Andy - am sorry to see just HOW Badly that Skull turned out - since, the front of it didn't look TOO bad - but, Delamination in the rear is Way bad. This looks VERY Similar to my Dragon leg pic I posted here in the forum - in regards to your ABS rant. Now, in my case - it will FULLY Expected - since my "SuperCupCake" is NOT An enclosed printer - and thus NO Chamber heating.
If this was an ABS print - I personally would keep the print - heal up the really bad Delaminations using liquid plastic of the same color - then Acetone smooth the whole object. But, I suspect that with ASA - Acetone smoothing and melting of the ASA plastic in a jar with Acetone is simply NOT an option.
What I see that I find interesting - although I think it makes sense - the back of skull is largely a Smooth surface - where as the front is NOT! And, I think it's all the details in the front that are allowing it to print without delaminating.
I TOO would like to see the very Bottom of the skull - per the suggestion by Mr. Street.
AS I look at your skull and contemplate how to make a successful print - some thoughts come to mind. I would also like to see a screenshot of the Slice - within the Slicer - around the point where you get some of the most exxagerated Delamination. I know when I was last at VisionMiner - when we were printing some of the tougher Hi-Temp materials like Ultem & PEEK - Mr. Ukranian was actually using an Infill pattern that's an Interesting one - since, from what I saw - I lessens the shrinking forces on the inside of the object. I Suspect that IS the same Infill option you're using (gyroid infill).
Now, just lately at VM - I printed TWO Different major Client projects - each print was over TWO Days of printing for each part - as they were BOTH Large parts. And, both parts came out AMAZING! In the one case, the customer was giving us a TEST to prove the capabilities of the VM printers. I did a successful print, once they had the part in their hands - the immediately pulled the trigger and bought the printer!
I know your Raise3D Printer is Designed to print materials like ABS. But, is their chamber simply enclosed and the Bed itself does the actual heating of the chamber? OR - perhaps - is there ANY Active chamber heating? I suspect the answer is NO - since I know the machine is a bit Older by now AND - some years ago - the StrataSys IP of a heated chamber was Still in effect - and co's were NOT doing Active chamber heating - to avoid a Lawsuit!
So, if it IS Actively heated chamber - can you let me know the Chamber temp? Also, what is the Bed temp?
Also, an important thought about your situation - did you let the chamber Heat Soak for a while Before you started the print process??? If not - that MAY be part of your problem. And, if there is NO Active Chamber heating - I would suggest you consider heating up the build plate and keeping printer closed - and heat up the whole unit for like 2 hours before you start printing. This MAY Potentially help you get better results. And, even though the VM printers have Active chamber heating - I will at times let the printer heat soak for an Hour or more before starting up a critical print job.
Lastly, I had some further ideas - essentially Tricks - to help the skull.
First, I'm curious - what was the Infill percent? The one idea is to lower infill percent even more.
I also had another trick in mind. However, I first needed to DL your Skull and also install PS - which I just did. I sliced it with basic settings, and a 0.2 layer height - and I did notice a major issue with the bottom. Even at the 2.00mm layer height I noticed an issue with this separate island of the part printing - as noted by the Red arrow:
And, if I go down to an even lower print layer - at 0.6mm you can see the issue with printing of Islands gets worse - essentially requiring supports if it is to print correctly:
So - one major suggestion is to chop the bottom of the skull by 2.0mm! And, I would also suggest you chop it - and the re-upload the chopped version to TV - so others won't have the same issue.
For now, I simply dropped the skull into the build plate by 2mm. That being said - the core of my idea is to print the skull Hollow! You can see in this screenshot - I have sliced it to print hollow - by setting Bottom layers AND the Infill to Zero - and forcing perimeters to 3 lines. But, you will already see an issue - those blue lines it's attempting to print. I believe those lines are due to potentially inverted polygons - since things like this can happen due to it being a Scanned object:
Here's my thought process behind the idea of printing it hollow.
I believe that the larger the diameter of a cross section of an ABS printed part - the worse the problem gets. Now, part of this is really a Guess-timate! But, I think that the quicker a layer prints - the less potential for Delamination. So, to solve this issue and implement my idea - printing the object hollow may work! It's something I may have considered for my Dragon Legs - except - it was NOT an option - since the Legs for the 9 foot Dragon NEEDED to be Solid since it needed to truly hold the weight of the body!
So, in regards to the skull - it could work to print it hollow. However, purely doing that - the print WILL fail - if we don't have some supports. So, I did implement Organic supports, as you will see here. But - SADLY - I did NOT get what I expected - and maybe someone else here can make a suggestion. Issue is - the top of the skull will need supports on the INSIDE - but, it is NOT doing it. Now, I understand Why - but, solution is a tad trickier. If I were to do this right - I would bring the Skull into 3DS Max. Chop off the bottom 2mm of the object. That would then make the object truly hollow - then I would apply a Modifier that would for all the walls of the skull to be like 0.6 or 0.8mm thick. Then, in that case, the actual STL of the skull would have an outer and an inner surface - then my trick of supports WILL be generated on the inside of the skull.
As it currently stands - you can see it IS trying to print the skull hollow & is ONLY putting supports on the outside of the model:
Maybe its time I boot up Max and Rectify some of the issues with the Skull...
-Kurt