Hi Air New Zealand,
This is probably caused by a "Very tiled texture". I see you are using a texture atlas for this model (I imported the kmz to SU8). This texture atlas is tiled a ton on one of the tiny faces on the front (see screenshots).
Since the tiles are very small, and the texture is also used throughout the model, they will be averaged when it goes through 3D layer compression.
Remove the very tiled texture on the face shown (and any other faces where it is very tiled) and it will be fine.
Let me know if you need a better explanation,
Mason