we have used the XSI to AE xml stuff, but had to modify the script to get it to work with cs5.5
i'll have a dig and see if i can put my hand on it
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
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give this a try, haven't tested it myself, but one of the guys here modified it last week to work with cs5.5
obviously needs renaming to .jsx
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
That’s the one you’re talking about ? Quickly tried it at some point and looked OK to me. More info bellow.
From: Thomas Volkmann [mailto:tho...@heulfritze.de]
Sent: 21 February 2012 12:31
To: soft...@listproc.autodesk.com
Subject: Re: after effects nulls to softimage
You can give the attached script a try. Worked for me most of the time...
# Put the scene-Camera and the nulls that you want to export into a group.
# Select the group and run the script.
# A .jsx script is created that you can run inside AfterFX. It creates a new Comp with Camera and Nulls.
# Loosely based on an old Script from Helge Mathee's Mindthink-tools
cheers,
Thomas
try again..... (bloody mail daemon stripping files, grumble mumble)
someone here modified the XSI to AE xml jscript so it works with cs5.5
http://www.fluid-pictures.com/XSI_XML_import.txt
download and change the extension to .jsx
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
From: softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: 20 March 2012 17:50
To: soft...@listproc.autodesk.com
Subject: Re: My quick Soft to AE
tests
Hi Paul,
Thank you
Olivier
The AE docs describe the naming conventions for nulls, cameras
and lights in detail, it�s worth having that page open
(Personally, I forget to name things every time).
I would suggest plotting the camera (or a copy) without any nested
hierarchy left and also double check for the camera settings.
You can get stupid missalignment when you don�t set your camera
and renderglobalssettings in Maya to the desired output size,
e.g. make sure you have, ,lets say square pixels, 24fps, 1920x1080 set,
otherwise you may end up opening the file in AE with something
like 640x480 in the AE project settings, which obviously won�t
align nicely, a common mistake is having had HD1280 set for
preview renders and forgetting about that prior to export to *.ma.
Another f*uzz is that AE starts comps at 0, but one most likely baked
from frame 1. Offset easily missed. I tend to set my compstartframe in AE
to 1, but end up double checking with a playblast all the time anyway.
In a nutshell, no hierachies, plot it, name it correctly, set correct target sizes,
check 0/1 frame alignments and double check against playblasts, stick to square
pixels if possible...
Cheers,
tim
On 20.03.2012 19:32, Paul Griswold wrote:
> Yep. That one worked the best, but when I tried creating a simple piece of 3D text in AE and parenting it to one of the nulls, it became clear that something was wrong. The
> camera motion was similar, but it seemed like the focal length on the camera was wrong, so nothing lined up.
>
> But all of this is my argument for why I really wish AD would just add this right into Soft. (or Adobe would add FBX import)
>
> Thanks!
>
> Paul
>
>
> On Tue, Mar 20, 2012 at 2:08 PM, Fabrice Altman <fab...@studioaka.co.uk <mailto:fab...@studioaka.co.uk>> wrote:
>
> That�s the one you�re talking about ? Quickly tried it at some point and looked OK to me. More info bellow.____
>
> __ __
>
> *From:*Thomas Volkmann [mailto:tho...@heulfritze.de <mailto:tho...@heulfritze.de>]
> *Sent:* 21 February 2012 12:31
> *To:* soft...@listproc.autodesk.com <mailto:soft...@listproc.autodesk.com>
> *Subject:* Re: after effects nulls to softimage____
>
> __ __
>
> You can give the attached script a try. Worked for me most of the time... ____
>
> __ __
>
> __ __
>
> # Put the scene-Camera and the nulls that you want to export into a group.
> # Select the group and run the script.
> # A .jsx script is created that you can run inside AfterFX. It creates a new Comp with Camera and Nulls.
> # Loosely based on an old Script from Helge Mathee's Mindthink-tools ____
>
> __ __
>
> __ __
>
> cheers, ____
>
> Thomas ____
>
> __ __
>
> __ __
>
>
--
_________________________________________________
Len Krenzler - Creative Control Media Productions
Phone: 780.463.3126
Yep. �That one worked the best, but when I tried creating a simple piece of 3D text in AE and parenting it to one of the nulls, it became clear that something was wrong. �The camera motion was similar, but it seemed like the focal length on the camera was wrong, so nothing lined up.
But all of this is my argument for why I really wish AD would just add this right into Soft. �(or Adobe would add FBX import)
Thanks!
Paul
On Tue, Mar 20, 2012 at 2:08 PM, Fabrice Altman <fab...@studioaka.co.uk> wrote:
That�s the one you�re talking about ? Quickly tried it at some point and looked OK to me. More info bellow.
�
From: Thomas Volkmann [mailto:tho...@heulfritze.de]
Sent: 21 February 2012 12:31
To: soft...@listproc.autodesk.com
Subject: Re: after effects nulls to softimage
�
You can give the attached script a try. Worked for me most of the time...
�
�
# Put the scene-Camera and the nulls that you want to export into a group.
# Select the group and run the script.
# A .jsx script is created that you can run inside AfterFX. It creates a new Comp with Camera and Nulls.
# Loosely based on an old Script from Helge Mathee's Mindthink-tools
�
�
cheers,
Thomas
�
�
Excuse the noob question ^^
Olivier
Le 20/03/2012 20:06, Stephen Blair a �crit :
particle position + [ velocity x simulation step ] = position where the
particle is going to be when simulation is calculated. (unless things
intervene, like collisions and forces that alter its velocity.
If you have particles following other ones this can give you more precise
tracking.
Simulation Step = time in seconds between samples
Subframe sampling = number of samples per frame
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: March-20-12 3:23 PM
To: soft...@listproc.autodesk.com
Subject: Re: Simulation step ?
Ok,
Ok, thank you both you :)
I'm not sure I'm getting it right.
I guess Subframe compounds are what is used to increase how many time a
simulation is evaluated per frame.
But unless you don't use a Subframe compound, can the Simulation Step
change ?
Excuse the noob question ^^
Olivier
completly missed the userguide@autodesk....
Thanks a lot !
Olivier
Le 20/03/2012 20:34, Stephen Blair a �crit :
> Hi
>
>
>
>
> Simulation Step = time in seconds between samples
> Subframe sampling = number of samples per frame
>
>
>
>
> http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/GUID-04F54DC8-7FB3-4034-B563-53412C86908-929.htm
>
>
>
>
>
> -----Original Message-----
> From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
> Sent: March-20-12 3:23 PM
> To: soft...@listproc.autodesk.com
> Subject: Re: Simulation step ?
>
> Ok,
> Ok, thank you both you :)
> I'm not sure I'm getting it right.
> I guess Subframe compounds are what is used to increase how many time a
> simulation is evaluated per frame.
> But unless you don't use a Subframe compound, can the Simulation Step
> change ?
>
> Excuse the noob question ^^
>
> Olivier
>
>
> Le 20/03/2012 20:06, Stephen Blair a �crit :
Le 20/03/2012 20:30, pet...@skynet.be a �crit :
On 3/20/2012 1:34 PM, Stephen Blair wrote:
> Hi
>
>
>
>
> Simulation Step = time in seconds between samples
> Subframe sampling = number of samples per frame
>
>
>
>
> http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/GUID-04F54DC8-7FB3-4034-B563-53412C86908-929.htm
>
>
>
>
>
> -----Original Message-----
> From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
> Sent: March-20-12 3:23 PM
> To: soft...@listproc.autodesk.com
> Subject: Re: Simulation step ?
>
> Ok,
> Ok, thank you both you :)
> I'm not sure I'm getting it right.
> I guess Subframe compounds are what is used to increase how many time a
> simulation is evaluated per frame.
> But unless you don't use a Subframe compound, can the Simulation Step
> change ?
>
> Excuse the noob question ^^
>
> Olivier
>
>
> Le 20/03/2012 20:06, Stephen Blair a �crit :
>> The length of one simulation sample in seconds.
>>
>> -----Original Message-----
>> From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Len Krenzler
>> Sent: March-20-12 2:57 PM
>> To: soft...@listproc.autodesk.com
>> Subject: Re: Simulation step ?
>>
>> How many times a simulation is evaluated per frame. For example if fast
>> moving particles go through what is supposed to be a solid surface
>> adding more steps will help catch that at the expense of simulation speed.
>>
>> On 3/20/2012 12:31 PM, Olivier Jeannel wrote:
>>> Hello list,
>>> I'm wondering what is the "Simulation Step" for ?
>>> I've seen it here and there in various compounds.
>>> where can I get some infos ? Softimage wiki says nothing about it.
>>>
>>> Thank you
>>>
>>> Olivier
>>>
Hey Paul,
if you can send me a simple test scene with your settings, I can take a look at why it is not working for you. Not before tomorrow morning though, as I luckily don't have any Adobe-stuff at home.
On 03/20/2012 07:32 PM, Paul Griswold wrote:
Yep. That one worked the best, but when I tried creating a simple piece of 3D text in AE and parenting it to one of the nulls, it became clear that something was wrong. The camera motion was similar, but it seemed like the focal length on the camera was wrong, so nothing lined up.
But all of this is my argument for why I really wish AD would just add this right into Soft. (or Adobe would add FBX import)
Thanks!
Paul
On Tue, Mar 20, 2012 at 2:08 PM, Fabrice Altman <fab...@studioaka.co.uk> wrote:
That’s the one you’re talking about ? Quickly tried it at some point and looked OK to me. More info bellow.
From: Thomas Volkmann [mailto:tho...@heulfritze.de]
Sent: 21 February 2012 12:31
To: soft...@listproc.autodesk.com
Subject: Re: after effects nulls to softimage
You can give the attached script a try. Worked for me most of the time...
# Put the scene-Camera and the nulls that you want to export into a group.
# Select the group and run the script.
# A .jsx script is created that you can run inside AfterFX. It creates a new Comp with Camera and Nulls.
# Loosely based on an old Script from Helge Mathee's Mindthink-tools
cheers,
Thomas
Had another quick go at this on a spinning cube, animated cam & FOV. Gave no problem recreating the 6 sides spinning accordingly in AFX CS5.
Thanks for sharing Thomas. Please let us know if you update it.
Cheers,
F.
From: Thomas Volkmann [mailto:tho...@heulfritze.de]
Sent: 20 March 2012 19:15
To: soft...@listproc.autodesk.com
Subject: Re: My quick Soft to AE tests
Hey Paul,
if you can send me a simple test scene with your settings, I can take a look at why it is not working for you. Not before tomorrow morning though, as I luckily don't have any Adobe-stuff at home.
On 03/20/2012 07:32 PM, Paul Griswold wrote:
Yep. That one worked the best, but when I tried creating a simple piece of 3D text in AE and parenting it to one of the nulls, it became clear that something was wrong. The camera motion was similar, but it seemed like the focal length on the camera was wrong, so nothing lined up.
But all of this is my argument for why I really wish AD would just add this right into Soft. (or Adobe would add FBX import)
Thanks!
Paul
On Tue, Mar 20, 2012 at 2:08 PM, Fabrice Altman <fab...@studioaka.co.uk> wrote:
That’s the one you’re talking about ? Quickly tried it at some point and looked OK to me. More info bellow.
From: Thomas
Volkmann [mailto:tho...@heulfritze.de]
Sent: 21 February 2012 12:31
To: soft...@listproc.autodesk.com
Subject: Re: after effects nulls to softimage
You can give the attached script a try. Worked for me most of the time...
# Put the scene-Camera and the nulls that you want to export into a group.
# Select the group and run the script.
# A .jsx script is created that you can run inside AfterFX. It creates a new Comp with Camera and Nulls.
# Loosely based on an old Script from Helge Mathee's Mindthink-tools
cheers,
Thomas
I have no plans on updating it as long as it working the 2 times a year I need it. If someone has problems with it though, I will take a look at it. Otherwise feel free to modify/improve/whatever it.
cheers,
Thomas