This worked for me:
The Pc2 is preserved;)
Manny Papamanos
Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox
Sent: Thursday, February 07, 2013 2:44 PM
To: Softimage List
Subject: Re: moving cached object
Lol, feel like I'm going crazy. If I set the set data to kine.global, it doesn't allow me to connect the multiply anymore. I always feel like these get and set nodes require a bit of vodoo magic to get what you want out of them. Maybe just me.
Sandy Sutherland<mailto:
sandy.su...@triggerfish.co.za> | Technical Supervisor
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Sent: 07 February 2013 21:26<
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To: Softimage List
Subject: Re: moving cached object<
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Also..I can't plug the result of multiply into the set data. Why's that?<
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On Thu, Feb 7, 2013 at 2:20 PM, Kris Rivel <
kris...@gmail.com> wrote:<
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Ah ok sweet..thanks. What object does this tree sit on? The manipulator null, the hierarchy null or the group geo?<
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On Thu, Feb 7, 2013 at 2:17 PM, Alok <
alok....@modusfx.com> wrote:<
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There you go:<
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[cid:image0...@01CE0544.6EB7B010]
[cid:image0...@01CE0544.6EB7B010]<
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On 07/02/2013 2:08 PM, Kris Rivel wrote:<
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Sorry Alok....can't quite figure out how to set that up right. I'm either getting an error in the tree or the geo is scaled to zero. Can you better explain a sample setup? I have several geo objects under a model null.<
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On Thu, Feb 7, 2013 at 1:50 PM, Kris Rivel <
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Ah ok cool...let me try that...thanks!<
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On Thu, Feb 7, 2013 at 1:39 PM, Alok <
alok....@modusfx.com> wrote:<
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And a little typo fix for my earlier post :
**Now you can scale or move the null to manipulate the geo. <
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On 07/02/2013 1:16 PM, Kris Rivel wrote:<
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Interesting. So this tree would have to be in each piece of geo right? I guess it would also have to be above the mixer op of the cache which is in the modeling stack right?<
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On Thu, Feb 7, 2013 at 1:01 PM, Alok Gandhi <
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Take a null to manipulate. Put it at the center of the geo. In a tree, get kine global null, get kine global geo. Mutliply kine global of geo by kine global of null (remember the order is important). Set kine global of geo. You are done. No you can scale or move the null to manipulate the geo.
Alok <
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Lead TD Modusfx. <
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On Thu, Feb 7, 2013 at 12:27 PM, Matt Morris <
mat...@gmail.com> wrote:<
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I have had a few problems with this and ended up using point oven mdd instead. Be interested to know if there's an easier way to do it! <
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On Thursday, 7 February 2013, Kris Rivel <
kris...@gmail.com> wrote:
> Whats the best method/system for caching geometry so that the cached geo can be moved or scaled in space? I'm using pc2 for a complex rig setup and it works great but I can't scale or move the cached object...it just snaps back to where its been cached.
> Kris<
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