Hi folks,
thanks to everyone for looking into that issue and commenting. Here's
news from the "Transparency Test Tube". Google yesterday put my tower
model on the 3D layer. In Google Earth fly to
52.417276, 13.625090
or look up my model in 3DWH:
http://sketchup.google.com/3dwarehouse/details?mid=bca9575f80ffdc7f9e0320731cb2ea25&ct=lc&prevstart=0&hl=en
To my surprise the observation deck railing is visible through the
semi-transparent glass cube (all textures being displayed in stack
with some mild Z-fighting, though) while when looking through the
window panes at the lower levels of the tower only the face/texture on
top of the stack (next to view pane) is getting displayed. The stairs
inside and the opposite wall are disappearing IF the opposite wall
also has a section which is not 100% opaque.
All transparencies have been baked into the PNG images which means
that transparency was applied BEFORE importing the textures to
SketchUp. In SU all texture opacity is set to 100%.
So my notion this time is not "Boulder... we have a problem" but
"Allison: Why does it work?"
There is mainly two differences in how I applied textures on the
observation deck compared to the lower levels.
1. Opacity of the glass cube is 35%, opacity of the lower level window
panes is 65% (both set in the image processing, not in SU).
2. When looking through the glass cube the wall next to it (with
railing on top) has its own textured face oriented towards the view
pane. When looking through the lower level windows you look at the
rear face of the opposite wall. The rear faces are not textured.
Which one(s) are making it work on the top level?
Regards,
Lorenz
www.HausFilm3D.de