I've shared Scott's redraw_2011_01_19.zip |
These are Scott's improved tiles and tokens - they look much better than mine! Ian D
Tokens, quite probably. The tiles mostly have the tile number on the wrong
edge. Grr...
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Steve Thomas maisn...@btinternet.com
Tokens, quite probably. The tiles mostly have the tile number on the wrong edge. Grr...These are Scott's improved tiles and tokens - they look
much better than mine! Ian D
They don't match Ian's tiles, it is true, and that's part of the problem.
But John Tamplin invented a standard for the DTG products, to which he
mostly adheres, and your tiles don't adhere to that, either. It's perhaps
worth noting that http://18xx.info doesn't show the tile numbers at all, so
it's useless for determining orientation. http://18xx.net shows the tiles
as they are on real sets, generally speaking, although where Deep Thought
and someone else have produced editions of the same game, the tiles are
often available in two different versions and http://18xx.net usually only
shows one (the earlier, usually).
Putting tile numbers in the corners is just plain perverse. Which DTG games
do that?
I've attached a PDF of the tiles that I use for PBM (this is a print-and-cut
version; I use more succinct versions showing each different tile once, or
once each way up, plus a count, for every day purposes). (In fact, these
are the ones I used for my physical set.) I think these match Ian's tiles,
which are mostly "borrowed" from other games.
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Steve Thomas maisn...@btinternet.com
Greg
Greg Payne wrote:
> Most of them. However, they all align the text so that its baseline is
> parallel to a tile edge, so you know which way is up. Yours do exactly
> the same, so I think it's a perfectly reasonable thing to do.
There is a fundamental difference between printing a tile number
right-justified along an edge oriented so "up" is the opposite edge, which
is what most people including me do, and printing a tile number centred in a
corner oriented so "up" is the opposite corner. Mark Derrick did the latter
for his edition of 18GA, as I recall, but it is thankfully rare.
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Steve Thomas maisn...@btinternet.com
It's perhaps worth noting that http://18xx.info doesn't show the tile numbers at all, so it's useless for determining orientation.
http://18xx.net shows the tiles as they are on real sets, generally speaking, although where Deep Thought and someone else have produced editions of the same game, the tiles are often available in two different versions and http://18xx.net usually only shows one (the earlier, usually).
Putting tile numbers in the corners is just plain perverse. Which DTG games do that?
I've attached a PDF of the tiles that I use for PBM
So it does. Yes, the orientation doesn't match what John actually produces.
>> http://18xx.net shows the tiles as they are on real sets, generally
>> speaking, although where Deep Thought and someone else
>> have produced editions of the same game, the tiles are often
>> available in two different versions and http://18xx.net usually
>> only shows one (the earlier, usually).
> That sounds reasonable, but I take it that I should prefer the
> DTG orientation for conflicts? And I would mostly need to
> look in the physical games to determine this.
You could look at the rules--they often have upgrade charts that show the
tiles.
>> Putting tile numbers in the corners is just plain perverse.
>> Which DTG games do that?
> The first one I looked at was 1846 and I perhaps overly
> aggressively assumed that there were others.
I'd never noticed--my set (with numbers on an edge) was made by Chris Lawson
before DTG took over. As far as I can tell none of DTG's other games have
that flaw.
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Steve Thomas maisn...@btinternet.com