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Re: [pygame] Improved Sprites System - Call for Suggestions

Christopher Night Jun 2, 2012 4:47 PM
Posted in group: pygame mirror on google groups
On Sat, Jun 2, 2012 at 1:50 PM, DR0ID <> wrote:
On 02.06.2012 16:46, Christopher Night wrote:
On Fri, Jun 1, 2012 at 2:29 PM, DR0ID <> wrote:
On 01.06.2012 15:29, Sagie Maoz wrote:
2. Setting a sprite's anchor points for handling in movement, animation, collision etc.
5. New visual attributes for sprites:
   - Rotation angle
   - Scale  
2. the sprites anchor point should be just an offset, not limited to 'topleft', 'midtop', 'topright',... and the other rect attributes

I want to be able to specify "center" or "midbottom" for the sprite anchor without knowing the image's dimensions. And I want that anchor point to remain in the appropriate place even if the image is rotated, scaled, or flipped. I'm not sure that an offset would accomplish this, but if so, then that's okay.



I agree, what I suggested is that both things should be possible: a general offset and/or specifying 'center' or 'midbottom' or....

I'm not sure right now how the math to maintain the point at the appropriate place. Maybe this needs some more specification for the different transformations (rotation, flip, scale).

Well the desired behavior is pretty straightforward to me. Say I specify a sprite's anchor as "midbottom", and the sprite's image has a single orange pixel at its mid-bottom. Then if I ask to draw the sprite at (200, 100), then that orange pixel should wind up at (200, 100) no matter how the sprite is transformed (maybe one pixel off because of rounding). The math shouldn't be too hard to work out from that.