We put the mine counters on the map at the start of the game, so that
we didn't forget to add them when we laid tiles. This worked
well. If other groups adopt it, you might consider adding it to the
setup section.
The game includes a lot of green plain track tiles. In our two
games, we've hardly used any. Do you keep a record of while tiles
are used in each game? I reckon you could discard one of each type
and possibly some of the more esoteric types (17, 18, 21, 22)
altogether. This would make it easier to find tiles during play as
well as reducing production costs.
Dave.
I don't recall ever having a shortage of #7 in an 1861 - I suspect there's some group-think going on. (During playtesting the main problem was a shortage of #9, hence the over-supply in the final version.) It's a bit early to say about 1812, I'll try to include another #7 in a later version if possible.
So far, amoungst green tiles, I haven't seen #17,21,22,26,27,28 nor 31 used yet. There was a #18 used recently in a PBEM game I'm running at the moment (along with both #29's). Certainly most of these could be reduced. I have to be careful, because the green phase lasts longer than others and there is a scarcity of brown track. --- On Sun, 7/6/09, Chris Shaffer <chris....@gmail.com> wrote: |