|Update on my Kinect Jmonkey Project||Greg Bluntzer||10/1/12 7:33 PM|
|Re: [10BitWorks] Update on my Kinect Jmonkey Project||zunkworks||10/1/12 7:35 PM|
|Re: [10BitWorks] Update on my Kinect Jmonkey Project||Christopher Hardee||10/1/12 8:51 PM|
Great job man!
San Antonio Hackerspace
|RE: [10BitWorks] Update on my Kinect Jmonkey Project||Matt Grooms||10/1/12 10:21 PM|
Far out Greg.
Sorry, not a SW guy, have questions.
1) Why is the video mirror imaged?
2) The blender skeleton gets smaller as you approach the camera. I assume it gets larger the farther you are from the camera as well? This would suggest a Goldilocks spot “X” feet from the camera where the skeleton sizing is optimum. Was this a design goal or just a side effect?
3) What’s next?
|Re: [10BitWorks] Update on my Kinect Jmonkey Project||Greg Bluntzer||10/2/12 2:16 PM|
Its Mirrored so that when the user waves his hand it will be like looking in a mirror.
The blender skeleton stays the same size. It just looks that way since I move toward the camera and take up more space.
I have one more Idea that I want code. Then I want to be done with it :)
|Update on my Kinect Jmonkey Project||Craig||10/2/12 3:22 PM|
> grimey Oct 02 12:21AM -0500
> Sorry, not a SW guy, have questions.If I knew the address, would suggest where to 'git' answers. :)
Ah, oh well, there's always the group news.
> 3) What's next?
Interactive (2D) Holograms!
From XCSSA "2010 - Space Odessy - 'the reality' ",
perhaps a DIY holo-screen? http://dvice.com/archives/2012/07/homemade-holode.php
Or a simulated 3D via 2 screens placed perpendicular on the x plane &&
one end ajoining the other! (90 degree V formation)
Perhaps some additional hardware in order to be able to ramp up
the video quality/processing via some tera flop models (these are a few years
out of date -- so, should be less than $16k :)
Ok, maybe start out with something simpiler like
a touchable/Feelable hologram :http://www.physorg.com/news168797748.html
or perhaps just a simple minority report style hand gesture
VR Motion surface approaches would still keep members in shape:
full body emersion : http://www.gizmag.com/go/4833/
I suppose the group could put together a hall-o-10bitworks for a
simulated expansion of the space. The simulated space could contain
various areas such as the radio archive;
an "interactive" area where a real-time (or near real-time) 3d
can be used to view a project; and/or member "virtual" project areas.
The above certainly could make use of the portable radio stations (one
house hold) to provide suitable video links -- line of site not withstanding.
Per title, the above would allow one to 'monkey' around/about while
|Re: [10BitWorks] Update on my Kinect Jmonkey Project||Christopher Hardee||10/2/12 3:38 PM|
so like you should grab the raw depth map image from the kinect and
like use it as a per-pixel shadowmap of your character overlayed on a
3d scene. So you can like see yourself as a shadow of a 3d character.
Sounds awesome right? Get to work on this then, I want it done by
|Re: Update on my Kinect Jmonkey Project||Craig||10/4/12 7:20 PM|
Guess having a interface for common user interaction (icu-i) would be helpful...
From the README file at
###### Squidy IS A RESEARCH PROJECT ######
Squidy is an open-source interaction library that unifies various
device drivers and toolkits by integrating those in a homogeneous
design environment. The project was initiated at the Human-Computer
Interaction Group at the University of Konstanz and published under
the LGPLv3 open-source license. Please consider that Squidy is a
prototype and not mentioned to be a product. If you have any questions
concerning Squidy, the source code, Squidy runtime, etc. feel free to
contact the authors e.g. [Roman (dot) Raedle (at) uni-konstanz (dot)
de]. We will try our best to help solving your problems.
I'm assuming that the end result would allow for the "skeleton"
program to be used with
the "finger" program (
); perhaps even in a manner akin to browser plugins!
|Update on my Kinect Jmonkey Project||Craig||10/5/12 6:50 PM|
> Greg Bluntzer Oct 02 04:16PM -0500
> I have one more Idea that I want code. Then I want to be done with it :)<humor>
Ok, geek test question time.
There are more than 10 sub-bits that need to be coded right?