Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood.
On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin <vfo...@gmail.com> wrote:
There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorialsI've never watched it though.
On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin <vfo...@gmail.com> wrote:
There a 40% off rebate right now using the coupon code "HotStuff40"
On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez <tridi.a...@gmail.com> wrote:
Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach.
On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling <sebastien...@gmail.com> wrote:
I remember my first experience with rigging in maya:
Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade.
It's worth trying it regardless of whether you plan to use it or not at least for that.
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If
you
want
a complete package (modeling, animation, procedural stuff, VFX
stuff and rendering), Softimage is easily ahead of Houdini.
This is because Softimage started out as a "regular" CG suite, like Max and Maya. All the everyday workflow is very efficient and convenient. Of course you also get some killer features like FaceRobot with auto lip sync, GATOR, MOTOR, Lagoa, Gigapoly, Animation mixer, history stacks etc. And then if you want to do procedural stuff, you can do that too. ICE has matured nicely and can make+deform geometry, do particle sims, make control rigs, affect any attributes in the scene including SRT, all without needing to code or write expressions (in Houdini you write a lot of expressions... stamp("../Pathsareannoying/copy2"), $CY, $DoIHaveToRememberthis?, 0, 0, 1) Houdini still has more raw power (except speed, because multithreaded ICE is very fast). If you're highly technical, know how to program and you're mainly interested in VFX then Houdini is probably still your best choice. But if you want a complete package, Softimage is preferrable. Especially once Arnold is available to the general public, which shouldn't be long now. Arnold is killer. It obliterates every other renderer. |
Mathaeus |
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Please! Keep hem comming Jordi! ...thanks for sharringsly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor
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