| 7DRL (mostly) Success! "phage" | Pawel Kowalczyk | 3/17/12 6:16 PM | One hour before my deadline, I present "phage" -- a roguelike about
nomnom and genes. YOU ARE: A phage-o-morphic scout for an invading fleet YOU CAN: Eat the things you kill and gain their Talents YOU MUST: Gather genetic data from the native populace YOU SHOULD: Try to stay alive until the fleet arrives It's written as a module for T-Engine 4, beta 38. Quite a great engine, and I've gotten quite an appreciation for LUA in the process! This was overall a great experience -- despite not coding in years, and this being my first game, I've made a thing that's almost a cool game. There are certainly issues -- balance is a big one, and I want to have a better, longer, levelling progression that doesn't feel so dangerous as first but harder later. I'll save that for another version, since I'm out of time! FEATURES: No hp. No stats. No bump to attack. Talents define you and your enemies -- they're both what you attack with, and what gets attacked. When you consume a kill, you pick a stat to raise based on some internal math, and every other talent degrades a (listed) amount. The world settings are randomly generated each game -- world colors, the species of critters, what each species has for talents, etc. DOWNLOAD: https://sites.google.com/site/7drlphage/download/phage%20-%20te4%20beta38.zip?attredirects=0&d=1 |
| Re: 7DRL (mostly) Success! "phage" | Eric Wykoff | 3/18/12 10:53 AM | We've been playing this in the Tome IRC channel (irc.rizon.net #tome)
and enjoying it :) If you ever want to do further development using the T-Engine and need help/have questions feel free to come hang out. |
| Re: 7DRL (mostly) Success! "phage" | paw...@gmail.com | 4/6/12 8:07 AM | I've done a little work on it, and have released a second version!
http://www.epiceuropean.com/phage/phage_v0.2.zip |