1) I deleted all the libraries and copied the one you sent me, is there anything else I need to do? The dice markers are still not showing up for the actions.
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Thank you for this usefull update. Some correction you should do, Ceodryn :Witchcraft Talent : You can't create your own talent class. Therefore, the Witch and the Warlock shouldn't have the own-made Witchcraft talent class you gave them. Make them an Order talent class (like wizards do). Transform your Witchcraft talent as an Order talent.
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I'm working on "eye for an eye", it'll be done around end Aug, begin Sept
Cheers,
Arnaud
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The NPC cards, which represent the party-goers. don't really contain much information - a one line description and an indication of what tier they are from, which the GM should already know as it is repeated in the book at the back. Not quite as useful as the Lure of Power NPC cards that came after, which have useful things like stats :)
Do we have a standard as to what should be contained in a module, btw, since I'll be converting my campaign to a module for EON once it is 'playtested'?
Date: Sun, 7 Oct 2012 18:44:37 -0400
Subject: Re: How to use libraries for WFRP3 in Fantasy Grounds II (FG2)
From: phbo...@gmail.com
I was going to code the EoN NPCs from the adventures. Basically, I code whatever is given as cards (except maps which can't be included in the library). Unfortunately, you probably created them in a module, so they can't be (I think) transferred to the library. A module code is different from a library code.
On Sun, Oct 7, 2012 at 5:58 PM, Karma Kollapse <karmak...@hotmail.com> wrote:
EoN actions are very much appreciated, and might see use next week :)
What do you need for the EoN NPCs? I have NPCs set up for the party, just not for 'the after party', though I don't think that's what's needed.
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