I haven't tried the "Tile" function in GameQuery. Is that something
like a building tiles in a isometric game such as FarmVille?
Currently I'm building simple social games via GameQuery.
On Sun, Oct 10, 2010 at 5:38 AM, Selim Arsever <selim....@gmail.com> wrote:
> Hi Helge,
> From you description it seems that gameQuery fit you needs pretty well. And
> preformance should be acceptable even in IE 6 as long as you don't use to
> much transformations and take care about the way you do collision detection.
> I would use a tile map for your map, this feature is not very well
> documented but you can find some examples in the tests:
> http://github.com/onaluf/gameQuery/tree/master/tests/human/tiles/ .
> Should you need more help regarding tile map or preformace don't hesitate to
> ask :) !
> On Sat, Oct 9, 2010 at 5:45 PM, Helge <helge.r...@gmail.com> wrote:
>> educational RPG-style game. It won't be a very large game. A single
>> "map" with a few buildings representing different school subjects, and
>> the possibility for a character to move around and 'level-up' by
>> answering multiple choice questions. As a later extension, it would
>> also be nice to let players interact within the game.
>> I'm not primarily doing this project 'for fun'. It is something we
>> would like to launch and have lots of people use. Thus, backwards
>> compatibility is important and I would like to stay clear of HTML5
>> Canvas for now. Also, I would prefer not to use Flash. I'm using a
>> Django back-end for data and application management.
>> Is gameQuery my best bet for a game engine? Are there alternatives
>> that may be better suited to my application.
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