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Can "Diamond Monster 3D PCI Voodoo 1" be used in 1200x1600 resolution

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Heather Lange

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Apr 22, 2001, 12:03:40 PM4/22/01
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Will this card do when I want to run in Win98 and a resolution of 1200x1600?

Diamond Monster 3D PCI Voodoo 1

What is the refresh rate 50Hz or 75Hz etc..

What do you look for when buying a Graphics card?

given:
I want to be able to use a 19' monitor at 1200X1600:

Is there any point buying a used Voodoo 2 PCI card for an Overclocked
Pentium 75Hz based PC?

Will it actually work?

What are the limitations?

What is the diference between Voodoo 1 2, 3 and 5
(Who buys them?)

Thanks
Heather

Shnak

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Apr 22, 2001, 12:50:19 PM4/22/01
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the Voodoo1 doesn't care in which resolution Win98 runs in... the Voodoo1
card is an add-on card and is only used when GLIDE applications (games) are
being run.

Shnak

"Heather Lange" <A...@ABCsystems.com> wrote in message
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StANTo

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Apr 22, 2001, 1:43:37 PM4/22/01
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"Heather Lange" <A...@ABCsystems.com> wrote in message
news:wuDE6.1479$cg4....@news1.oke.nextra.no...
> Will this card do when I want to run in Win98 and a resolution of
1200x1600?
>

It's a secondary board which is dedicated to only do 3d. it is not stand
alone and does not render '2d'

> Diamond Monster 3D PCI Voodoo 1
>
> What is the refresh rate 50Hz or 75Hz etc..
>

www.diamondmm.com look at the specs.

> What do you look for when buying a Graphics card?
>

whether or not it'll suite the purpose it's being bought for.

> given:
> I want to be able to use a 19' monitor at 1200X1600:
>
> Is there any point buying a used Voodoo 2 PCI card for an Overclocked
> Pentium 75Hz based PC?
>

Yes, but like the voodoo 1, it is a secondary board and requires a 2d card.

> Will it actually work?
>

yes. but not alone.

> What are the limitations?
>

requires a 2d graphics card, and 3d screen resolution to 800x600 I think,
and it's slow.

> What is the diference between Voodoo 1 2, 3 and 5
> (Who buys them?)
>

Look at the reviews for the site or there's specifications on v3info.co.uk
in the 'files' section

> Thanks
> Heather


FalconFly

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Apr 22, 2001, 2:55:54 PM4/22/01
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> Will this card do when I want to run in Win98 and a resolution of
1200x1600?

In 3D it will be able to run 512x384 to 640x480, 16bit...
IF you can disable Z-Buffer in your Game (not likely, only one I know was
Tomb Raider 1), you could run 800x600, but with lousy FrameRates...
In 2D there's the limitation of its LoopThrough Cable... It likely will
result in very poor display quality in the extreme Resolution 1600x1200. A
thick and very high quality LoopThrough Cable will reduce the side effects,
still your display is likely to suffer under those conditions.

> Diamond Monster 3D PCI Voodoo 1
>
> What is the refresh rate 50Hz or 75Hz etc..

It should be able to produce 60, 72, 75 and 85 Hz upon your selection
(3D)... 2D it doesn't play any role...

> What do you look for when buying a Graphics card?
>
> given:
> I want to be able to use a 19' monitor at 1200X1600:

I would look for a card that runs 3D smoothly in at least 1024x768.... We're
talking Voodoo3 or better here... If you plan on Gaming in 1600x1200,
nothing else but a Voodoo4 or Voodoo5 comes into question.... In those
Resolutions, even a Voodoo3-3500 is degraded in performance heavily... (Of
course you "could" be looking into GF 2 GTS as well... But... nah, this is a
Voodoo NG *g*)

> Is there any point buying a used Voodoo 2 PCI card for an Overclocked
> Pentium 75Hz based PC?

Well, you'll be able to play in 800x600 (1024x768 without Z-Buffer)... But
that's about it. Note that 3dfx always claimed that a P90 would be min.
required...
You'll have sufficient 3D Power left to support an upgrade to a better
CPU...

> Will it actually work?

Yes, there should be no problems related to it....

> What are the limitations?

With a Voodoo2 you still need a classic 2D Card of course...

> What is the diference between Voodoo 1 2, 3 and 5
> (Who buys them?)

Voodoo1 :
PCI only Addon Card.
Runs @ 50MHz, max. Resolution : 640x480, 16bit only
Video Memory : 2MB, Texture Memory : 2-4MB.
Variants : 4MB and 6MB Versions were sold...
Ideal CPU for support : Pentium 1 / K6 Class, ~166-200MHz should max it out
in normal cases...
Limitations :
Visual Quality is somewhat degraded due to Texture Filtering. Due to Lack of
Texture Memory, present Games will display poor Visual Quality.

Voodoo2 :
PCI only Addon Card
Runs @ 90MHz, max. Resolution 800x600, 16bit only
Video Memory : 4MB, Texture Memory : 4-8MB.
Variants : 8MB and 12MB Versions were sold...
Ideal CPU for support : Pentium II / K6-2 Class ~233-350MHz should give it a
workout in most cases.
Special Features : 2 Voodoo2 Cards can be interconnected though the SLI
(Scan Line Interleave) Cable, thus almost doubling Fill-Rate and allowing
for 1024x768 operation.
Inherent Driver support for 3Dnow! capable CPU's !
Limitations :
Max. of 8MB Texture Memory will be a limit for today's Games... Last
Generation Games will run smooth however. An ideal Upgrade Card for medium
CPU's, boasting Voodoo3-like Performance when run in SLI Mode.
OpenGL support allows for Quake 3 Arena, but the ICD is not a fully capable
OpenGL Driver...

Voodoo3 :
AGP or PCI, full GFX Card (2D and 3D)
Comes in 3 Variants : Voodoo3-2000 @ 143MHz, Voodoo3-3000 @ 166MHz, and
Voodoo3-3500 @ 183MHz.
Max. Resolution : 1600x1200 16bit. It might go higher, but hardly any
Monitor will support it :)
Voodoo3-3500/TV comes with TV Tuner, allowing to watch TV and supports basic
Video Recording features...
Voodoo3-3000 usually comes with TV out option, allowing to redirect Screen
output onto TV...
Video Memory : 16MB running @ 143,166 or 183MHz respectively
Ideal CPU for support : well... difficult. My V3-3500 run with a 900MHz
Thunderbird, and I'm still quite happy with it... Minimum should be a
300-400MHz Pentium II or K6-2 Class CPU to give it some workout, depending
on which V3 Version is being run...
Special Features : Newest 1.07.00 Driver of course contains 3dnow!-Support,
as well as a virtual Direct3D T&L Device, if an SSE or Athlon 3Dnow!
equipped CPU is present.
OpenGL support is quite good, yet not quite complete... Some Problems still
can be expected....
Limitations : 16MB is beginning to become a limiting factor with the most
recent Games.
As well, lack of 3D functions like Dot3 Bump Mapping or Envroinment Mapped
Bumpmapping causes the latest Games to reduce Visual Quality alot. Often
critisized still the limit of 16bit, although Post-Processing Filtering is
advertised to reach about 22bit Quality.
I still love these Cards though, I can live with these small lacking
features.

Voodoo4 :
AGP or PCI.
Only Variant : Voodoo4-4500
Video Memory : 32MB
Features a single VSA-100 Chip, I think @ 166MHz... This Card should now
support 32bit Rendering.
Resolution : about as high as your Monitor can stand... 1600x1200 is no
problem.
Limitations :
This card is using quite some Power, so the Power Supply should not be a
whimpy 200W piece... Still under critique is the lack of true new 3D
features.
Anyway, when set up correctly, a lightning fast Card !

Voodoo5 :
AGP or PCI.
Only known Variant to me : Voodoo5-5500
Video Memory : 64MB (2x 32 per VSA-100)
Features 2 VSA-100 @ 166MHz (I believe) in SLI Mode; each Chip requires its
own Texture Memory for Rendering, no it actually doesn't have full 64MB in a
way...
Resolution : again as far as you Monitor gets...
Special Features :
This baby can run Fullscreen 4sample Anti-Aliasing at the highest known
Quality and Performance to date... It also can produce special Effects
(T-Bluffer and something else), that no other Card supports... Visual
Quality is unmatched in this respect...
Limitations :
This one is a serious Power Consumer... A sufficient Power Supply is a must.
Draws additional Power from a Standard HD Drive-Type Power Cable in order
not to overstress Motherboard Voltage Regulators. Temperature development is
significant and has also to be taken into consideration.

This baby is of course lightning fast as well. Unfortunately, its price is
still quite high.

Both Voodoo4 and Voodoo5 as well lack some of the hyped new 3D features its
competitiors Radeon and Geforce have... Also, no Voodoo Board has a GPU,
leaving all Geometry operations to the CPU. Today : no big deal, next
year.... who knows...

There once was a Voodoo5-6000 in planning. It would have had 4 VSA-100 Chips
(!)
Due to high development costs, excessive Power Consumption (required
external Supply via Power Chord!) and general delays, it was never
produced...

That's my 2 Cents about Voodoo :O)
Hope I didn't repeat too much stuff the others already might have
mentioned...


daffy

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Apr 22, 2001, 3:18:29 PM4/22/01
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The voodoo1/2 3d add on cards are for 3d api's only( 3dfx's glide, opengl
and d3d ) and require a 2d videocard to function ( though these cards are
able to work with an all in-one 2d/3d videocard also). They just aren't able
to function on their own. And if you aren't a gamer then they should not be
a consideration.
Also note the voodoo1 is only capable of a 640x480 resolution though I think
it can refreash at 70 some hz at that res. The V1 can only support up to
16bit color. And another thing is that for d3d games there is only support
for directx 5.
The voodoo 2 is only capable of 800x600 resolution and I would think at
least 70 hz refreash at that res. Though you can connect 2 of them together
to get a 1024x768 res. Also this card only supports up to 16bit color and is
only supported in d3d up to directx 6.
The voodoo 3 is an all in-one 2d/3d videocard that supports high resolution
in 2d and 3d and has 32bit color 2d and also runs the three 3d api's ( 3dfx
glide, opengl and d3d) but still only in 16bit color. This card is supported
in d3d up to directx 7( I don't know if anyone else has noticed but read the
readme for the 1.07 drivers it only refers to directx 7 ), maybe directx
8???.
The voodoo4/5 does everthing the V3 does plus run the 3d api's in 32 bit
color.

"Heather Lange" <A...@ABCsystems.com> wrote in message
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Hartley Patterson

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Apr 22, 2001, 6:02:21 PM4/22/01
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Heather Lange wrote:

> What is the diference between Voodoo 1 2, 3 and 5
> (Who buys them?)

Voodoos 1-2 were 3D only graphics cards that needed an existing 2D card
to work. They were manufactured when everyone had only 2D cards and it
wasn't certain that 3D would catch on (it did).

'3D' means three dimensional - the program stores objects in three
dimensions and then works out which objects are in front of other
objects. Tricky stuff, needs a lot of computing power.

Three different systems (APIs) for 3D came out, Direct 3D from Microsoft,
Glide and Open GL. Games are optimised for one of these, but guess what
Microsoft won and just about all new games are d3d. D3d is part of
DirectX, the Microsoft games system for PCs.

Voodoo 3 was the first all in one card in the series. Its successors
Voodoos 4-5 are just go faster versions.

What we're saying I think is buy a Voodoo 3 2000 for your machine, or any
PC below about 200Hz as there's no point in spending more.

--
"I think of my beautiful city in flames"
http://www.newsfrombree.co.uk
A medieval spreadsheet, enturbulating entheta and how to outrun
Thread. PGP ID: 0xC27CDDDC

Shnak

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Apr 22, 2001, 6:21:29 PM4/22/01
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actually, the Banshee was the first 3dfx card that integrated a 2d core to
its 3d card...

Shnak

"Hartley Patterson" <hpt...@vossnet.co.uk> wrote in message
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Shnak

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Apr 22, 2001, 6:21:54 PM4/22/01
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hmm come to thing about it, the Voodoo Rush was the very first to have 2d/3d
combined...

Shnak

"Hartley Patterson" <hpt...@vossnet.co.uk> wrote in message
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Heather Lange

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Apr 22, 2001, 6:10:01 PM4/22/01
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Thanks
Heather


"Hartley Patterson" <hpt...@vossnet.co.uk> skrev i melding
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Michael Habel

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Apr 23, 2001, 11:49:00 AM4/23/01
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BUZZZZ I'm so sorry but you get to take our Home Boxed version of our
Game Show Name the First true 2D / 3D Card.

The correct answer was: The VooDoo Rush this card came in many forms
as a 2/D 3/D Dual Planer (Sandwich) 8MB Card I think Hercules was the OEM
at the time. Or as a 91/2" (Inch) Single Planer 6MB Card. OEM Include
the long defunct Jazz Multimedia and Intergraph.

Unfortunately the was no unity for Developers to gather 'round for Hell Glide
wouldn't even work right with it sensing decentment of the card 3Dfx
dumped the last of the Rush Chips to another OEM Vender you made there
own Third Design and those poor basteds with that Card can't even use the reference
Drivers that the users of the other Two types could.......

It was a Good start and whether or not you want to realize it your VooDoo Banshee, 3, 4 & 5
owe allot to the Rush......

BTW: It did a maximum of 800 x 600 @ 16bpp (In Games). It did go up to 1600 x 1200 albeit at 60Hz
So that would make 1024 x 768 @ 85Hz the Ergonomic refresh rate at 85Hz....


"Hartley Patterson" <hpt...@vossnet.co.uk> wrote in message news:MPG.154d654ae...@news.freeserve.net...

Michael Habel

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Apr 23, 2001, 12:25:43 PM4/23/01
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If you really wanted to nit-pick this to death you could *probably* call it for
the Banshee as the VooDooRush used an Alliance AT25 (or) AT3D Chip.
not exactly 3Dfx perhaps yet another reason why the Rush bombed.
Ahh the good 'ol day's **When all 3Dfx Did **WAS MAKE THE CHIPS**
Does this mantra strike you as being odd when you bad mouth nVidia??
Yeah I know no One likes 'em (here any way) but, those were the days of
the *Driver of the Week* which BIOS do I use which bits of the reference Drivers
blend in good with the other OEM releases to make good driver cocktails...
Trust me I know all about it I used to be a pro in it...
Hell I still don't know why I went for a VooDoo 3? No wait yes I do it was Unreal
it couldn't run worth a sh*t on a TNT2. And I would have upgraded again to a Voodo5
had they (3Dfx) not gone Tit's up and died on us. With such noted problems
with Colin McRa Rally 2.0 (VooDoo3) and Tribes2 (Voodoo4 & 5) I'm taking the hint
from the Developers and went with a GeForce2 GTS... Yes if you've been feed the lock-step
treatment from 3Dfx with them at the helm of all production aspects Chips, Boards & Drivers
and that secure warm fuzzy feeling you got knowing that it was gonna work out the box.
maybe with some updated Driver off the net at most are OVER!!!!!!!!
and the closest thing to them are ATI and there Radion Card. Matrox have since droped the
G800 and the 3D Games Vid-Card Market and are looking to build only Workstation
Class Devices. Even the mighty KryoII will be an OEM card lets see do I use the Creative Labs
Drivers or the ones from Gilmount / Herculess???? I would be the first to say that the 3Dfx Drivers
would kick the snoty sh*t out any nVidia Drivers on merit alone (not just for stability reasions).
But, that would not be fair as nVidia just makes reference Drivers for there OEM's to turn into
full drivers for there Cards (which I honestly must say they don't). But, since were on the odd
subject of reminiscing about *older* 3Dfx Reference Material VooDoo 1, Rush, 2 And Banshee.
Where is any of this sh*t that's up with nVidia's Drivers any better or worse the 3Dfx's at that Time????


"Michael Habel" <4w...@gmx.net> wrote in message news:9c1iu3$crn$00$1...@news.t-online.com...

Dean

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Apr 23, 2001, 1:10:47 PM4/23/01
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yes, but the Rush and the Banshee probably can't reach the resolutions she's
looking for, or at least not acceptably. Also, they are antiquated boards
that there will probably be virtually no decent drivers for. I suggest a
voodoo3, but no more.

"Shnak" <Sh...@hotmail.com> wrote in message
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Michael Habel

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Apr 23, 2001, 1:46:14 PM4/23/01
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Actually given the sad state of affaires I would **NOT** recommend
ANY 3Dfx card at the moment. As the newer Games tend to be buggy as
hell on 3Dfx cards. It's the ever declining spiral to the trash bin (or so I call it)..
no new drivers means no new Games its rather that simple besides
a Voodoo3 really cant hang with the newer games today as it is.
if you were going to be playing older Glide based Games like Unreal
the Yes a VooDoo3 would do the trick heck. Why not a whole VooDoo 5?
for that matter as I understand it it's only $99(USD) in the U.S. heck that's
at least better then a GeForce2 MX (not much better, but at least you get Glide).
but, it's time to say adieu to Glide and move on to Microsoft's D3D as OpenGL
will be the next API to fall flat on it's face.......

If I had the Real Voodoo 5 Money (like when it was selling for $300(USD).
I'd say get a GeForce2 GTS (or at least an ATI Radion 64MB VIVO) Card for
that Money instead Backing 3Dfx up to the hilt with I wouldn't buy a nVidishita Card
if my life depended on it mentality won't get you new Drivers to fix certain issues with
certain Games now. Will it????

I could care less which card you decide to get, bit I'd bet after Six months or so you'd
regeat buying that 3Dfx Card now......



"Dean" <drumguyN...@hotmail.com> wrote in message news:5nZE6.966$5b1....@news1.atl...

StANTo

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Apr 23, 2001, 3:09:02 PM4/23/01
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"Michael Habel" <4w...@gmx.net> wrote in message
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>Actually given the sad state of affaires I would **NOT** recommend
>ANY 3Dfx card at the moment. As the newer Games tend to be buggy as
>hell on 3Dfx cards.

Giants Citizen Kabuto : fine
Black & White: Latest drivers, 1.07, plays fine, directx8.1, even better

> It's the ever declining spiral to the trash bin (or so I call it)..
>no new drivers means no new Games its rather that simple besides
>a Voodoo3 really cant hang with the newer games today as it is.

It plays black and white fine, I think it'd cope better than you give it
credit for.

>if you were going to be playing older Glide based Games like Unreal
>the Yes a VooDoo3 would do the trick heck. Why not a whole VooDoo 5?

Because you might not have the cash, they're rather expensive here in the
uk.

>but, it's time to say adieu to Glide and move on to Microsoft's D3D as
OpenGL
>will be the next API to fall flat on it's face.......

I can't see that happening, I doubt 'quake 4' would use d3d.

>I could care less which card you decide to get, bit I'd bet after Six
months or so you'd
>regeat buying that 3Dfx Card now......

why bother contributing and criticising in the first place then?

viza

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Apr 23, 2001, 3:54:54 PM4/23/01
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> Black & White: Latest drivers, 1.07, plays fine, directx8.1, even better

you mean 8.0a

I can't find 8.1 on microsoft.com


Michael Habel

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Apr 23, 2001, 5:09:52 PM4/23/01
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I loved 3Dfx. But I see no point in it now, that it's outa business.
Besides I think Black And White is totally over rated. I'm not really into
playing God. That's just not my thing.. But, I'm glad to hear that it works well.
As for Id yeah I guess you scored your point for tonight, but it'll be for
Doom3 and not Quake4 (is Id even making Quake4??). But, that is now
I'm talking about Six (or so) Months from now when the X-Box hits the stores
I don't think Microsoft will be to warm about OpenGL and most of those Games
will be directly ported from the PC. And one more thing with the newer DX8
Vid-Card's hitting the Streets (Yes the Geforce3) you got all this hoo-bra-bra
about Per-Pixel and Vortex Shading (the kiinda stuff that you can't run in 3DMark 2k1).
All that's DX8.x stuff when was the last time anything was done for OpenGL???
think about that One.....



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StANTo

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Apr 23, 2001, 6:11:18 PM4/23/01
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It's been leaked

I mean 8.1

:)

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StANTo

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Apr 23, 2001, 6:11:05 PM4/23/01
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Quake 3
UT
Alice
Tribes 2?

"Michael Habel" <4w...@gmx.net> wrote in message

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Michael Habel

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Apr 23, 2001, 6:36:47 PM4/23/01
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I think you *missed* the point I'm talking about a time after the launch of the X-Box
you know that Microsoft Games Console that's gonna make the PS2 it's bitch that X-Box....


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viza

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Apr 24, 2001, 2:32:30 AM4/24/01
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but it runs windows. people will not buy a console that crashes

"Michael Habel" <4w...@gmx.net> wrote in message

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StANTo

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Apr 24, 2001, 12:39:11 PM4/24/01
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the dreamcast runs windows

I didn't see that stopping anyone

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Gary

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Apr 25, 2001, 8:30:46 AM4/25/01
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And at CompUSA here in the states all the checkout stands run WinPOS NT
(that's Point Of Service) and I don't see then having any problems.


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