sure im just being dumb, but in the past (pre 2012 SAP) didn't fractal scalar 'stick' to particles?
knocking out a quick and dirty dust pass, and the particles are 'swimming' through the fractal scalar, the only solution being sticking a projection lookup into the fractal's texture coords input, but this results in all cards having the same fractal pattern....
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Wednesday, January 25, 2012 1:40 PM
To: soft...@listproc.autodesk.com
Subject: local particle UV space
i thought as much about the shaders not being changed.....
definitely not sticking though, auto spatial, turn off animation on the fractal, applied to rectangle particles moving slowly towards camera, you can clearly see the texture is swimming through the particles
hmmm
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1901 / Virus Database: 2109/4766 - Release Date: 01/25/12
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Thursday, January 26, 2012 11:49 AM
To: soft...@listproc.autodesk.com
Subject: Re: local particle UV space
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Schoenberger
Sent: Thursday, January 26, 2012 11:21 PM
ahhh i see, i wasn't clear, i have rectangle 'billboard' particles, with fractal scalar plugged in to the colour on a sprite shader
realized that in the past i had used a sprite, not a 'live' fractal
Version: 2012.0.1913 / Virus Database: 2109/4778 - Release Date: 01/31/12
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Wednesday, February 01, 2012 12:09 PM
yeah, that's what i resorted to, but then you have the same local space on each particle, therefore the same texture.....
used sprites in the end, much quicker
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Wednesday, February 01, 2012 3:21 PM
....and that's why i love ICE and this list!
cheers