I don't know why we have to reset the seed to a known value.
It's impossible for a computer to generate continual random float number, we have to generate discrete values and convert them to appropriate float numbers.
Hong Xu
2010/11/9
-----Original Message-----
From: Bram Moolenaar
Sent: 2010/11/09 02:08:27
To: H Xu
Cc: vim...@googlegroups.com
Subject: Re: [PATCH] provide random number generating functions for vimscript
Hong Xu wrote:
> The attachment is a patch which provides two pseudo-random number generating
> functions for vimscript.
Well, the patch is a bit big, I wonder if it can be done in a simpler
way.
At the same time, I think there should be a way to reset the seed to a
known value. Needed for testing at least.
Generating the float random number from an int looks strange.
Is that really needed? The computations look like we are dropping some
bits.
For code style: please fix white space, match the rest of the file.
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> I have reduced the size of the patch and fixed white space. The
> attachment is the new patch.
Thanks. I'll have another look later.
> I don't know why we have to reset the seed to a known value.
Sometimes it's useful to reproduce the sequence of numbers. Mainly for
debugging and testing.
> It's impossible for a computer to generate continual random float
> number, we have to generate discrete values and convert them to
> appropriate float numbers.
Then why don't we drop the method to generate a float random number and
only provide the integer one?
If we do need it, another simplification would be to have the float
random number always be between 0.0 and 1.0. The use of a range is much
less useful than for integers.
I know this kind of functionality will be used very infrequently, we
need to keep it as simple and small as possible.
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Yes, randfloat would not be frequently used.
The attachment is a new patch which simplifies randfloat function and makes srand function more convenient to use.
Hong Xu
2010/11/10
-----Original Message-----
From: Bram Moolenaar