REMINDER: Gaming TODAY 11/24/12 at The Foundry from 12noon to 8pm

Showing 1-1 of 1 messages
REMINDER: Gaming TODAY 11/24/12 at The Foundry from 12noon to 8pm Dawn DeBacker 11/24/12 8:10 AM
Join me TODAY for an afternoon of board & card game fun at The Foundry!

Sat. Nov 24, 2012
12 noon to 8pm

The Foundry
7914 Memorial Pkwy SW Ste A3,
Huntsville, Alabama 35802
phone: (256) 213-7467

All experience levels welcome!  Come and play a favorite game, and even learn a new one!

By request, the following games are being featured.  Others games are also available!

-- Munchkin Apocalypse (
It's the end of the (Munchkin) world! Munchkin, your favorite parody card game, faces the impending Apocalypse, but there are still monsters to be killed, treasure and things to be taken, and other survivors to backstab - before the seventh seal opens causing the end of the world!  In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . . . or will happen during the game. You are a rugged survivor in a world full of people – and things – that want to kill you and take your stuff. So do it to them first! This set introduces four new classes and a new, yet eerily familiar, card type: Disasters! And what's with all these seals running around? Don't they know the world's about to end? You should really keep an eye on that seventh one in particular . . .

-- Zombicide (
Find weapons, kill zombies. The more zombies you kill, the more skilled you get, the more skilled you get, the more zombies appear. The only way out is Zombicide! Zombicide is a collaborative game for 1 to 6 players, for 13 years old and up. A game lasts for 20 minutes (beginner board) to 3 hours (expert board). Each player controls one or more "survivors", human beings in a zombie-infested town. In fact, "survivors" hastily change to "hunters" to smash zombies through and through. However, the team must constantly keep the balance between survival and slaughter: as the zombicide's going on, the "Danger level" is going up and infected are growing in numbers. Any misstep can turn to disaster...

-- Pirate Dice: Voyage on the Rolling Seas (
Pirate Dice: Voyage on the Rolling Seas is a game for 2 to 4 players that pits pirate vs. pirate in an epic race to capture and escape with the lost treasure.  But the seas are treacherous and full of peril as strong winds, whirlpools, and your fellow buccaneers will attempt to thwart your voyage and claim the treasure as their own.  You will need more than pure speed to win.  Use your wits to block, ram, and fire at your opponents (while doing your best to keep them from doing the same to you!).  As you take damage, it will become more difficult to pilot your ship.  But no matter,  Treasure awaits!  So raise the anchor, load the cannons, and hoist the main sail -- there's no room for lily-livered land-lubbers here!  It takes a shrewd captain with a sharp eye to navigate the rolling seas of Pirate Dice!

-- Love Letters (
Rated as the #3 new game at BGGCon 2012, Love Letter is a fast trick-based game of risk, deduction, and luck, for 2–4 players. In the wake of the queen’s arrest, all the eligible young men of Tempest (and many not so young) seek to woo Princess Annette. Unfortunately, she has locked herself in the palace, and everyone must rely on those within the palace to bring their romantic letters to her. Will yours reach her first? Get your love letter into Princess Annette’s hands while keeping other players’ letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire!

-- Plague (
Venture forth and let the battle commence, all the while trying to avoid the PLAGUE in this fast-paced trick taking card game for 2-6 players! PLAGUE combines elements from classic trick taking games like Spades and Black Maria and infuses rock-paper-scissors and a unique victory point scoring system that will have you both scratching your head and licking your lips. The game takes place in a low-fantasy world much like Europe during the dark ages where three major kingdoms are at war. These kingdoms are based loosely on real ones from that time period. But the war is the least of their concerns as a perilous and relentless plague is spreading across the world. Now the kingdoms are being wiped out from all sides. It is the players job to protect their lands by protecting it in battle and by trying to keep the plague at bay. You supply the bodies, let PLAGUE supply the fun!

-- Tales of the Arabian Nights (
In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales, seeking your own destiny and fortune. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the Magnetic Mountain and the fabled Elephant's Graveyard. You will learn stories and gain wisdom to share with others. Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror! Will you be the first to fulfill your destiny? The next Tale is yours to tell in Tales of the Arabian Nights, and enjoy the unfolding and telling of a great story!

-- FRAG (
If it moves, shoot it!  Frag is a computer game without a computer, with LOTS of dice. It's a "first-person shooter" on a tabletop; up to six can play. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting.

-- Revolution (
Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution! Secretly bid against your opponents to gain the support of the people, win territory . . . and gather more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support – and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise. Get ready to start the Revolution!