Acceptance Criteria

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Adam Hecht

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Apr 24, 2012, 11:25:33 AM4/24/12
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All models submitted for inclusion to Google Earth must adhere to a set of standards to ensure a high-quality experience for all users. The majority of the criteria ensure the Photorealistic 3D Buildings layer in Google Earth is accurate and represents the real world we live in. The remaining criteria ensure that 3D models do not hinder Google Earth’s performance. To be accepted to the Photorealistic 3D Buildings layer in Google Earth models should meet minimum requirements set in the Acceptance Criteria which are as following:


Are you noticing models live in the 3D Buildings layer that do not meet this criteria? Let us know by clicking the Report a problem link in the Google Earth pop up balloon for the model.

Curious for more information on how the review pipeline works? See the How the Pipeline Works forum post. 

Thadd

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Jun 25, 2012, 11:42:07 AM6/25/12
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What if I want to upload the model of a building that was constructed after the last aerial / satellite image?

CraigD - Google

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Jun 25, 2012, 4:57:53 PM6/25/12
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You can upload the model with the title "Newly constructed" or have that in the description. If the model is rejected, then appeal the model and include photographic proof of its existence. 

Cheers,

    - CraigD

Jon Starling

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Aug 13, 2012, 2:41:11 PM8/13/12
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Hi, new to this forum so please excuse me if this has been covered elsewhere.

I regularly get buildings rejected with the reason 'Floating' - As far as i can tell, all my buildings are correctly positioned in sketchup - normally translating to google earth the same, but sometimes they appear to be floating a lot - about the same as if you were to turn off the terrain in sketchup.

Is this something to do with setting the axes at the correct terrain level? or something to do with exaggerated terrain in google earth?

Many thanks!

Jon :D

Randy

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Aug 14, 2012, 9:49:17 AM8/14/12
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Jon,
 
Before you upload your models to the 3D warehouse for inclusion into the Google Earth 3D Layer, you should always do a "Preview in Google Earth" to check if it is positioned properly. If it's floating/sunken, go back into Sketchup and nudge it in the appropriate direction and then preview it again. Repeat if necessary.
 
When you set the axis in Sketchup it has no relation whatsoever to anything other than establishing a DRAWING orientation. You can, however, use the origin as an anchor point when you position objects, but there is no correlation to Google Earth's altitude/terrain.

matthiasbasler

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Aug 14, 2012, 12:55:30 PM8/14/12
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Am Dienstag, 14. August 2012 15:49:17 UTC+2 schrieb Randy:
[...] but there is no correlation to Google Earth's altitude/terrain.

... unless you upload your model as a component via the "Share component" function. In this case you have to make sure your component's axis origin (not the one of the whole model) is exactly on the ground.

If this doesn't help, then follow Randy's advise and use the preview to correct your model's elevation. (I have only experienced this on very pronounced terrain, such as mountain peaks so far.)

Matthias Basler

Randy

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Aug 15, 2012, 9:21:47 AM8/15/12
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Matthias,
 
As I understand it, the question was about floating/sunken models in Google Earth and not about uploading components to be shared, imported, and positioned within other models.  Therefore, aside from my last comment about positioining objects, I was not referring to components.
 
However, if we are discussing components, then there would be a slight inaccuracy to your comment.. Here's the thing...
  1. Every object, component, geometry, etc. regardless of size and function, has its own axis. Whether they are visible or hidden, or sharing an axis, is your call but they are there.
  2. The axis can be repositioned ANYWHERE.
  3. Objects can be repositioned ANYWHERE.
  4. You can open a component, move an axis in one direction, and move the geometry in the oposite direction.
  5. Placing a component's origin on the terrain does not ensure that the component's geometry will also be on the terrain. A component's origin could be on the terrain while the geometry is a flag  20 feet off the ground flying from an invisible flag pole.
So, you can't rely on the origin's position as a consistent indicator of where the component will be.

Jon Starling

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Aug 15, 2012, 3:11:39 PM8/15/12
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thank you so much, that really helps a lot! I'll check it out - Always seemed a bit hit and miss so far! :D

Yasin Esaf

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Aug 17, 2012, 9:25:30 AM8/17/12
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My model is rejected for terrain build up. I necessarily built up some terrain so as to provide a relatively level surface for model. The degree of accuracy of r GE's topographic data is too weak to support a "leveled" property.

pleas some one help me. in wat part should i make changes.

CraigD - Google

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Aug 17, 2012, 12:03:41 PM8/17/12
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Hi Yasin,

The proper method for having your model reviewed, when you feel that your model was rejected in error, is to click on the "Tell us why we're wrong" link in your model's page in the 3D Warehouse.  Your model will be reviewed in detail and an answer or judgment reversal should occur usually within a week.

Cheers,

     - CraigD

ilesoft

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Aug 17, 2012, 1:27:45 PM8/17/12
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Hello all,

I'm an old modeler, but this is my first post on this forum.

Have anyone noticed, that models are being rejected more often than before? I'm having a feeling that there's a some kind of a computer algorithm that either accepts or rejects the models on the first try. If you appeal on the verdict, then a person reviews the model.

I have been uploading some bridge models after a years break and all of them got rejected because of "terrain too built up". I had to appeal and explain why I had to model the terrain.

Usually I wouldn't model any terrain because it adds to the model complexity and file size, but some times it's just necessary. For example, Vihantasalmen Silta in Finland I, I had to add some terrain to the model so that the bridge deck ends wouldn't hand in the air. The first time the model got rejected and after the appeal when I explained the terrain that added the necessaty steepness to the riverbanks, the model got accepted. First time the email reply came form noreply address and the second time from an address that answers to emails. I had the same problem with Tähtiniemen silta model, but it hasn't been accepted to the Google Earth layer yet.

Last time when I uploaded models, was in the fall of 2010 and I don't remember the acceptence criteria beeing that hard back then. The hardest time I have had with a Narva Castle model. First time it was rejected because terrain too built up. When I explained that I had to steepen the riverbank and make the castle courtyard a plain field, I got very informative email reply with pictures, to make the model terrain to meet the Google Earth terrain. I made the necessaty adjustments so that no terrain was sunken, and I got reply that there was too much terrain in the model. So I added the walls and some buildings on the castle courtyard that would otherwise be covered with the terrain. Next rejection I got was because the added buildings would have to be separated as a different models. I explained that all the buildings I added really belong to the Narva castle, and got reply that they're reconsidering their last judgement. The model is still in pending because of other models covering the same area.

Sorry about the long post but I just got a feeling that there's a computer that randomly accepts or rejects a model, without really reviewing it.

I'm not building my models hastly. Usually a bridge model takes one weeks evenings to be complete, so there's really no excessive stuff in them. The Narva Castle model was built from my own photograps I took on a weekend trip and the terrain is more realistic that the Google Earth terrain at this time. The Google Earth terrain will become more realistic, when they add more resolution to it in the future.

CraigD - Google

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Aug 23, 2012, 4:47:27 PM8/23/12
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Hello ilesoft,

we do not have computers reviewing the models, they are people. The acceptance criteria has become more strict over the years as the quality requirements and accuracy requirement have become more strict, so this may be why you're seeing more rejections.

In regards to multiple buildings in one model no longer being accepted, we have a number of reasons for this. Some of them are internal reasons, but others are as simple as allowing people to create better models without removing a whole set of buildings (that were uploaded as one model). An example would be if a person created a model that had four buildings, and then someone created a better model of one of those buildings. Well, that would remove three additional buildings just to place the one better model in. That is just one reason for having only one building per model acceptable. There are other technical reasons as well.

Thanks for your note.

Cheers,

     - CraigD 

Rusty Magic

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Sep 5, 2012, 6:14:59 PM9/5/12
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I have a question about the "discrete buildings" criteria.
I modeled a drive-in theatre back in 2010: http://sketchup.google.com/3dwarehouse/details?mid=f71d0b1e80ec2cab5df73988e8cc2421
It contains not only a main building, but 4 screens, 4 box offices, and a big sign at the entrance.

It was originally accepted but then rejected as I was making improvements and resubmitting back in 2010, and I think the rules changed to "no extra bits and pieces not connected" came about.
So I'm wondering, how can I change my model to be accepted, due to it's layout? I can add flat areas of ground to connect the box offices and signs, but that would probably result in a "terrain too built up" due to how far away all of the pieces are.

Any advice?


matthiasbasler

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Sep 6, 2012, 12:23:09 PM9/6/12
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Hi Rusty,

1. The obvious: Appeal and tell them the building and the entourage don't make much sense separately.

2. If they disagree, well, then you have to swallow the bitter pill and upload the entourage as a separate model.

Matthias Basler

Rusty Magic

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Sep 6, 2012, 4:34:34 PM9/6/12
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Yeah that's what I figured. I don't mind uploading each piece separately. The main building makes sense, but would they accept each piece separately even though they're not buildings? I'd like the whole assembly viewable in GE and not get a "a screen isn't a building" rejection.
Maybe I'll try as you say, and appeal and go from there.
Thanks.

Joshua Joyner

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Sep 9, 2012, 9:09:54 AM9/9/12
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Rusty. If you upload the building separately, you can bundle the entourage and upload them together. I have won that appeal many times when they have rejected non building items. For example, I uploaded several signs and landscaping flowers around a local farmers market. Rejected. Bundled entourage. Appeal. The model acceptance criteria allows the bundling of entourage. Signs and flowers are not buildings, thus they are entourage. Model accepted. Read the acceptance criteria and follow it and you will never lose.

Hope this helps,
Joshua

Rusty Magic

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Sep 9, 2012, 5:42:56 PM9/9/12
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Thanks got for the info.
I can't find any specifics on how to bundle entourage, unless it just means to simply upload as a separate file.
Quick question: Do I just delete the building, and save the entourage as a new file and upload that? Or do the "share component" feature for the entourage?

matthiasbasler

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Sep 10, 2012, 12:15:33 PM9/10/12
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On 9 Sep., 23:42, Rusty Magic <rustima...@yahoo.com> wrote:
> Quick question: Do I just delete the building, and save the entourage as a
> new file and upload that? Or do the "share component" feature for the
> entourage?

Whatever you prefer. The latter is easier since you need no separate
file. Just put all entourage into one component, make sure the
component's axes are on the terrain and upload it.

Matthias Basler

viewsion

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Oct 22, 2012, 6:06:42 AM10/22/12
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We are constantly having problems with models getting accepted to GE. The models we are making seem to be perfect and to quite a high standard. The information provided for non-acceptance should be more specific. 

For example, please find a model attached. Thanks.
36 St Patrick's Street Cork.kmz

CraigD - Google

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Oct 22, 2012, 1:37:57 PM10/22/12
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Hi viewsion, I see a number of issues with incomplete geometry of your model. Can you please include your model's link in the 3D Warehouse so I can look at the history.

Thanks,

     - CraigD

CraigD - Google

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Oct 22, 2012, 1:51:31 PM10/22/12
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Ok, I've found the model on the 3D Warehouse: http://sketchup.google.com/3dwarehouse/details?mid=7969e24b1955ddfd52e1317c1a7efd8c

First, you'll want to us the appropriate channel for appealing your model, by using the "Tell us why we're wrong" appeals link. That will allow your model to be reviewed in detail, and to bring evidence to show that your model is indeed accurate.

When I look at your model I see that the roof geometry is flat, which is inaccurate when compared to the actual building that has a peaked roof and other geometry. The rejection reason you got was for "Model incomplete" with a representative image showing exactly the problem of your model as the example (a flat roof instead of a peaked roof). 

Please see the attached screenshot for the "Model incomplete" graphic and the "Tell us why we're wrong" link.  In the future, please use the appeals "Tell us why we're wrong link" for these and we'll have reviewers get back to you with questions or explanations.

Cheers,

     - CraigD

Viewsion: The SketchUp Experts

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Oct 22, 2012, 7:20:53 PM10/22/12
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Hi CraigD, thanks for your explanations. I´ll complete the models I uploaded and I´ll pay more attention in the roofs of the next ones.
Cheers,

            Enrike

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bdhy

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Oct 29, 2012, 11:25:45 AM10/29/12
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Hello CraigD,
new criteria are sometimes bizarre.
My revision of an old castle was rejected (20-Oct roofs Updated)
http://sketchup.google.com/3dwarehouse/revinfo?mid=2857d095b5d2db3b5b641c38b51b47b&revision=2&revstate=accepted

and this is this old version (2007) that appears:
http://sketchup.google.com/3dwarehouse/details?mid=6aa680564b5a782ef84138ac87f10205

Sometimes people are tired!
Bernard :)))


Le jeudi 23 août 2012 22:47:27 UTC+2, CraigD - Google a écrit :
Hello ilesoft,

we do not have computers reviewing the models, they are people. The acceptance criteria has become more strict over the years as the quality requirements and accuracy requirement have become more strict
...............

CraigD - Google

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Oct 29, 2012, 12:09:13 PM10/29/12
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Hi Bernard, there was a problem in the pipeline where the older model was "auto accepted" when your model was rejected. I have accepted your model, and rejected the older model.

Thanks for bringing that to my attention, and remember that you should also use the "Tell us why we're wrong" link to have your model reviewed in appeals.

Cheers,

    - CraigD

bdhy

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Oct 29, 2012, 1:06:49 PM10/29/12
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Thank you CraigD,
I know that with the new criteria should be careful, and I changed my style several times as a result ...
But it was funny to see this old model (very detailed, but without textures) accepted!
Bernard :)))

Sumbawa

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Nov 9, 2012, 9:13:43 AM11/9/12
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Hello all :))
I'm a new comer in Google Earth modeling.

I tried to submit my model located in Sumbawa. My model was rejected due to incomplete photo texturing. But I have textured all faces in my model using photo textures except
for some part like floor, I used standard material. And for the roof, Google suggests to use satellite imagery as texture. But in Sumbawa region, Indonesia, the current resolution of the imagery is low. so it can't show detailed texture of the roof. Then, to make my model looks better I used tiled/repeated texture but created by make unique texture from original photo texture.
Does this tiled roof texture make my model is always rejected?

Need some help, please :(

Thank You

Sumbawa :))

CraigD - Google

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Nov 9, 2012, 6:08:32 PM11/9/12
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Hi Sumbawa and welcome! If this is YOUR MODEL then you need to apply the Google Earth imagery onto the roof. Otherwise it stands out too much.

It's fairly simple to apply those Google Earth textures to your model, so it shouldn't take too long.

Also, your model is very nice(!) but has a fairly high face count which can be reduced by removing ALL internal geometry, and all back faces for things like "thick walls" or the "thick stairs". Often times, having a parallel face close to another, can cause bad z-fighting and processing issues in Google Earth.

I hope that helps!

Cheers,

    - CraigD

Sumbawa

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Nov 18, 2012, 9:58:10 PM11/18/12
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Thank You CraigD.

I have revised all my models using google earth snapshot. Although the roof texture cannot be shown clearly, using google earth snapshot as roof texture integrates the models and their locations very well. I hope these models can be appeared in Google Earth. And for next time, I hope the imagery resolution in Sumbawa region would be better for better roof texturing.

Thanks for your advices. Trust me, it works! :)

CraigD - Google

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Nov 20, 2012, 6:56:51 PM11/20/12
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Fantastic! I'm glad I helped. Let me know if you have any issues with the models and I'll take a look.

Cheers,

    - CraigD

Vladimir Sofyan

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Dec 4, 2012, 3:10:22 AM12/4/12
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Hello
http://sketchup.google.com/3dwarehouse/details?mid=d6633f16915067b48ce2c8519b5ae7f4
This building forms a complex with another building which is adjacent to this one. So, the model should also be adjacent as those buildings are inseparable in real. Also, the model shouldn't be located right on the roof of the building that we can see on the images of the satelite map; as this building has several floors, and if we do so, the correct placement of buildings will be violated, so, we should place the model on the base of the given buildings.
Regards

CraigD - Google

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Dec 4, 2012, 8:29:22 PM12/4/12
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Hi Vladimir, the reason your model is being rejected is because of the pieces of additional terrain that are attached to your building. You will want to remove those and update your model in the 3D Warehouse. I've confident that you won't receive "Terrain too built up" after that.

Cheers,

    - CraigD

Marc Horgnies

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Dec 5, 2012, 2:45:06 AM12/5/12
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I have Houses/constructions which stand in a row. We cannot, of course, get a photo texture of the wall between 2 houses. So, I put standard material. Is this accepeted or do I have to put some texture from the real world to get the model accepted ?
 
marchorg

Viewsion: The SketchUp Experts

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Dec 5, 2012, 6:07:29 AM12/5/12
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Hi Craig,

We are waiting aaaages for our models to be accepted into GE. Models uploaded on 24th November and "accepted" soon after are not up yet. Surely GE should be quicker at uploading a bunch of accepted models than a single one?

Can anyone give us some idea of when these will be uploaded? We are trying to model the city. Thanks.

On 5 December 2012 07:45, Marc Horgnies <marc.h...@gmail.com> wrote:
I have Houses/constructions which stand in a row. We cannot, of course, get a photo texture of the wall between 2 houses. So, I put standard material. Is this accepeted or do I have to put some texture from the real world to get the model accepted ?
 
marchorg

--

CraigD - Google

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Dec 5, 2012, 12:35:01 PM12/5/12
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Hi Marc, you can typically use a material texture for connecting walls. That being said, the better/more realistic the texture looks, the better the chances of it passing without problems. If you do have any acceptance problems, just use appeals and they'll review it quickly.

Cheers,

    - CraigD

CraigD - Google

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Dec 5, 2012, 12:38:09 PM12/5/12
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Hi Viewsion, your model was accepted, but then it went into duplicate review (probably due to a number of models in very close or slightly overlapping proximity) where it went through more rounds of review. It's now passed that and should go live this week.

Just a note, I've also announced this week that we're moving to a biweekly (every other week) push schedule for 3D Buildings layer to help become more consistent with pushes to the layer.

Cheers,

    - CraigD

Viewsion: The SketchUp Experts

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Dec 5, 2012, 1:56:06 PM12/5/12
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Thanks for the feedback Craig. Much appreciated : )

CraigD - Google

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Dec 5, 2012, 4:54:59 PM12/5/12
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You bet Paul! Glad to help. :)

Erwin Held

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Dec 6, 2012, 10:54:17 AM12/6/12
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Hello,
we got the same Problem with this Modell (down below) and 5 others.

http://sketchup.google.com/3dwarehouse/details?mid=be4482c738e743c224386db54d89f0dd&ct=mdsa

http://sketchup.google.com/3dwarehouse/details?mid=8ea0f6a0c5d7d6baf3225a03bd770b2a&ct=mdsa

http://sketchup.google.com/3dwarehouse/details?mid=b62dbb3db18bc2d9f3225a03bd770b2a&ct=mdrm

http://sketchup.google.com/3dwarehouse/details?mid=861575d8c99e7aaaf3225a03bd770b2a&ct=mdrm

http://sketchup.google.com/3dwarehouse/details?mid=fbd27bb5b9c519e924386db54d89f0dd&ct=mdsa

http://sketchup.google.com/3dwarehouse/details?mid=17c8aacf5451d42424386db54d89f0dd&ct=mdsa

We made models since 2007, some with little bugs but the most hight detailed models in whole Google Earth. Can anyone give us some idea of when these will be uploaded? We are trying to model the region Zugsptze within 8 Models, Hotels and
The Mountain - Zugspitzbahn. I Think an very cool stuff for an region which is empty of 3d Model content. But if the update time is aprox. 1 month or more. our timeline is chrashed and mybe the order for to build up this 3d models.

Thanks for your time.

CraigD - Google

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Dec 6, 2012, 12:23:42 PM12/6/12
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Hi Erwin, some of your models will go live this week, and the rest should go live (they've been accepted) in the next push.

Cheers,

    - CraigD

Erwin Held

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Dec 7, 2012, 6:23:14 AM12/7/12
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Super Christmas Present -- Many Thanks fom me and my Team, so we can make our daily business with an new timeline -

Viewsion: The SketchUp Experts

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Dec 7, 2012, 6:52:07 AM12/7/12
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Hi Craig,

We are hoping to see our town online. Have you any further updates? Thanks.

CraigD - Google

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Dec 7, 2012, 4:18:09 PM12/7/12
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Hi Paul, it looks like many if not all of the ones in the queue are going to go live potentially today.

Cheers,

    - CraigD

Viewsion: The SketchUp Experts

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Dec 9, 2012, 9:42:49 PM12/9/12
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Hi Craig- No sign of the models yet...

CraigD - Google

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Dec 10, 2012, 12:08:37 PM12/10/12
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Hi Paul, which ones specifically? I'm seeing a number of your models as being posted December 10th (which of course wouldn't be live yet).

Thanks,

    - CraigD

CraigD - Google

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Dec 13, 2012, 12:48:12 PM12/13/12
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Hi Paul, it looks like you've got a good amount of your Cork Ireland models into this week's push. I can see them on the test server, so that's good news!

    - CraigD

C Mosdell

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Dec 26, 2012, 7:08:13 PM12/26/12
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Hi,

I'm also new to the forums so please excuse me if my problem has already been answered. I created a model of my local high school and I am interested in having it appear in Google Earth. However, Google Maps doesn't cover all the walls of the school building, which makes it difficult for me to add the appropriate photo textures. Does anybody have any thoughts on what I can do? 

Here is my model if you want to take a look at it:

matthiasbasler

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Dec 28, 2012, 4:18:22 AM12/28/12
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On 27 Dez., 01:08, C Mosdell <heyheydadd...@gmail.com> wrote:
> However, Google Maps
> doesn't cover all the walls of the school building, which makes it
> difficult for me to add the appropriate photo textures. Does anybody have
> any thoughts on what I can do?

Simple: Take your camera and make your own photos. Then use an image
processing software to re-scale the images to appropriate dimensions
and use SketchUp to apply them to the model. Or upload them as your
own images to Google Building Maker, if you prefer that software. If
it is a school you might want to ask for permission to take photos of
the building. Here in Germany this is usually not a problem.

Matthias Basler

P.S. Next time, please start your own thread. This one is already
quite long.

Randy

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Dec 28, 2012, 8:00:17 AM12/28/12
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Hi C,
 
I looked at your model and you are not going to like this answer. I'll be gentle.
 
There are a few basic things about which you need to be absolutely clear if you want to develop models for Google Earth. They are as follows:
  • Stop
  • Modeling for Google Earth requires a specialized approach PRIOR to starting the model, which you obviously already started and completed.
  • Go to "Geo modeling with Sketchup" page at: http://support.google.com/sketchup/bin/answer.py?hl=en&answer=167458. Everything you need to know is there. Bookmark that page and familiarize yourself with ALL the information. You don't need to memorize it, but you need to know where the information is because you will need it.
  • The Acceptance Criteria is your Bible for determining the parameters within which your models must adhere. Memorizing this one will save you a lot of time. But don't panic, most of it is common sense. The rules you don't understand, follow them. You can understand them later.
  • Once you know the Acceptance Criteria, learn to use the tools in Sketchup that will get you the results you need.
  • It is your responsibiltiy to learn WHAT you need to do, we'll be here to help you with the HOW.
  • Be maticulous and patient.
Once you have done all the above, the model you posted will not be the same.
 
I hope this helps.
Randy
Message has been deleted
Message has been deleted

C Mosdell

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Dec 28, 2012, 10:37:50 PM12/28/12
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Hi Randy,

Thanks for your reply. 

I didn't expect a simple solution to my problem, however, thank you very much for giving me some insight on what I need to do. I looked at the Acceptance Criteria afterwards and I had a feeling I wouldn't make it through to Google Earth, no matter what I did, because of the imagery limitations from the location.

I'll definitely be taking a look at the links. 

Thank you, 
Cedric

C Mosdell

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Dec 28, 2012, 10:41:49 PM12/28/12
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Hi Matthias,

I might consider that option considering that I've taken a couple pictures of the building itself. I'm not familiar with uploading them to Google Building Maker and I don't know if it will be accepted through the Acceptance Criteria for Google Earth. I will look into that.

I use to go to that school, so I know the school staff. 

Thanks for your reply,
Cedric 

matthiasbasler

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Dec 29, 2012, 5:43:30 AM12/29/12
to 3D Modeling for Google Earth & Maps
Hi Cedric,

since you are obviously new to this kind of modelling, I advice you to
also read the tutorial I wrote a few years ago (and updated since
then):
http://docs.google.com/Doc?id=dgft4kkq_0f8fd79dh
It can also be found on the SketchUp Sage page here:
https://sites.google.com/site/sketchupsage/google-earth

You will see that for Google Earth approved models you don't need that
level of detail which you have applied to your nice school building,
but that instead you have to use photos or StreetView images (if
available in acceptable quality) for texturing the walls. Do not use
tiling textures, even if they were derived from photographs!

I recommend that you leave your (nice but for GE inadequate) current
school model as it is now and start with a *copy* of it, which you
simplify until its status in the 3DWH is not "complex" any more, but
only "medium" or (even better) "simple. Make the doors and windows
flat, for example. Then you split your model into components which
will later be uploaded to become separate models in the 3DWH. And
finally you will have to apply the new textures (created from photos)
to all the faces, which is of course much simpler if the building
geometry is simplified first.

Have a look at this building of mine:
http://sketchup.google.com/3dwarehouse/details?mid=cb561ce33ad567139e28719225bdfd4a
It shows you imho a good example of how much detail and texture
resolution is needed.

Matthias Basler

C Mosdell

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Dec 29, 2012, 9:48:06 PM12/29/12
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Hey Matthias, 

Thank you for the links! 

My biggest problem right now is getting the textures on the buildings. I've tried using StreetView iamges to texture the walls, but the surround trees and fences prohibit me from viewing the walls of the school so I abandoned that method because you wouldn't be able to see the school anyways. In addition, there is a teacher's parking lot located deeper in the school which don't show up in Google Images. If they will accept personally taken photographs, I can texture the walls that way.

Also, I didn't quite understand what you said about splitting the model up into components. Do you mean, splitting the school into sections, for example splitting the south wing of the school, and uploading that section onto 3DWH? Then do the same for the rest of the school by splitting it into small rectangular boxes. 

Thanks for your help,

Cedric
It shows you a good example of how much detail and texture

matthiasbasler

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Dec 31, 2012, 7:06:49 AM12/31/12
to 3D Modeling for Google Earth & Maps
> Also, I didn't quite understand what you said about splitting the model up
> into components. Do you mean, splitting the school into sections, for
> example splitting the south wing of the school, and uploading that section
> onto 3DWH? Then do the same for the rest of the school by splitting it into
> small rectangular boxes.

Exactly. Google requires "one structure - one model", but this is a
slightly soft criteria. You need not necessary upload each cuboid as a
separate 3DWH model, but the whole school complex is definitely too
large to be accepted as one model. You probably know best where to
split it.

You do this by selecting all elements that form one section and then
right-click on it and choose "Create component". (If you missed a face
or two you can later cut/paste them into the component.) Make sure
each component is complete in itself (has no visible holes). Those
faces between the components which lie within the building and thus
are invisible later should be covered by a replacement texture, e.g.
from another wall, or just a gray cladding texture.

Here is an example of a brewery which I had to split into 4 models:
http://sketchup.google.com/3dwarehouse/details?mid=50da8815db7c517b87efe1a5d1a49a03
http://sketchup.google.com/3dwarehouse/details?mid=2d344b53e24660a787efe1a5d1a49a03
http://sketchup.google.com/3dwarehouse/details?mid=f9eac902d5d4f56987efe1a5d1a49a03
http://sketchup.google.com/3dwarehouse/details?mid=8c8464825993f3287efe1a5d1a49a03

Hope this helps.

Matthias Basler

C Mosdell

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Dec 31, 2012, 10:22:09 AM12/31/12
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Oh ok I see what you mean now. Thanks for the example of the brewery! It really clears things up! 

Cedric 

toniks123

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Jan 3, 2013, 3:02:02 PM1/3/13
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Мне кажется, несколько причин, по которым модель не принимает 
1 модель является очень сложным (нижняя много дополнительных линий, которые могут быть удалены)
2 Текстура не является естественной (необходимо, чтобы сделать снимок и обработаны в фотошопе)
3, может быть необходимо разделить здание на две части.

C Mosdell

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Jan 3, 2013, 8:24:32 PM1/3/13
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Hi Toniks123,

I have made the necessary changes and one of my sections have been accepted to GE! I split the model into 3 sections. 

Thanks for your reply though.

Cedric

C Mosdell

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Jan 3, 2013, 8:25:57 PM1/3/13
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Hey Matthias, 

I split the school into 3 sections and one of them have been accepted to GE! I uploaded another section today and am waiting for it to be reviewed.

I want to thank you for all your help!! 

Cedric 

On Monday, December 31, 2012 7:06:49 AM UTC-5, matthiasbasler wrote:

CraigD - Google

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Jan 7, 2013, 6:00:21 PM1/7/13
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Hi Cedric, you've made a good model. One thing you'll want to do is to set the main model to be Not GE Ready. Right now, that model is fighting with your split up models in review.

Otherwise, you've gotten excellent advice here and it looks like you're doing a great job following those directions.

Oh, and like was mentioned, feel free to create a new topic whenever you have something you'd like to discuss or a model you need help with. It makes searching later, that much easier.

Cheers,

    - CraigD

C Mosdell

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Jan 7, 2013, 8:53:45 PM1/7/13
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Hi CraigD, 

Thanks for the advice. I just made my main model Not GE Ready. I didn't know that the fighting was occurring. 

It was my first time posting in the forums so I didn't know how to create a new topic. However, the next time I have a comment i'll post up a new topic for sure! 

Thank you for your help! 

Cedric  

CraigD - Google

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Jan 8, 2013, 4:24:06 PM1/8/13
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Sounds good and welcome to the forums! Lots of very helpful modelers on here!

Cheers,

    - CraigD

Mir Farooq

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Jan 11, 2013, 5:54:22 AM1/11/13
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I'm new to Google modeling.
My question is how can i change/edit my rejected model?

Mir Farooq

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Jan 11, 2013, 6:06:01 AM1/11/13
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How can i change my rejected model?

CraigD - Google

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Jan 11, 2013, 12:21:27 PM1/11/13
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Hi Mir and welcome. You should download your model from the 3D Warehouse, then edit the model in SketchUp. Once that is done, use the upload to 3D Warehouse button in SketchUp, and your model will be updated on the 3D Warehouse, keeping your ratings and description.

Make sense?

    - CraigD

Erwin Held

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Feb 28, 2013, 9:29:01 PM2/28/13
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Hello,
we updatet this 4 Models, Status "Ready for 3D Layer" but nothing happens since now, got Informations? Thanks a very lot ;-)

http://sketchup.google.com/3dwarehouse/details?mid=5931734d593933636f91db1e334df02e&ct=mdrm

http://sketchup.google.com/3dwarehouse/details?mid=282ce2750c08443b1b8254989951619e

http://sketchup.google.com/3dwarehouse/details?mid=54c8b00e0da633d81b8254989951619e&ct=mdrm

The time from Status "Acceptet"  to Push in "3D Layer" is not regulatet ? Takes from one two 4 Weeks is this right?
(We ever got Problems with our Deadlines) =

Billy Sastard

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Mar 1, 2013, 9:36:58 AM3/1/13
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There is a 3D Buildings Layer Update today (1 March) so might be up later or by tomorrow.

For reference here is the 3D Community Events Calendar listing the Cut-off Deadlines and 3D Layer Updates. However, there are many variables for individual models, so it's not guaranteed all models with Coming Soon status will go live

Michael Mohr

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Mar 7, 2013, 4:39:20 PM3/7/13
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I take exception to the blanket policy of rejecting models sunken under the ground.  There are times when the features below ground, but visible from the surface are the key aspects of the structure being modelled.  For example, consider a sports stadium that is built into a hill or the side of a mountain.

The last time I checked, the Earth is not flat.

CraigD - Google

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Mar 7, 2013, 5:23:50 PM3/7/13
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Noted. Unfortunately, we have no way to render under the surface.

Chris Graves

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May 17, 2013, 7:32:51 AM5/17/13
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This is the 5th time I have submitted an appeal, only to receive the same automated answers! THESE ARE PERGOLAS! A solid, non-moving structure, and it looks EXACTLY like the model. Look at the Google Earth footage; it's identical!

The original models are what my company builds daily in SolidWorks.

PLEASE let me converse with a human being? I am getting very frustrated.

Sincerely,
Chris Graves
CEO, Joyful Builder Design Services

matthiasbasler

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May 17, 2013, 12:45:29 PM5/17/13
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Am Freitag, 17. Mai 2013 13:32:51 UTC+2 schrieb Chris Graves:
This is the 5th time I have submitted an appeal, only to receive the same automated answers! THESE ARE PERGOLAS! A solid, non-moving structure, and it looks EXACTLY like the model. Look at the Google Earth footage; it's identical!

Well, here comes the answer of one humble human being: Your model is not Google Earth ready, for two reasons
  1. It seems to have only one plain colour. While I understand this might be accaptible in your case it is simply not acceptable according to the official criteria. Moreover with their current colour the pergola doesn't blend well with the GE imagery.
  2. You forgot to remove the (2D) person from the model that came with the template. Thou shall not have people in building models. ;-)

Well, if I were in your shoes I would think twice before modelling any pergola for GE again. Its simply a type of models hard to get accepted.

P.S. Did you appeal the rejection? The more in-depth answer you get from an appeal decision always comes from a human (as do all the other decisions as well, btw.).

Matthias

CraigD - Google

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May 17, 2013, 1:43:35 PM5/17/13
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Hi Chris, there are a few problems that are causing your model to fail review.

The first is that, even though your model may be white, you need to use a photo texture (Showing shadows and staining...things that are absent from a  material painted structure.)

The next, and bigger problem is that any structure with parallel faces that are close together (less than 6 inches, although I don't even recommend that close) will cause Z-fighting and clipping when rendered in Google Earth.

Finally, and just as important, the very small faces of the curved areas of the wood are too small to be properly processed and rendered in Google Earth. They will be clipped/averaged and will show up as very distorted geometry.

The way to solve this is to use PNG images of the boards, with alpha channels, and only one plane, so no "thickness" to them at all. Same thing for the vertical posts and support arches. 

This is THE ONLY way to do what you're trying.

I hope that helps.

     - CraigD

CraigD - Google

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May 17, 2013, 2:09:44 PM5/17/13
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Chris, here's an example of a building that has similar components to what you're building. Please take a look at how they're made.

Message has been deleted

joris broens

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Jul 16, 2013, 3:55:10 PM7/16/13
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Hi there fellow builders,

Im new to the forum, but already have a bunch of models published. There is one that i have some trouble with
and i wonder if anyone could help me how to proceed.

The model is a school in our village, and has been rebuild. Satalite shows old structure, but streetview the new.
Model link is: ( http://sketchup.google.com/3dwarehouse/details?mid=222abe3b71752b0e7c2dc31a4de826dc )

First i made it with a ground overlay of the new situation (rookie mistake), and now i've uploaded it with the orriginal flooring and roof, it bounced
and I appealed with details and a photo proving it exist. But it bounced again.

Now here's my question: It got rejected as incomplete, but is fully complete. I guess its because the the roofing shows the old imagery thus an different roof.
What should i do with the roofing. I cannot make it standard color and the satalite imagery looks very crooked and may cause the rejection.

Anyone an Idea?

Google Craig

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Jul 16, 2013, 5:49:33 PM7/16/13
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Hi Joris, and welcome.

You'll want to turn on the Historical Imagery (The button on the top with the clock with the back arrow symbol) to see that there is newer imagery available that does show the new building.

You'll want to use a screenshot of that imagery as your roof texture, and then report back here and I can accept the model. You're going to have to reposition the model a little bit too, but that shouldn't take very long.

See attached screenshot.

Cheers,

     - Craig 



- - -

Google Craig

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Jul 16, 2013, 5:55:24 PM7/16/13
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I've also noticed that the shape of your model does not match the angled shape of the building. You're going to need to fix that as well. 

See screenshots:





- - -

Google Craig

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Jul 17, 2013, 11:38:18 AM7/17/13
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Nice job Joris! Your updated model has been accepted and should go live in the next 3D Buildings layer push!

joris broens

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Jul 17, 2013, 4:58:41 PM7/17/13
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Thanks Craig,
 
It worked like a charm.

Im currently working on two big designs, and im really loving it.
Gearth Modelling rules ;-)
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