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I have not been to the VR/AR/gaming area yet, only the 3d printing area, wearables and robotics so far... but I'm seeing the HTC Vive everywhere! A 3D capture device maker, a med training system, etc... seems the Vive is the IN thing this year. Lots of companies are using VR in tandem with whatever their actual product is. No sign of a rift yet. By the way.... we are hearing that they are giving away 100 trackers to developers and that there are booths with demo objects with trackers attached... like baseball bats, golf clubs and other family room smashing capable things. VR is the BFD for CES2017.
I'll post a report here tomorrow night about what I find.
On a different subject,,,
I also found an interesting solution today at CES for a higher res 3D capture with LiDAR. Better then primesense based or photogrammetry. I found the Velodyn booth today and found out they have a very nice capture solution which can be used to make a very hi res pointcloud. Combine it with a camera sourced image for coloring and the result is very clean. Much better then Google Earth VR and if I integrate it myself it won't cost more then a new car. I'll be looking into that when I get back.
i have zero insights into the workings of these companies, but it seems a bit weird that a HW manufacturer (HTC) is selling HW developed by a SW company (Valve). What about the rest of the Vive system? Is the Vive developed by Valve and simply produced by HTC? Is HTC simply licensing designs?
No touch controllers anywhere. All the demos I got to try were sit downs not full room... every experience I tried sucked.
I got to try a backpack based Vive which had a full room setup, yet did not take advantage of it. They had their own game which was a mountain climbing game. I would have liked to try Raw Data on it, but no. Test the utility of the untethered backpack? NOT.
There was a Chinese producer of some large moving platforms that provided ZERO added value to the experience.
Also one which used a moving chair... it sucked too. It's like these guys seem to think it will work like a 6DOFsystem. It doesn't.
Almost every big car manufacturer had a VR based experience to show off their concept designs. Frankly I just do not get it. VR in this way is narrowcasting. One pai of eyes at a time. It seems to me you would want to get as many eyeballs as possible. A good idea would be to publish these on Steam, but I guess suits do not understand that.
I also tried some other systems... One headset from Sony...MEH... the PSVR had a very very long line so I bailed on it since I have already tried a couple of games on one. There was one based on a smartphone which did not work at all... it was like looking through a pipe.
Bottom line, if one was to come to CES thinking they got a good taste of VR the realty is they didn't.
Another thing I saw which demonstrates my disappointment in the VR experiences I had was at the Stern booth. These guys make pinball machines. They were using the Rift to show their virtual pinball games. I got to play it for awhile and it is just like actually standing there and looking at a real pinball machine.... but.... why?!? The VR aspect of it was novel but added nothing at all to the game. They could have let he player zoom down into the machine, allow teleporting and then slow down the speed... now that would be interesting!
Never mind... this is obviously your forum. I'm outta here.
Orthogonal? Really? A finer point cloud meets both. How is that orthogonal?