Procedural Content Generation

This is a group for researchers, developers and other interested in procedural content generation in games. (For an overviem of what this field is about, see

When applying for membership, please write a sentence or two about who you are. After your application is approved, please post a message in the "Introducing ourselves" thread, and introduce yourself to the rest of the group's members.

Showing 1-20 of 279 topics
for fans of these games -- there is a one-day event Michael Toy 9/14/16
Introducing ourselves Julian Togelius 9/14/16
Choosing a style Nick Rudzicz 9/12/16
PROCJAM Has A Zine, It's Called Seeds, Come Be A Part Of It! Michael Cook 8/25/16
Call For Tutorials & Demonstrations - EXAG Workshop @ AIIDE 2016 Michael Cook 8/25/16
My research is now published on Steam Joris Dormans 8/13/16
Call for Lightning Talks and Demos at the PCG Workshop at DiGRA-FDG Amy K. Hoover 7/21/16
Call for participation: Angry Birds Level Generation Competition Julian Togelius 7/21/16
Second Workshop on Player Modelling (PM 2016): DEADLINE EXTENSTION Noor Shaker 7/19/16
Game & Puzzle Design: New issue now out Cameron Browne 7/17/16
Post on cyclic dungeon generation Joris Dormans 7/7/16
Is this procedural? What is this called? François Luc Denhez-Teuton 7/4/16
CFP: Second Workshop on Player Modeling Noor Shaker 6/28/16
Deadline extended: General Level Generation Track of the GVGAI competition Julian Togelius 6/27/16
[CFP yeah i know, i know - look i just stayed up all night writing papers too but hear me out] The 3rd Experimental AI In Games Workshop! Michael Cook 6/20/16
[HOLD THE FRONT PAGE, A DEADLINE EXTENSION?] Experimental AI in Games Workshop @ AIIDE 2016 Michael Cook 6/20/16
ICIDS 2016 Deadline Extension (Papers due June 24th, 2016) Rogelio E. Cardona-Rivera 6/16/16
General Video Game Level Generation: the problem, the paper and the competition Julian Togelius 6/16/16
[CfP] AIIDE playable experiences Alex Zook 6/7/16
Call for Participation: The GVGAI 2016 Competitions Diego Perez 5/19/16
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