Dear 3d-rest group member,
I accepted Henrik invitation to present the rest 3d effort at the next WebGL meet-up, this Friday on the Google Campus.
What I really need from all of you is to send in your use case for the rest 3d API ASAP, so I can represent the overall goal of the group, and not just my opinion of what we should be covering.
Please take 10 minutes to write your favorite use case and send it to the group now.
Best Regards
-- Remi
Hi Tony,
Thanks a lot for this use case.
What would be great is if you can propose a api/group for those features. Some group of features will be overlapping between use cases, some will be specific for a use case, that would help converting use cases into action items for the specification.
This is how I read this use case and how I would group functionality: first 2 are about user data/scene, the next two seem very close in functionality?, the next two are about queries (spatial and other criterias). User data/scene seems specific to this use case, storing will overlap with content management, query is mentioned by almost all the use cases so far.
Regards
-- Rémi
Would it be possible for you to write an introduction email to this group,
so you can tell a little bit about yourself, such as you name :-)
Regarding this use case, I agree it is aligned with what we'd like to cover
with rest3d.
One suggestion I have is that the rest3d API will make it easier for the
application to manage the dependencies. In other words, there is no need for
the application to download and parse the model, a list of dependencies
(texture images, shaders), should be available via the API directly.
Regarding authentication, this API is compatible with http authentication
and encryption mechanism. So authentication with a specific server will be
done before the rest3d API can be accessed. Some mechanism will require the
rest api calls to be encoded before they can be sent to the server.
Regards
-- Rémi
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