Import into blender. Locate the drip hole, usually a hole on the bottom. Go into edit mode (Tab) and in vertex select mode (1) select all the vertices that make up the hole and delete (del) them. Then, while still in edit mode, Separate (P) the mesh->by parts. Then exit edit mode (Tab). Select the body that's the inside and delete it.
Now you have the outside mesh, but with a big hole in the bottom, so select the outside mesh, go into edit mode (Tab) and alt-select one of the edges of the verts you deleted to select the whole loop of them. (Alternatively you can select->by Trait->Non Manifold, assuming the rest of the mesh is watertight.) Then create a new face by pressing "F".
It's a little dirty, but should work.
Good luck!