Procedural Content Generation

This is a group for researchers, developers and other interested in procedural content generation in games. (For an overviem of what this field is about, see

When applying for membership, please write a sentence or two about who you are. After your application is approved, please post a message in the "Introducing ourselves" thread, and introduce yourself to the rest of the group's members.

Showing 1-20 of 284 topics
Extended deadline: "What's next for AI in games?" workshop at AAAI 2016 Julian Togelius 10/19/16
The Procedural Content Generation Book is now available for preorder Julian Togelius 10/18/16
Design by AI? No, implementation by AI! François Luc Denhez-Teuton 10/5/16
Call for Papers: 1st Workshop on What's Next for AI in Games? at the Thirty-First AAAI Conference on Artificial Intelligence (AAAI-17) Aaron Isaksen 9/27/16
Call for Papers for the 6th EvoMusArt Conference Antonios Liapis 9/26/16
Introducing ourselves Julian Togelius 9/25/16
for fans of these games -- there is a one-day event Michael Toy 9/14/16
Choosing a style Nick Rudzicz 9/12/16
PROCJAM Has A Zine, It's Called Seeds, Come Be A Part Of It! Michael Cook 8/25/16
Call For Tutorials & Demonstrations - EXAG Workshop @ AIIDE 2016 Michael Cook 8/25/16
My research is now published on Steam Joris Dormans 8/13/16
Call for Lightning Talks and Demos at the PCG Workshop at DiGRA-FDG Amy K. Hoover 7/21/16
Call for participation: Angry Birds Level Generation Competition Julian Togelius 7/21/16
Second Workshop on Player Modelling (PM 2016): DEADLINE EXTENSTION Noor Shaker 7/19/16
Game & Puzzle Design: New issue now out Cameron Browne 7/17/16
Post on cyclic dungeon generation Joris Dormans 7/7/16
Is this procedural? What is this called? François Luc Denhez-Teuton 7/4/16
CFP: Second Workshop on Player Modeling Noor Shaker 6/28/16
Deadline extended: General Level Generation Track of the GVGAI competition Julian Togelius 6/27/16
[CFP yeah i know, i know - look i just stayed up all night writing papers too but hear me out] The 3rd Experimental AI In Games Workshop! Michael Cook 6/20/16
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