Of all my uploaded models, one of the better ones (in my opinion) was
denied following a Review.
Not that this makes it right, but I have Approved 3D Layer models that
have Z-Fighting and Alignment issues.
The latter of which is one of the reasons I chose the method I did to
model this specific model.
The model in question is called "Durham Street - East Side - Madoc,
Ontario" (which I admit, is a bit of a long-winded title) and is found
at
http://sketchup.google.com/3dwarehouse/details?mid=ff4d3eb60568342828fcc7a38769d2df
The reasons provided for this model being denied are listed as
follows;
1/ Incomplete texturing ............ I can't find that ... although I
see places that can be better covered i.e. bottom of shed wall.
2/ Terrain too built up ....................... ??? Really ? I have
only provided enough to accurately represent the actual terrain
whereas Google's Terrain is wildly inaccurate in many places
throughout this town.
3/ Model needs to be divided into separate models ........ I can live
with this but problems may arise (see below)
4/ No reason
given ..................................................................Say
What ?
After having many problems with model alignment, both from GE .kmz
conversion as well as lousy cloud-covered terrain imagery, and because
all but one of the buildings are attached to each other, I chose to
make a single model.
This way, if and/or when I have to re-align this model, I have a
reference to line it up with the streets and sidewalks.
The individual building that could easily be uploaded on its own,
happens to be the main reference point for the alignment and
positioning of the rest of the buildings (or building) in this model.
Without this individual building's reference, I have no way to see if
the rest lines up with the street (as was the case for all of the
buildings on the opposite side of the street for the same reasons).
The other side of the street was done with individual (or 2 bldg)
models but I had one "heck" of a time lining these buildings up due to
imagery and definitely because of GE's converter in the case of the
corner building on that side of the street (I think .. but then the
rest of that side of the street doesn't line up properly either).
The problem with the opposite side of the street is that because the
terrain is complex, it is extremely difficult to line up adjacent
terrains, especially when I can't see due to poor imagery and due to
the .kmz rotational issues that are still present.
So while I can separate the corner building from the rest, I do need
the terrain for it to accurately reflect the real terrain and to match
up adjacent models.
Also the sidewalks do in fact stick well above the street in reality
but there is not a big dip mid-way down in the middle of the street
(as GE displays).
If I have to separate each of the individual stores (break up the main
structure into smaller pieces), it is going to be a nightmare to line
up and the individual models will look like crap in the Warehouse when
viewed separately (at least until approved for 3D Layer AND only if GE
manages to produce kmz's that don't move them all over the place.
PS> I have a couple other models for this town that are not yet
completely textured. Their terrain is Much More built-up, again due to
inaccurate GE Terrain. Otherwise, people from this area that look at
the models will surely comment how the elevations of buildings do not
look right (it's a small town .. everybody knows who I am here).
In the end, I am relying heavily on the terrain I create to ensure
things line up and are properly positioned in relation to each other.
Any and All help and suggestions are Welcomed here.
I'm looking for the best possible outcome with the least amount of
work.