Procedural Content Generation

This is a group for researchers, developers and other interested in procedural content generation in games. (For an overviem of what this field is about, see pcgbook.com.)

When applying for membership, please write a sentence or two about who you are. After your application is approved, please post a message in the "Introducing ourselves" thread, and introduce yourself to the rest of the group's members.


Showing 1-20 of 310 topics
CFP - Games as Research Environments workshop at FDG conference Angie Avera 4/24/17
Deadline Extension: CFP Computational Creativity and Games Workshop Amy K. Hoover 4/19/17
CIG 2017: call for short papers, competition papers and vision papers Julian Togelius 4/17/17
Call for Participation: The GVGAI 2-Player Planning Competition - IEEE CEC 2017 Diego Perez 4/11/17
CIG 2017: One week until the deadline! Julian Togelius 3/29/17
CFP: 2017 Workshop on Computational Creativity and Social Justice (CCSJW 2017) Gillian Smith 3/20/17
[CFP] AIIDE2017 - "Beyond Games" Rogelio E. Cardona-Rivera 3/20/17
[CFP] 8th Workshop on Procedural Content Generation Tommy Thompson 3/16/17
PCG competitions at CIG 2017 Julian Togelius 3/11/17
May be of interest... Ian Badcoe 3/10/17
PhD and Programmer posts at the Institute of Digital Games: Game AI, Machine Learning, Affective Computing, Computational Creativity Georgios Yannakakis 3/1/17
CFP: Computational Creativity and Games Workshop (CCGW 2017) Amy K. Hoover 2/27/17
Position Available: Ph.D. Student in Computational Creativity and Games at New Jersey Institute of Technology Amy K. Hoover 2/26/17
Evolutionary Multiobjective Optimization in Games: a New Competition Track Julian Togelius 2/19/17
reminder: Mixed-Initiative Creative Interfaces workshop CFP Gillian Smith 1/17/17
Call for Papers: 2017 IEEE Conference on Computational Intelligence and Games (CIG) Julian Togelius 1/12/17
TCIAIG Special Issue reminder: AI-based and AI-assisted Game Design Antonios Liapis 1/12/17
Playful People is looking for a part-time shader programmer for procedurally generated art effects Ien Cheng 12/10/16
CFP: MICI '17, the CHI'17 Workshop on Mixed-Initiative Creative Interfaces Gillian Smith 12/2/16
New Master’s program ‘Audio-Visual Application Design’ at the Film University Babelsberg, Germany legie 12/2/16
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