Procedural Content Generation

This is a group for researchers, developers and other interested in procedural content generation in games. (For an overviem of what this field is about, see pcgbook.com.)

When applying for membership, please write a sentence or two about who you are. After your application is approved, please post a message in the "Introducing ourselves" thread, and introduce yourself to the rest of the group's members.


Showing 1-20 of 226 topics
Final Call for Papers for the 1st workshop on Player Modeling 2015 Noor Shaker 7/6/15
EXAG 2015 DEADLINE EXTENDED INTO THE EARLY 23RD CENTURY Michael Cook 7/4/15
2nd Call for Papers for the 1st workshop on Player Modeling 2015 Noor Shaker 6/23/15
[CEEC 2015] Poker Expected Hand Strength Generalization Competition Diego Perez 6/22/15
Do a postdoc with me in New York? Julian Togelius 6/10/15
Quality of PCG games AZ 6/10/15
Introducing ourselves Julian Togelius 6/10/15
GDC talks on AI and PCG available for free Julian Togelius 6/6/15
PhD Studentships, University of Essex Lucas, Simon M 6/4/15
1st Call for Papers for the 1st workshop on Player Modeling 2015 Noor Shaker 6/4/15
[CFP] EXAG 2015 - THE WORKSHOP THEY WANTED TO BAN Michael Cook 5/21/15
Fully-funded PhD position at the Institute of Digital Games: Affective Computing, Machine Learning and Computational Creativity within Games Georgios Yannakakis 5/18/15
Call for Papers - Special Session on Computational Intelligence and Games (CEEC 2015) Diego Perez 5/14/15
Fwd: AIIDE 2015 Julian Togelius 5/11/15
Questionnaire for evaluation of procedurally generated levels Lucas Ferreira 5/10/15
Fwd: Three lectureships ... Julian Togelius 4/23/15
IEEE CIG 2015 Reminder Lucas, Simon M 4/17/15
CALL FOR PAPERS SIMULATOR 2: Computational Creativity and Games Workshop @ ICCC Michael Cook 4/17/15
PCG at nucl.ai Conference Alex Champandard 4/17/15
General Procedural Level Generation for Puzzle Script Games Ahmed Abdel Samea Khalifa 4/15/15
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