7DRL (mostly) Success! "phage"

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7DRL (mostly) Success! "phage" Pawel Kowalczyk 3/17/12 6:16 PM
One hour before my deadline, I present "phage" -- a roguelike about
nomnom and genes.

YOU ARE: A phage-o-morphic scout for an invading fleet
YOU CAN: Eat the things you kill and gain their Talents
YOU MUST: Gather genetic data from the native populace
YOU SHOULD: Try to stay alive until the fleet arrives

It's written as a module for T-Engine 4, beta 38. Quite a great
engine, and I've gotten quite an appreciation for LUA in the process!
This was overall a great experience -- despite not coding in years,
and this being my first game, I've made a thing that's almost a cool
game. There are certainly issues -- balance is a big one, and I want
to have a better, longer, levelling progression that doesn't feel so
dangerous as first but harder later. I'll save that for another
version, since I'm out of time!

FEATURES:
No hp. No stats. No bump to attack.
Talents define you and your enemies -- they're both what you attack
with, and what gets attacked.
When you consume a kill, you pick a stat to raise based on some
internal math, and every other talent degrades a (listed) amount.
The world settings are randomly generated each game -- world colors,
the species of critters, what each species has for talents, etc.

DOWNLOAD: https://sites.google.com/site/7drlphage/download/phage%20-%20te4%20beta38.zip?attredirects=0&d=1
Re: 7DRL (mostly) Success! "phage" Eric Wykoff 3/18/12 10:53 AM
We've been playing this in the Tome IRC channel (irc.rizon.net #tome)
and enjoying it :)  If you ever want to do further development using
the T-Engine and need help/have questions feel free to come hang out.

Re: 7DRL (mostly) Success! "phage" paw...@gmail.com 4/6/12 8:07 AM
I've done a little work on it, and have released a second version!

http://www.epiceuropean.com/phage/phage_v0.2.zip