Yukkuri Behavior

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Mielle

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Sep 20, 2012, 2:16:35 PM9/20/12
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This is the place to discuss what makes Yukkuri tick. General topics like how to train Yukkuri, how to corrupt, the differences between wild, stray, and pets, how yukkuri process information or specifics like how scum can be produced from nice parents or why Reimu thinks she is a pitiful single mother.

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Raper Alice has bothered me ever since I happened upon Yukkuri. There's always something off about them, whether it's the drooling and crazed look or that they'll throw themselves on anything that moves. Most rapers are portrayed as large, predatory, some hunt in packs, and more than one looks like it's mutated to produce multiple stalks at once. A few of them even seem to have somewhat normal behavior outside the raping. On the other hand, a "normal" Alice is rare. Most rapers seem broken or complete scum that are beyond saving, and given what they do who would want to? The more I thought about it though, the more something stuck out.

Alice is missing an accessory.

The original Alice has hundreds of dolls. Yukkuri Alice has none. She may not even know what she's missing, but I'm sure it eats away at her. When the stress becomes too much or when too much of the custard has been corrupted, the result is "Nhoooo!", and since raping does have the occasional survivor any of the little ones would be corrupt as well. The good Alices left should either care less about accessories in general, have forgotten entirely about the dolls, or have such a high percentage of good custard that they're just incorruptible. I would think that giving a normal Alice a Shanghai or Hourai Yukkuri would prevent them from becoming rapists, not necessarily scum though. Thoughts?

lonefool

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Sep 20, 2012, 5:51:52 PM9/20/12
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Training
Positive Re-Enforcement for Training
When a yukkuri succeeds in it's training or if the player wants to give it positive encouragement (cheer it up) for when it doesn't do well. such as verbal praise, positive contact (petting, hugging, etc), food or sweet sweets, getting a new toy, or taking it to a place that it likes (park or some other location). The better the prize the more likely that it will want to succeed, but at the same time it may become spoiled and expect the same level of reward or demand a better one for accomplishing the task. The rewards that are more likely to spoil a yukkuri would be certain foods, sweet sweets, or giving a new toy, while the others would not spoil the yukkuri as easily but would not be as effective for motivating it. Another consequence would occur if you were treating/spoiling a single yukkuri more then the others. The yukkuri that you treat better or spoil may think that it is superior to the other yukkuri, which may lead to it bullying the other yukkuri, or possibly killing one of them. On the other spoiling one yukkuri more then the others may lead the other yukkuri to get jealous or blame the spoiled yukkuri for their unequal treatment and attack or kill it whether or not the spoiled yukkuri is arrogant or a shithead..

Negative Re-Enforcement for Training
When a yukkuri does not succeed or meet the player expectations in training the player should be able to punish the yukkuri. Some of these methods would be to criticize the yukkuri, negative contact (flicking, hitting, etc), not feeding or taking away food, feeding it something it doesn't like, taking away or throwing out a toy. putting it somewhere it doesn't like to be (such as a small dark box), not taking it for a walk, or not letting it see it's friends family. The harsher the punishment the more likely the yukkuri will do  its best to not fail or disappoint you. However there should also be a consequence to punishing too often or too severely. Such as being the yukkuri's fear of you increasing, getting anti-yukkuritis, dying from stress, mind break, or say that you are not fare and become defiant. Another consequence would be if you punish one yukkuri more then the others. This could lead the other yukkuri to thing that it it is an uneasy yukkuri, and lead them to bully that yukkuri or even possibly kill it.

Badge Training
I know that this is a cliche, but there will probably be people who want this. Also if we eventually use money in the game or allow the player to become a breeder we will need some way to distinguish the different grades/quality of yukkuri. Naturally the badge system is the easiest way to do this. We will however need to agree upon the differences in the training for each badge. Or if the training for the badge will just involve the normal training like obedience, toilet, manners, endurance, etc. The only thing that I can think of that is different from the regular training would be the training that involves lowering the yukkuri's dependency on it's accessory by making it sleep without it and not letting it complain about it.

Obedience/Self-Discipline Training

This would effect how well the yukkuri listens to you, as well as how well it will follow your orders. The training would involve the player telling the yukkuri to do or not do something, such as telling it to be still for a certain amount of time, or to tell them to go to a certain spot, or to put a piece of food or sweet sweet in front of it and telling it to not eat it until you tell it that it can or you could substitute the food with a toy and tell it to not play with it until you say it can. The training will also effect how your yukkuri acts when you aren't there (such as when you are at your job). Success would mean that it followed your commands and that would raise it's obedience/self-discipline stat. Failure would happen when it didn't follow your command, and the obedience/self-discipline will either not change or may even go down. Success and failure may also effect how much the yukkuri respects you, success may raise it while failure may lower it. The less the yukkuri respects you the harder it will be to make it participate in any form of training, and failing any type of training may lead to the decrease of the respect stat, spoiling it will also reduce the respect stat.

Toilet Training
Telling/making the yukkuri to go poo poo or pee pee in a designated spot. Success in when it goes where it is supposed to, while failure is when it goes anywhere else. This would be influenced by the obedience stat. Also the self-discipline stat would effect how often it would go where it is supposed to when you aren't there. Failure would mean that you would spend more time cleaning up after it. Success would make it easy to clean up after it.

Etiquette Training
This would involve curbing certain behaviors, while encouraging others. Such as making it eat more slowly, telling it that certain lines or phrases are not allowed (like telling a Marisa to not say "Da Ze"). More importantly this would involve telling it ask nicely rather then demand that it is given something. Another example would be to tell it to put away toys when it is done with them, or to not sing loudly at night or in public. Success would involve them following what you ask of them, and would positively effect the manners stat and may effect the cleanliness stat which would effect how well it would clean up after itself. Failure would involve it not doing what you asked of it and may lead to it negatively effecting the manners stat, or cleanliness stat.

Physical Training
This would involve improving stats like speed, strength, and endurance. Speed could be trained by having it run on a mini treadmill or something along those lines, An example for success would be it staying on the treadmill while failure would be it falling off. The speed stat would effect how fast it can move as well as its ability to escape from rapers and home invaders. Endurance training would involve it bouncing into a wall or getting hit by something. An example of success would involve it being able to complete the training, while failure might involve it stopping and complaining about how it hurts. Failure could possibly lead to injury. The endurance stat would effect how well it could survive being hit by the player, as well as its ability to survive against rapers and home invaders. Strength training could involve making it pull something for a certain amount of time or to a certain location. Success would involve it actually moving the object while failure would involve it not being able to move it or stopping before it was supposed to and say that it is too hard. Failure could lead to injury. The strength stat would influence its ability to defend itself against rapers or home invaders.

That is what I can think of so far for the training.

Bystander

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Sep 21, 2012, 4:05:32 AM9/21/12
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I am unsure what you mean as Alice has a hairband or are you referring to how most types have something like a braid to use as a hand in some representations?

As far as dealing with rapers I sorta consider that only a Shinki type can revert/suppress them in addition to being immune. I also hold the opinion that there is something like levels or escalating phases to a raper Alice maybe something like this:
Phase 1 being a Alice who has a massive desire to refresh. Will do so with any Yukkuri she can find regardless of their opinion in the matter yet leaves after one or two rounds, while their partner is with child and both are alive.
Phase 2 would be an Alice that is more forcible in their approach  and introduces the "NHOOO!" yet leaves their victims alive.
Phase 3 Like Phase 2 only somewhat insane rarely leaves victims alive, will take any an all in sight including ko's start to work in troupes and grow a little in size and strength.
Phase 4 larger and stronger, generally insane and includes all Dosu like troupe leaders.
Phase 5 non Dosu yet large sized, strong, resilient, internals are completely rotten inside, vacant looks with no speech not even the "Nhoo!" only takes actions to further its attempts to rape, will always rape to death a Yukuri then consume the bodies to carry on, no higher brain functions, does not need sleep, will attempt rape of shinki and alice types. Concept for phase 5 comes from this ( http://yukkuri.shii.org/post/show/47146/alice-ammo-cannibalism-crying-death-eating-fitting ).
That is roughly how I see rapers breaking down as far as Alice types go, of course this can be adapted and applied to any Yukkuri.

lonefool

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Sep 21, 2012, 4:20:29 PM9/21/12
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We can't forget that raper Alices tend to favor Marisa types, also they will sometimes say when their victim tries to fight back that they are tsundere.

Differences in Wild, Stray, and Pet Yukkuri

Wild
They tend to be more cautious around humans, at least when compared to stray and pet yukkuri. They also tend be less spoiled and are more willing to eat a larger variety of food including bitter foods because they don't necessarily have a choice in the wild, however they are the most reluctant of the three types to resort to cannibalism. They do have a much lower understanding the human world. They are more likely to be less selfish then the other types but they tend to be the second messiest of the three types, however they are more likely to become corrupted from being treated nicely. Wild types are the most naive yukkuri type and are more easily tricked by humans. Wild types are happier when they are with a group of 4 or more yukkuri, and tend to be depressed when by themselves, and are the hardest of the three types to train. Wild types are the best of the three types at raising their children.

Stray
Not as cautious as wild yukkuri towards humans, but are more cautious then pets. While not as willing to eating bitter foods as wild types they are willling to eat a larger variety of food then pet types, they are however the most likely of the three types to resort to cannibalism. Strays are sort of the middle ground in terms of selfishness and dead last in cleanliness. Stray types tend to vary from being afraid of humans, to thinking that yukkuri are completely superior to humans. Strays are not as bothered at being alone as Wild types but they still prefer to at least have a partner and one child. Strays are not as good as wild types are at raising children but they are better the pet types are.

Pet
The least cautious of the three types towards humans, since they were raised to be as pets. These types tend to be more spoiled then the other types and may refuse to eat something they don't like unless starving, while not as willing to resort to cannibalism as Strays they are not as bothered by it as the Wild types are since yukkuri are filled with sweet sweets. Pets are more often selfish but are the cleanest of the three types, and while they are normally more selfish, they are actually more resilient to becoming corrupted by being treated nicely. Pets are the least bothered at being alone of the three types, but it is recommended that you get them a mate so they don't seek a wild or stray type. Pet types are the easiest of the three types to train. These are the worst of the three types at raising their children, since they expect their owners to do most of the work and some may get jealous if they think their owner is paying more attention to their children and in some cases may kill their children as a result.
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