adjustable human model

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Adrian Villanustre

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Jun 2, 2012, 9:48:40 AM6/2/12
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neaboy:

according to my understanding of your problem, my suggestion is the following:

select the limbs from the character, such as arms , legs, head and also the torso.

on each selection put a Poly select modifier

on top of each Poly select (with the corresponding points selected) place an FFD 2x2x2 ( or 3x3x3 or (box) or (cyl), keep it simple )

adjust each FFD's control points according to your needs

when you are satisfied with limbs sizes you can (if you like) collapse To or All

Hpoe this helps you


e-l@dri
Sent from: Villa Devoto (que es un jardín), CABA, Argentina

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