I suggest rotating the camera. Here is a sample program with +x to the left, +y out of the screen, and +z upward toward the top of the screen.
You can click “Edit” to see how to specify scene.forward and scene.up.
A word of caution. I wrote a program that modeled the motion of a steel ball on a plane that could rotate about two axes based on input from an Arduino. My student was comparing graphs of motion for the model and an experimental apparatus. One of the graphs wasn’t making sense. I then remembered that we had rotated the scene, and we were graphing the wrong variable. It’s easy to forget that you’ve rotated the scene (or rather the camera) unless you use this convention on a regular basis.
Aaron