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Hi there,
I want to scale/change the size of a particle based on how many nearby particles there are. In my mind it feels like it should be very easy (I'm sure it is): for each particle check how many particles there are in a certain radius - use the number of particles to rescale them. So in other words if a particle is on it's lonesome it gets scaled quite small but if there are a fair few around it then leave it at about the initial particle size.
I've got mind block and can't figure this simple thing out.
Help?
Cheers,
Anthony
Rob Chapman
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Jun 3, 2012, 9:16:42 AM6/3/12
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get neighbours > amount > rescale > size ? :)
Anthony Martin
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Jun 3, 2012, 9:55:28 AM6/3/12
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Cheers Rob, that's quite similar to what I'm trying now. Although I'm trying it with get distance to neighbours that outputs an average distance.
Fabricio Chamon
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Jun 3, 2012, 3:33:33 PM6/3/12
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like this? playing with cutoff distance also produces different results..