On Saturday, August 25, 2012 5:44:07 PM UTC-7, Mariodante wrote:
> If
I could sum up what I believe is the heart of the game, though, will be
breeding/raising Yukkuri, choosing to love/torture them, and
experiencing all sorts of amusing Yukkuri.
This, most definitely. I'm not so big on the torture though; love is where it's at.
I've always envisioned gaining new yukkuri types as hunting (wild or strays) and buying new ones from a store. Perhaps the player's job is actually raising yukkuri? We'd need to figure out how the player would make money. Oor perhaps they just eat the yukkuri for food. OMNOMNOM MARISA) Bears probably wouldn't wander into cities, so I don't think you'd have to worry about home invasions from them. Unless it's a Yukkuri city... which could be fun. It's more likely to be an "Act of God" where you have to throw as many Dosu, Youmu, Remilia, and any other yukkuri that could possibly fight such a thing at it before it tries to eat all of them.
Yukkuri olympics, I was trying to come up with a goal with the breeding and raising for when you tire of watching Marisa roll around on the grass all day. It doesn't have to be anything nearly as obvious; making a fort to protect against Remilia would be just as good. Achievements on the other hand... they're cheap, last all of 2 seconds, and are so overused that even the good ones don't have meaning anymore.