Procedural Content Generation

This is a group for researchers, developers and other interested in procedural content generation in games. (For an overviem of what this field is about, see pcgbook.com.)

When applying for membership, please write a sentence or two about who you are. After your application is approved, please post a message in the "Introducing ourselves" thread, and introduce yourself to the rest of the group's members.


Showing 1-20 of 339 topics
WPI Interactive Media and Game Development MS Program - Now Recruiting Students! Gillian Smith 12/13/17
Summer school on Artificial Intelligence and Games Julian Togelius 12/2/17
Call for Papers - IEEE Transactions on Games (ToG) - Special Issue on Game Competition Frameworks for Research and Education Diego Perez 11/27/17
Re-tooling a Python PRNG data generator to use tuple hashes Phil Hibbs 11/1/17
PhD position at Malmo University on Procedural Content Generation for games Jose Maria Font 10/16/17
Teaching Professor position at UC Santa Cruz Jim Whitehead 10/8/17
Fwd: 1st CFP: IEEE Transactions on Games (ToG): Special Issue on "Game Competition Frameworks for Research and Education" Diego Perez 10/5/17
Call for FDG Conference Proposals Rafa 9/8/17
Introducing ourselves Julian Togelius 9/8/17
Staff positions in games (and machine learning) at RMIT University FabioZ 9/7/17
First Call for Competition Proposals: IEEE CIG 2018, Maastricht, Netherlands, August 14-17 Diego Perez 9/4/17
[CFP] ZooOperation Competition and Workshop (Cooperative Platformer) Vanessa Volz 8/10/17
CSMC 2017 - Call for Panel Session Participation scutajar 8/1/17
1st Call for Papers: evoMUSART 2018 Antonios Liapis 7/11/17
Registration open for CIG 2017 Julian Togelius 6/30/17
Re: Artificial Intelligence and Games Book - First Public Draft Julian Togelius 6/27/17
Deadline Extended - Special Session on Computational Intelligence and Games - IEEE CEEC 2017 Cristina Guerrero-Romero 6/22/17
Deadline Extension: AIIDE Doctoral Mentoring Program (June 30th) Gillian Smith 6/19/17
Fwd: Call for papers for the Video Games and Machine Learning workshop Julian Togelius 6/17/17
A card game that generates procedural generation ideas Kate 6/6/17
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