Required Rei server?

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Ryan McDougall

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Sep 30, 2009, 3:35:02 AM9/30/09
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Hello,

Under http://3di-rei.org/features.html#sec-3 (Limitations), you state:

"3Di Viewer "Rei" is designed for use with mesh-based avatars.
SL-style parameterized avatars are not supported at this time."

What servers does Rei work with, and where can we download them?

Cheers,

Dahlia Trimble

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Sep 30, 2009, 4:15:54 AM9/30/09
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Seemed to work on my opensim standalone and also on my regions on osgrid.

Dezso Zoltan

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Sep 30, 2009, 4:23:24 AM9/30/09
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Hi,

Thanks for your interest in Rei, Ryan.

Rei indeed does not (yet) support the SL-style avatar format, which
uses parameters to define the shape. Instead it expects avatar shapes
to come from an asset server in the form of meshes. This will sound
very much like what reX is doing, however the implementation is
different and we are not using the avatar storage servers.

What we have is a compatibility mode for reX *style* meshprim uploads,
but those uploaded meshes are then further processed and converted on
the server side to Irrlicht meshes. We don't use modrex. What we do
depend on is reX's mesh upload function as that is the only product
(for now) that can do that.

Rei works with a normal OpenSim installation (such as those on OSGrid)
and 3Di's proprietary OpenSim offering (for mesh prim and full avatar
support).
When you connect to a normal OpenSim server, your avatar will be
displayed as a default (mesh) avatar, that you can find in
bin/media/avatar.

Zaki

Ryan McDougall

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Sep 30, 2009, 4:42:32 AM9/30/09
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On Wed, Sep 30, 2009 at 11:23 AM, Dezso Zoltan <dezso....@gmail.com> wrote:
>
> Hi,
>
> Thanks for your interest in Rei, Ryan.
>
> Rei indeed does not (yet) support the SL-style avatar format, which
> uses parameters to define the shape. Instead it expects avatar shapes
> to come from an asset server in the form of meshes. This will sound
> very much like what reX is doing, however the implementation is
> different and we are not using the avatar storage servers.

Avatar server is a deprecated feature of legacy reX, Taiga will just
use regular (WebDAV) Inventory.

Otherwise, how is the implementation substantially different?

> What we have is a compatibility mode for reX *style* meshprim uploads,
> but those uploaded meshes are then further processed and converted on
> the server side to Irrlicht meshes. We don't use modrex. What we do
> depend on is reX's mesh upload function as that is the only product
> (for now) that can do that.
>
> Rei works with a normal OpenSim installation (such as those on OSGrid)
> and 3Di's proprietary OpenSim offering (for mesh prim and full avatar
> support).
> When you connect to a normal OpenSim server, your avatar will be
> displayed as a default (mesh) avatar, that you can find in
> bin/media/avatar.

So, if you want an avatar you have to purchase a proprietary add-on?

Do you want to work with reX to support ModreX in Rei?

> Zaki

Cheers,

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