Scott's redraw_2011_01_19.zip

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ianwil...@btinternet.com

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Jan 19, 2011, 1:01:18 PM1/19/11
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Message from ianwil...@btinternet.com:
These are Scott's improved tiles and tokens - they look much better than mine! Ian D

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Steve Thomas

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Jan 19, 2011, 1:29:11 PM1/19/11
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> These are Scott's improved tiles and tokens - they look
> much better than mine! Ian D

Tokens, quite probably. The tiles mostly have the tile number on the wrong
edge. Grr...

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Steve Thomas maisn...@btinternet.com


Scott Petersen

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Mar 1, 2011, 8:43:56 PM3/1/11
to 1858-playtes...@googlegroups.com, Steve Thomas
On Wed, Jan 19, 2011 at 12:29 PM, Steve Thomas <maisn...@btinternet.com> wrote:
These are Scott's improved tiles and tokens - they look
much better than mine! Ian D

Tokens, quite probably.  The tiles mostly have the tile number on the wrong edge.  Grr...

Steve, when you say "wrong edge," do you mean that it is a different edge than Ian's tiles, or is there some universal reference?  My tiles are from John Tamplin's 18xx.info, but I know that most of them are in different orientations than published games.  I thought FWTWR might be a good reference, but I note that sometimes those tiles differ from 18xx.net.  Presumably your PBM games have a fixed unrotated orientation.  In looking into this a little more, I notice that sometimes DTG puts the numbers in a corner rather than along a hexside.

Steve Thomas

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Mar 3, 2011, 8:01:01 AM3/3/11
to Scott Petersen, 1858-playtes...@googlegroups.com
> Steve, when you say "wrong edge," do you mean that it is
> a different edge than Ian's tiles, or is there some universal
> reference?

They don't match Ian's tiles, it is true, and that's part of the problem.
But John Tamplin invented a standard for the DTG products, to which he
mostly adheres, and your tiles don't adhere to that, either. It's perhaps
worth noting that http://18xx.info doesn't show the tile numbers at all, so
it's useless for determining orientation. http://18xx.net shows the tiles
as they are on real sets, generally speaking, although where Deep Thought
and someone else have produced editions of the same game, the tiles are
often available in two different versions and http://18xx.net usually only
shows one (the earlier, usually).

Putting tile numbers in the corners is just plain perverse. Which DTG games
do that?

I've attached a PDF of the tiles that I use for PBM (this is a print-and-cut
version; I use more succinct versions showing each different tile once, or
once each way up, plus a count, for every day purposes). (In fact, these
are the ones I used for my physical set.) I think these match Ian's tiles,
which are mostly "borrowed" from other games.

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Steve Thomas maisn...@btinternet.com

P58.pdf

Gregory R. Payne

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Mar 3, 2011, 8:30:45 AM3/3/11
to 1858-playtes...@googlegroups.com
On 3 March 2011 13:01, Steve Thomas <maisn...@btinternet.com> wrote:
> Putting tile numbers in the corners is just plain perverse.  Which DTG games
> do that?
Most of them. However, they all align the text so that its baseline is
parallel to a tile edge, so you know which way is up. Yours do exactly
the same, so I think it's a perfectly reasonable thing to do.

Greg

Steve Thomas

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Mar 3, 2011, 8:48:25 AM3/3/11
to 1858-playtes...@googlegroups.com
I wrote:
> Putting tile numbers in the corners is just plain perverse. Which DTG
> games
> do that?

Greg Payne wrote:
> Most of them. However, they all align the text so that its baseline is
> parallel to a tile edge, so you know which way is up. Yours do exactly
> the same, so I think it's a perfectly reasonable thing to do.

There is a fundamental difference between printing a tile number
right-justified along an edge oriented so "up" is the opposite edge, which
is what most people including me do, and printing a tile number centred in a
corner oriented so "up" is the opposite corner. Mark Derrick did the latter
for his edition of 18GA, as I recall, but it is thankfully rare.

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Steve Thomas maisn...@btinternet.com


Scott Petersen

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Mar 3, 2011, 9:07:30 AM3/3/11
to Steve Thomas, 1858-playtes...@googlegroups.com
On Thu, Mar 3, 2011 at 7:01 AM, Steve Thomas <maisn...@btinternet.com> wrote:
It's perhaps worth noting that http://18xx.info doesn't show the tile numbers at all, so it's useless for determining orientation.

If you click on the tile image, it brings up a bigger version of it with the tile number.  If you click that one, it opens a vector EPS file of the tile that look just like the DTG ones with the nice white border, but the rotation is wrong.  John has a note about this on the website which says he will get around to fixing it, but my impression is that his backlog of work is so long that it probably will never happen.
 
 http://18xx.net shows the tiles as they are on real sets, generally speaking, although where Deep Thought and someone else have produced editions of the same game, the tiles are often available in two different versions and http://18xx.net usually only shows one (the earlier, usually).

That sounds reasonable, but I take it that I should prefer the DTG orientation for conflicts?  And I would mostly need to look in the physical games to determine this.

Putting tile numbers in the corners is just plain perverse.  Which DTG games do that?

The first one I looked at was 1846 and I perhaps overly aggressively assumed that there were others.
 
I've attached a PDF of the tiles that I use for PBM

Thanks.  Those orientations are more familiar to me than the ones I used from 18xx.info.  I didn't bother with modifying the orientations at the time because I have no need other than for aesthetic purposes and I did not realize that it would be so important to others.  And after finishing the file, it is a significant effort to fix them, but I will use the "correct" orientations going forward.

Steve Thomas

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Mar 3, 2011, 11:43:10 AM3/3/11
to 1858-playtes...@googlegroups.com
Scott Petersen wrote:
> If you click on the tile image, it brings up a bigger version of it
> with the tile number. If you click that one, it opens a vector
> EPS file of the tile that look just like the DTG ones with the
> nice white border, but the rotation is wrong.

So it does. Yes, the orientation doesn't match what John actually produces.

>> http://18xx.net shows the tiles as they are on real sets, generally
>> speaking, although where Deep Thought and someone else
>> have produced editions of the same game, the tiles are often
>> available in two different versions and http://18xx.net usually
>> only shows one (the earlier, usually).

> That sounds reasonable, but I take it that I should prefer the
> DTG orientation for conflicts? And I would mostly need to
> look in the physical games to determine this.

You could look at the rules--they often have upgrade charts that show the
tiles.

>> Putting tile numbers in the corners is just plain perverse.
>> Which DTG games do that?

> The first one I looked at was 1846 and I perhaps overly
> aggressively assumed that there were others.

I'd never noticed--my set (with numbers on an edge) was made by Chris Lawson
before DTG took over. As far as I can tell none of DTG's other games have
that flaw.

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Steve Thomas maisn...@btinternet.com


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