Modified To Hit against a gun that has moved ?

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Chris Earls

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Aug 2, 2026, 8:57:50 PM (13 days ago) Aug 2
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Friends, colleagues, etc -- 

I thought for sure I had remembered a rule that a gun that has moved from its initial setup hex, or a gun that unloaded from a vehicle, has a DRM applied when an enemy fires at it on the To Hit table so that the gun becomes easier to hit, since it's not in a prepared gun position.  But my two fellow players tonight told me I was crazy, and I can't locate any such rule in the SL, COI, or COD rulebooks, or the Q&A document.  

If there is such a rule, where in the rulebooks can I find it? 

Squad Leader Tournament & Ladder

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Aug 2, 2026, 9:00:55 PM (13 days ago) Aug 2
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Those rule come into play with COD (but change in GIA)...

107.2 The “Gun” target classification on the
TO HIT Table assumes that the weapon has
been properly dug in or emplaced (48.2).
Anytime a gun of any type starts a scenario in
transit or moves during the course of a scenario
it forfeits its “Gun” target classification on the
TO HIT Table and assumes “Vehicle” target
status with a +1 target size DRM (64.6).
Exception: large guns with a vehicle target
equivalent have no size DRMs.

107.21 Guns with a vehicle target
classification which have been moved can claim
“hull down” status by setting up directly behind
a wall, roadblock, wreck, crest (77.1) or other
such obstacle.

107.22 Once moved, a non-vehicle sized gun
may regain its “Gun” target classification only
if its crew makes a successful entrenchment
(54.2) dice roll although no actual entrenchment
counter or benefits accrue. The “entrenchment”
attempt could even take place in a building hex.

Chris Earls

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Aug 2, 2026, 9:05:03 PM (13 days ago) Aug 2
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Ahhhh    yes   that's the rule.   Thanks, that was going to drive me crazy LOL  
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