JCL,
I can see maybe we need to clarify what hexes the revenue is being
collected from and where the train is starting. If we are counting
the hex the 2H train starts in for the hex counting method, then it
travels hex centre to hex centre and collects from those 2 hexes.
However, if we say the train starts in hex A, but does not collect
revenue from A, then it runs accross one hex side to hex B to collect
revenue, then crosses its second hexside to hex C to collect its
revenue and must stop. So this would to me satisfy the crossing the
number of hexsides rule, yet would still be the more difficult way to
understand it.
On May 18, 4:31 pm, JC Lawrence <
c...@kanga.nu> wrote:
> I normally express the two definitions of H-trains as:
>
> -- Number of hex-edges crossed
>
> or:
>
> -- Number of hexes forming the route.
>
> The first definition has always seemed the easiest to me.
>
> -- JCL
>
> On 18 May 2012, at 14:16, Ian D Wilson wrote:
>
>
>
> > Hi Brett,
>
> > The rules say "H-trains ... run a distance". This is not the same as "run a number of hexes". Distance implies how far the train travels - which means from centre-of-hex to centre-of-hex. In order to clarify, I added the bit about hex-sides.
>
> > 1844 is the only game I know which uses the other definition of how H-trains work. 1858 uses the standard definition, as invented by David Hecht in 1826 (I believe).
>
> > Ian D
>