1. I am currently working with John Tamplin towards DTG producing the
game at some point.
In the most recent game, an extra #87 would have been very useful for
the owner of the Hartlepool Docks. The existing #87 tiles were used
elsewhere which left the company unable to build a link to
Durham. So an extra #87 would seem important.
In the same game, we could have used an extra #20 and more #23, #24 &
#25 tiles. There was an earlier game in which we could have used
two more #24 tiles. It depends how generous you want to be, of course.
In one game we used an extra #47, and in an earlier game it would
have been useful to have an extra #47 and an extra #43. I have
hazarded a guess that extra #45 and #46 would be useful but I have no
actual evidence to back this up, so perhaps an extra #43 and #47
would be enough. We found that these added more options to the later
game, especially for the G trains. They'd also free up an extra
green tile each, which could remove some of the pressure on the ones
mentioned above.
So I'd give the highest priority to an extra #87, #43 and #47,
followed by an extra #24 (and #23, if you value symmetry).
Dave.
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is the shortage of green tiles supposed to represent the occasional dearth of the real things in the late 1800's????
john b
--- On Wed, 21/7/10, Dave Berry <da...@berrybental.me.uk> wrote:
Hi John,
There were periods of intense building when the personnel and materials required were in short supply, but these didn't tend to last long enough to be meaningful in 18xx terms. The main reasons games have limited upgrades is:
a) as an economy measure, to keep the end price down
b) as a deliberate design feature: either to represent something historical (e.g. Delhi & Calcutta compete for one grey tile), or because the designer wants player competition in the track-laying
c) incompetence
d) any combination of the above.
The tile mix in 1861 was definitely an (a), and 1812 was heading that way. An interesting question arises: do people prefer games with limited upgrades (b), or will they pay an extra 5-10% for plenty?
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If there are to be limited upgrades, I prefer it to be for reason b. I
will happily pay an extra 5-10% so as to not have a shortage simply to
keep the price to players down.
- Michael
An interesting question arises: do people prefer games with limited upgrades (b), or will they pay an extra 5-10% for plenty?