Als, when a model is very large (horizontally), the best way is to draw
on the GE snapshot and then push/pull everything to the hight of the
terrain. On top of this pulled surface you can then model your
buildings - since probably in reality they are not at the same
elevation anyway, are they?
Just look at this model here:
www.gaieus.hu/egyetem/Belvaros.skp where
I started to reconstruct the Medieval walls of my home town. Obviously
the walls aren't as high as I pulled them from the snapshot but I
needed to do this in order that the walls appear on the surface of the
terrain, too. (Certainly the next step will be that I move the whole
structure down as much as high the walls are, intersect with the
terrain and lift it back again and then erase unwanted geometry - the
very hight of the walls. But I'm still contemplating on some details
because the wall should actually have horizontal tops everywhere - i.e.
it should go on the hillside stepped.)
Gai...