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Quake crashes on loading

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Jeffrey Alicea

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Jul 28, 1999, 3:00:00 AM7/28/99
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My son is tired of Quake III and Quake II and wants to go back to Quake. I
tried loading it up on his machine under Windows98 and it locks up everytime
just after initializing his sound card.

If I go to Dos, I don't have any problems but I want him to use GLQuake.
I've tried the original dos Quake, WinQuake and GLQuake and they all crash
at the same point during loading.

Any tips on how to debug this?

His machine is a
P233MMX
56 MB RAM
Win98
Sound Blaster 16
Diamond Monster Voodoo Graphics Card
Quake 1.06
GLQuake .97
WinQuake 1.0

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Jeff Alicea

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>>>Mad Dog<<<

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Jul 28, 1999, 3:00:00 AM7/28/99
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Go here: http://www.planetquake.com/console/commands/quake.html

Check the command line arguments. I would try "-nosound" first. If that
works, then go for "-wavonly".
Also you might want to use the "-condebug" parameter to see where it's
tripping up, maybe it's not the sound card after all. Good luck, classic
Quake kicks ass!

--
MD:CFG -- Scripts, Aliases, and Binds
http://www.voodooextreme.com/3Fingers/maddog/


Jeffrey Alicea wrote in message <7no5cq$iko$1...@news.3dfx.com>...

Phil Webb

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Jul 29, 1999, 3:00:00 AM7/29/99
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In article <7no5cq$iko$1...@news.3dfx.com>, nospama...@hotmail.com
> My son is tired of Quake III and Quake II and wants to go back to Quake.

He's a very sensible young man then :)


> If I go to Dos, I don't have any problems but I want him to use GLQuake.
> I've tried the original dos Quake, WinQuake and GLQuake and they all crash
> at the same point during loading.
>

> GLQuake .97

Which 3dfx miniinst are you running to go with the Voodoo1, a lot of
problems are caused by using older versions (especially the version that
comes with GLQuake 0.97). You should be using at least (and preferably)
Version 1.46, There is also V1.47, but that has a bug that prevents you
from ALT+TAB'ing to the desktop mid game.
If you need it it's in the sig site files section.

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4D Gaming - Paul Watkins

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Jul 29, 1999, 3:00:00 AM7/29/99
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I presume glquake did work before, but not now?

What drivers have you got installed i.e. the diamond ones of 3DFX ref. ?

did you copy any files into the quake folder before?

Have you got the Minigl installed?

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Paul Watkins
4D Gaming - A New Dimension in PC Gaming

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Email to p....@btinternet.com


Shaggy

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Jul 29, 1999, 3:00:00 AM7/29/99
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On Wed, 28 Jul 1999 20:03:59 -0400, "Jeffrey Alicea"
<nospama...@hotmail.com> wrote:

>My son is tired of Quake III and Quake II and wants to go back to Quake. I
>tried loading it up on his machine under Windows98 and it locks up everytime
>just after initializing his sound card.
>

>If I go to Dos, I don't have any problems but I want him to use GLQuake.
>I've tried the original dos Quake, WinQuake and GLQuake and they all crash
>at the same point during loading.
>

>Any tips on how to debug this?
>

>His machine is a
>P233MMX
>56 MB RAM
>Win98
>Sound Blaster 16
>Diamond Monster Voodoo Graphics Card
>Quake 1.06
>GLQuake .97
>WinQuake 1.0

hmm sounds like soundcard problems
try -nosound to find out if it's your sound card
if winquake works ok with -nosound try -waveonly
-waveonly disables direct sound
could be the wrong drivers or perhaps a conflict

winquake, quakeworld, glquake use directx sound and video
check your directx is ok
go to program files, directx, setup run the diagnostic program
dxdiag

Jeff Alicea

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Jul 29, 1999, 3:00:00 AM7/29/99
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At this point, no versions of Quake will run under Win98. I have to boot to
dos to get the standard version of Quake to run.

I currently have the 3dfx Quake III compatible drivers installed and the
latest mini-gl.

I've never run Quake on this machine before. I had it on my machine a long
time ago.

--
Jeff Alicea

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4D Gaming - Paul Watkins <p....@btinternet.com> wrote in message
news:7nocrs$lb7$1...@news.3dfx.com...

4D Gaming - Paul Watkins

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Jul 29, 1999, 3:00:00 AM7/29/99
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It sounds to me it`s probably the quake3 compat. drivers causing the
problem, using the either manafacturer or the other Voodoo drivers should do
the trick (the latest ones but not quake3 compat.)

You can still play quake3 test by copying a file called 3dfxogl.dll (from
the q3 compat. drivers) into the q3 test folder, then rename it to
opengl32.dl

noise

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Jul 30, 1999, 3:00:00 AM7/30/99
to

Jeffrey Alicea wrote:
>
> My son is tired of Quake III and Quake II and wants to go back to Quake. I
> tried loading it up on his machine under Windows98 and it locks up everytime
> just after initializing his sound card.
>
> If I go to Dos, I don't have any problems but I want him to use GLQuake.
> I've tried the original dos Quake, WinQuake and GLQuake and they all crash
> at the same point during loading.
>
> Any tips on how to debug this?

I'd suggest try running plain old quake (not the GL variety) and see if that
crashes too. If it does, your problem isn't OpenGL, but at this stage I think
that the most likely cause of problems is video. But can you get non-accelerated
Quake to work?

The other external driver Quake depends on is the sound driver... does your
sound card work correctly under windows 98? If you go to Control Panel...
System... Performance, is there anything telling you that the sound card is
using the less than best (real-mode) driver, or has another problem? You can
also look for things like this under the Device Manager tab of the System
panel. Click the + sign next to Sound, Video and Game controllers and see if
it says everything is hunky dorey with the sound card... if not, go to Creative
Labs' website and get new drivers, or just remove the device, reboot and let
Win98 find it and reinstall the drivers for it (you will need the Win98 CD).

Is there a red flash on the screen as it tries to load? That means, failure to
establish an OpenGL video mode. Umm, I'll have to think about what to do next
if so. If you see a green flash, then it selected the video mode correctly but
then something else is wrong. At least if you see coloured flashes, you will
know if your son's computer's problem is a video card problem.

Good luck, write back if you have no luck. Quake 1 is fun... also try downloading
GLQuakeWorld from Id, it is another GL-based Quake 1 game, and it may or may not
work. It would be interesting if it DOES... I'll think about that one :)

noise

Jeff Alicea

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Jul 30, 1999, 3:00:00 AM7/30/99
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Well, I've tried Winquake, Quake and glQuake all under Windows and none of
them work. I tend to think it's a sound driver problem but I can't isolate
the problem. It may also be a mouse driver problem. As the game loads (The
Dos Version), it reports the following:

IPX NOT DETECTED
SERIAL DRIVER INSTALLED
EXE: 2:59:04 SEP 30 1996
8.0 MEGABYTE HEAP
VESA 2.0 COMPLIANT ADAPTER:
ATI MACH 64
600 K SURFACE CACHE
320X200

SOUND INITIALIZATION
USING DMA CHANNEL 7
VERSION 4 SB STARTUP
SOUND SAMPLING RATE: 11025

The game then locks up. Running GLQuake, it loads all of the 3dfx stuff
instead of the ATI stuff, then locks up at the same point. When I run the
game in an exclusive msdos session the game runs. The command that loads
after the sound sampling rate line is

2-button mouse available


I've downloaded the latest SB16 drivers from Creative Labs, November of 1998
but they haven't helped.

I've tried the -nosound, -snoforceformat and -wavonly commands but they
haven't helped.

My autoexec.bat has the following setting:
set blaster=A220 I10 D1 H7 P330 I6

The Properties for the SB16 under the Windows system properties are
I/O 0220-022F
I/O 0330-0331
I/O 0388-038B
Interupt 10
DMA 01
DMA 07

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Jeff Alicea

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noise <no...@iinet.net.au> wrote in message
news:37A18F69...@iinet.net.au...

>>>Mad Dog<<<

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Jul 30, 1999, 3:00:00 AM7/30/99
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Jeff Alicea wrote in message <7nt577$n53$1...@news.3dfx.com>...

[snip]

>The game then locks up. Running GLQuake, it loads all of the 3dfx stuff
>instead of the ATI stuff, then locks up at the same point. When I run the
>game in an exclusive msdos session the game runs. The command that loads
>after the sound sampling rate line is
>
>2-button mouse available


Try adding "-dinput" to the command line. This only works in GLQuake and
WinQuake.
Now it sounds like the windows mouse drivers are the problem. This switch
will attempt to use DirectInput. You didn't say what version of DirectX
you're running -- GLQuake and WinQuake use DirectSound, and DIrectInput
(only when instructed to do so)

MD


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