by modifying the default GE terrain. I have used a colourized
version of the default terrain texture for this "terrain shell" which
I assume is OK?

The only other questionable texturing I can think of is the roof.
Given the location of the building and its height, it is impossible to
get a roof texture myself. The GE top-down view is too fuzzy to
resolve this very small area too. So, I used a "canned" texture for
the material I know this lighthouse uses - basic grey asphalt
shingles. Seems to match all photos I can find that actually shows a
hint of what's up there!

-Jon
> http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...

SketchUp Guide Allison

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Dec 10, 2009, 10:07:20 AM12/10/09
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Hi everybody,

Roof textures are often problematic, particularly if you're modeling
somewhere that the Google Earth imagery isn't great. Similarly, if
you're using a tiled phototexture of a fairly plain surface (like a
concrete wall), it's easy for the reviewer to mistake it for an
untextured surface. If you're in one of these situations and your
model is phototextured except for the roof, go ahead and use the "Tell
us why we're wrong" link on the model details page to appeal the
review.

-- Allison

On Dec 9, 5:06 pm, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> I have had exactly the same problem with my Cape Spear lighthouse
> model here:
>
> http://sketchup.google.com/3dwarehouse/details?mid=2aba2627a181cd33ab...

ShuttleSpace

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Dec 10, 2009, 5:19:16 PM12/10/09
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Hi Allison,
I'm modeling in Building Maker and most of my models are rejected due
to bad textures. What is the best way to fix these? I can't find any
info.
Thanks,
Rob S.

On Dec 10, 10:07 am, SketchUp Guide Allison <allisonfloyd

daskleine

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Dec 11, 2009, 6:28:32 AM12/11/09
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Hi ShuttleSpace,
is this one of your models?
http://sketchup.google.com/3dwarehouse/details?mid=b2e0455a249ce90ffe04b6c14ad499fc
I guess you modeled near the border of the area that contains pictures
for the use with building maker. So some of the sides get no photo
texture and are just painted black. If you don't get other imagery for
the building I see no chance to texture it.
Greets, daskleine

J.Stevenson

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Dec 11, 2009, 1:37:47 PM12/11/09
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Thanks Allison,

Actually my latest revisions to the lighthouse appear to have been
approved! Yay!

Now - I have a problem with the older lighthouse. I posted a forum
entry elsewhere but I'll ask here too. For the Old Lighthouse, I am
actually collaborating with the original author of the already-
approved 3D model. I have repaired some problems witrh the model
(with the permission of the author) and I re-submitted the changes to
3DWH. However, it seems stuck in limbo now. Does the original author
need to do something to allow the revision (she already opened the
model up to me as a collaborator)? We both seem a bit unclear on
what the next step is to get the "New and Improved" model put into the
3D building layer.

Thanks,

Jon


On Dec 10, 7:07 am, SketchUp Guide Allison <allisonfloyd
> > >http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...- Hide quoted text -
>
> - Show quoted text -

Google Guide Bruce

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Dec 11, 2009, 6:01:08 PM12/11/09
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Hi ShuttleSpace,

This is a good resource:

http://sketchup.google.com/support/bin/answer.py?hl=en&answer=164457

Click on the "Learn more about Building Maker" link in the left nav to
access the help system

Happy Modeling.

Bruce

Google Guide Bruce

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Dec 11, 2009, 6:03:13 PM12/11/09
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Hello Jon,

Yes, this is very possible, depending on what "permissions" the other
user placed on their model. One option that someone can make is that
the original author has to accept changes to a model (the most
restrictive), so it's very possible that a message was sent to the
author and you are now waiting to hear from them.

Happy modeling.

Bruce
> > > >http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...Hide quoted text -

Google Guide Bruce

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Dec 11, 2009, 6:05:38 PM12/11/09
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Hello Jesper,

I see a few untextured faces on the areas above the roof, but that's
about it.

Happy modeling.

Bruce
> http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...

J.Stevenson

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Dec 15, 2009, 10:57:10 PM12/15/09
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Hi Bruce,

My collaborator approved the changes - yet the "new and improved"
version isn't showing up in GoogleEarth. Does it still need to get
reviewed by you guys (and hence won't be approved until January now)?

Cheers,

Jon.
> > > > >http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...quoted text -
>
> > > - Show quoted text -- Hide quoted text -

J.Stevenson

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Dec 15, 2009, 11:04:32 PM12/15/09
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I wish when we modelers get an "Incomplete Texsture" rejection we got
some idea where to look ;-)!

Seriously, though, now I'm having problem with my Gun Battery add
(also for Cape Spear):

http://sketchup.google.com/3dwarehouse/details?mid=eba55c07d3db778f5a5bbd9e34ec34d

Is it the genric textures I used for come of the concrete surfaces?
Or would it be better to say "inaccurate texturing" since I have
noticed a slight offset in my custom terrain and the background
default (though it's very close!). The later will take some time to
correct, and before investing that much time I wanted to make sure I
was concentrating on the true problem!

Thanks again,

Jon


On Dec 10, 7:07 am, SketchUp Guide Allison <allisonfloyd
+...@google.com> wrote:
> > >http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...- Hide quoted text -

Google Guide Bruce

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Dec 16, 2009, 12:50:13 PM12/16/09
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Hello Jon,

The model looks fine to me. I changed the judgment accordingly. I
would encourage you to appeal judgments that you disagree with by
using the "tell us why we're wrong" link.

This page is your best reference for our judgment criteria:

http://sketchup.google.com/intl/en/3dwh/acceptance_criteria.html

Happy Sketching.

Bruce

On Dec 15, 9:04 pm, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> I wish when we modelers get an "Incomplete Texsture" rejection we got
> some idea where to look ;-)!
>
> Seriously, though, now I'm having problem with my Gun Battery add
> (also for Cape Spear):
>
> http://sketchup.google.com/3dwarehouse/details?mid=eba55c07d3db778f5a...
> > > >http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...Hide quoted text -

J.Stevenson

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Dec 16, 2009, 9:21:06 PM12/16/09
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Thanks Bruce,

But I presumre this means it will be January before it's officially
added to the 3D layer?

Also, there STILL seems to be a problem with the Old Lighthouse Cape
Spear model that I refered to above. Here is the link again:
http://sketchup.google.com/3dwarehouse/details?mid=2aba2627a181cd33ab...

All recent changes were approved, and the model still has the nice
blue ribbon, yet it doesn't shown in GE, so I checked it in 3DWH.
When I scroll down to the bottom of the 3DWH entry and now I see my
favorite rejection notice "Incomplete textures" again! Grrrr. What's
going on here? Is there a flaw, and if so, where?

Are these "incomplete texture" judegements based on some automatic
scan or a personal opinion? Again - if the rejection highlight the
problem area this would really help!

Thanks for you assistance and understanding!

-Jon

> > > > >http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...quoted text -
>
> > > - Show quoted text -- Hide quoted text -

Google Guide Bruce

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Dec 18, 2009, 10:56:34 AM12/18/09
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Hi Jon,

Yes, this model will appear in the first January release. It didn't
make this weeks release.

The link to the Old Lighthouse Cape is broken, so I assume you removed
that model? I don't see it in your collection

http://sketchup.google.com/3dwarehouse/search?uq=10418819568552123168&scoring=m&start=0

Happy Sketching.

Bruce

> > > > > >http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...text -

J.Stevenson

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Jan 8, 2010, 8:43:56 PM1/8/10
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Hi Bruce,

Looks like my "collaboration model" has finally been approved and now
appears in GoogleEarth. However, something happened in the GE
processing that looks like it stripped out the ground texture?! Have
a look here:

http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5

the strange thing is, though, if you download it and display it
locally the texture is fine. I've tested this on three different
computers now and they all concur (so it isn't some strange graohics
card problem). I also noticed a slight flaw in one of the ground
texture shell facets that doesn't show when I edit in SketchUp - but I
will try to fix that right now.

Thanks,

J.Stevenson


On Dec 18 2009, 7:56 am, Google Guide Bruce <brucep+...@google.com>
wrote:


> Hi Jon,
>
> Yes, this model will appear in the first January release. It didn't
> make this weeks release.
>

> The link to theOldLighthouseCape is broken, so I assume you removed


> that model? I don't see it in your collection
>

> http://sketchup.google.com/3dwarehouse/search?uq=10418819568552123168...

> > > > > > the material I know thislighthouseuses - basic grey asphalt


> > > > > > shingles. Seems to match all photos I can find that actually shows a
> > > > > > hint of what's up there!
>
> > > > > > -Jon
>
> > > > > > On Dec 9, 8:06 am, Jesper <jesper.ol...@gmail.com> wrote:
>
> > > > > > > I have a model that is already feature in the Google Earth 3d layer. I
> > > > > > > recently reuploaded the model, only to fix the position, since it no
> > > > > > > longer fit properly after they added new aerial pictures of the area.
> > > > > > > I didn't change the model
>
> > > > > > > However, now I get the message that it was rejected due to "Incomplete
> > > > > > > texturing".
>
> > > > > > > I don't know what textures are incomplete. It was accepted before, and
> > > > > > > it all looks like it's there to me.
>
> > > > > > > Can anyone tell me what textures are incomplete?
>

> > > > > > >http://sketchup.google.com/3dwarehouse/details?mid=776f517bf3489d8a95...-

J.Stevenson

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Jan 16, 2010, 4:39:09 AM1/16/10
to Map Your World - 3D Modeling for Google Earth & Maps
Sigh - will this building ever get accepted correctly! I re-submitted
this model YET AGAIN this week, correcting a minor flaw in the terrain
mesh and ALSO trying once again to get the ground texture to show up
properly in GE:

http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5

But I noticed today that it has been rejected as having "Incomplete
Textures". Last time, the GE 3d layer model seemed to have stripped
out the ground texture - even though my own local copy (and a
downloaded version) all showed fine. What's going on?!

-Jon S.


On Jan 8, 5:43 pm, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Hi Bruce,
>
> Looks like my "collaboration model" has finally been approved and now
> appears in GoogleEarth.  However, something happened in the GE
> processing that looks like it stripped out the ground texture?!  Have
> a look here:
>

> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...

SketchUp Guide Allison

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Jan 21, 2010, 4:33:23 PM1/21/10
to Map Your World - 3D Modeling for Google Earth & Maps
Hi Jon,

Looks like your terrain is in the "Google Earth Terrain" layer. The
GE layers are assumed to be the "native" GE terrain, and so are
stripped out of the model on import to the 3D buildings layer to
prevent Z-fighting. Move the terrain to Layer0 instead.

-- Allison

On Jan 16, 2:39 am, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Sigh - will this building ever get accepted correctly!  I re-submitted
> this model YET AGAIN this week, correcting a minor flaw in the terrain
> mesh and ALSO trying once again to get the ground texture to show up
> properly in GE:
>

> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...

J.Stevenson

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Jan 21, 2010, 6:48:21 PM1/21/10
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Wow - I was not even aware I had done that (or could do that)! Funny
thing is I thought I followed the exact same procedure with two other
nearby "custom terrain" fixes - but clearly I must have messed up the
layers here.

Wait - I just learned something today, so I guess I can go home
now ;-)?

I will check tonight, fix, and re-submit. My collaborator on this
building is probably getting irritated with me over what was supposed
to be a "quick and easy fix". Famous last words I guess.

-Jon

On Jan 21, 1:33 pm, SketchUp Guide Allison <allisonfloyd

J.Stevenson

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Jan 25, 2010, 9:11:46 PM1/25/10
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Hi Allison,


I fixed the problem and resubmitted the model last week. Now it came
back as being rejected because of TWO problems:

1) incomplete texturring
2) model incomplete (like there's a structural hole or something?)

Can you PLEASE tell me what wrong with the model now?

http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5

It looks fine on every PC I've used to view GE. No holes, and the
ground texturing looks good if I do say so myself!

I *really* don't want to bug the original author YET AGAIN. I've been
collaborating/fixing her model as a favour - but we're now at 6
iterations which is prob. getting a bit annoying!

Please help!

Thanks,

Jon

On Jan 21, 1:33 pm, SketchUp Guide Allison <allisonfloyd

SketchUp Guide Allison

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Jan 26, 2010, 3:28:46 PM1/26/10
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Hi Jon,

The only thing I can see wrong with it is you've got one terrain patch
whose
texturing isn't aligned correctly. (It's a little bit upslope of the
building.)
Fix that and re-upload; then, if it still gets rejected, appeal the
review.

-- Allison

On Jan 25, 7:11 pm, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Hi Allison,
>
> I fixed the problem and resubmitted the model last week. Now it came
> back as being rejected because of TWO problems:
>
> 1) incomplete texturring
> 2) model incomplete (like there's a structural hole or something?)
>
> Can you PLEASE tell me what wrong with the model now?
>

> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...

J.Stevenson

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Jan 26, 2010, 9:38:22 PM1/26/10
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Thanks Allison. I've adjusted the terrain texture - wasn't much of an
adjustment but I think this is about as good as it's going to get:

http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5

There is a road/path that ends right in front of the porch/doorway
which does create a bit of a discontinuity (white-green). I tried to
blend this as best I could to match the overhead GE image - which is
obscured a bit here by a label or something in the underlying terrain
texture. Actually, I think it's sunglare on the GE image. The real
building has asphalt shingles that certainly don't exzactly glow like
that!

Anyway - I hope this gets accepted. Is it too late for this week?

-Jon

On Jan 26, 12:28 pm, SketchUp Guide Allison <allisonfloyd

J.Stevenson

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Jan 29, 2010, 7:52:17 PM1/29/10
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Allison, looks like I need your help/intervention!

Grrrrrr! I just found out that this model got rejected AGAIN:

http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5

The reasons this time:
1) Incomplete texturing
2) Incorrect scale

Huh? Number 2 is bizarre since (1) this model was accepted and part
of the 3D layer for about 2 years, AND (2) it *is* quite accurate in
terms of scale.

I fixed the terrain as you suggested, and it looks quite good IMHO -
at least when I view using my local (i.e. unprocessed) model. Did
something goofy happen again? I recall once the GE processing
effectively "stripped away" the terrain texture. Or is someone
getting picky about the use of generic roof textures again?! Didn't
seem a problem before! And the default texture *is* a good
replacement of the otherwise blurry GE aerial imagery that is the only
thing available out in this location.

I'm just the collaborator so I can't appeal these directly, and I
*really* would like to avoid bugging the original author AGAIN (this
would be about the 12th time!).

Please help!

-Jon

On Jan 26, 6:38 pm, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Thanks Allison.  I've adjusted the terrain texture - wasn't much of an
> adjustment but I think this is about as good as it's going to get:
>

> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...


>
> There is a road/path that ends right in front of the porch/doorway
> which does create a bit of a discontinuity (white-green).  I tried to
> blend this as best I could to match the overhead GE image - which is
> obscured a bit here by a label or something in the underlying terrain
> texture. Actually, I think it's sunglare on the GE image.  The real
> building has asphalt shingles that certainly don't exzactly glow like
> that!
>
> Anyway - I hope this gets accepted.  Is it too late for this week?
>
> -Jon
>

> > > > > > > >Spearmodel that I refered to above. Here is the link again:http://sketchup.google.com/3dwarehouse/details?mid=2aba2627a181cd33ab...

SketchUp Guide Allison

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Feb 3, 2010, 9:32:17 PM2/3/10
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Hi Jon,

I forwarded it to the appropriate people, and it's live now.

(For what it's worth, the issue with getting it through the first time
was the roof; it looks a bit much like a SketchUp texture.)

-- Allison

On Jan 29, 5:52 pm, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Allison, looks like I need your help/intervention!
>
> Grrrrrr!  I just found out that this model got rejected AGAIN:
>

> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...

> ...
>
> read more »

J.Stevenson

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Feb 4, 2010, 12:37:55 PM2/4/10
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Hi Again!

Yup - I see it now BUT when viewed in GoogleEarth using the 3D layer,
the ground texture appears to have been "stripped away". This
happened once before in December.

If you download and view the model using a local copy everything looks
fine. What's going on? Here is the link to what's current in 3D
Warehouse:

http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c592b2b1235d24a5

-Jon


On Feb 3, 6:32 pm, SketchUp Guide Allison <allisonfloyd

> ...
>
> read more »- Hide quoted text -

SketchUp Guide Allison

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Feb 4, 2010, 1:03:11 PM2/4/10
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The phrase you're looking for is "extremely blurry", as opposed to
"stripped away".

This is a symptom of a texture that's either been excessively tiled or
applied at vastly different scales. The texture optimizer sees this
and reduces the resolution of the texture on (some or all) surfaces
until it's effectively a single color. Load the model in SketchUp and
flip it upside down. The wild moire pattern? That's it. Fix all
those surfaces and re-upload your model.

While you're at it, you might want to try to find a better photograph
for the roof textures, so that you don't hit Incomplete Texturing in
review again. :)

-- Allison

On Feb 4, 10:37 am, "J.Stevenson" <jstevenson...@gmail.com> wrote:
> Hi Again!
>
> Yup - I see it now BUT when viewed in GoogleEarth using the 3D layer,
> the ground texture appears to have been "stripped away".  This
> happened once before in December.
>
> If you download and view the model using a local copy everything looks
> fine.  What's going on?  Here is the link to what's current in 3D
> Warehouse:
>

> http://sketchup.google.com/3dwarehouse/details?mid=94847d2f832b8160c5...

> ...
>
> read more »

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