VF = Vex.Flow;
var div = document.getElementById("render-music");
var renderer = new VF.Renderer(div, VF.Renderer.Backends.SVG);
renderer.resize(500, 500);
var context = renderer.getContext();
var stave = new VF.Stave(10, 40, 400);
stave.addClef("treble").addTimeSignature("4/4");
stave.setContext(context);
stave.draw();
var notes = [
// A quarter-note C.
new VF.StaveNote({clef: "treble", keys: ["c/4"], duration: "q" }),
// A quarter-note D.
new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "q" }),
// A quarter-note rest. Note that the key (b/4) specifies the vertical
// position of the rest.
new VF.StaveNote({clef: "treble", keys: ["b/4"], duration: "qr" }),
// A C-Major chord.
new VF.StaveNote({clef: "treble", keys: ["c/4", "e/4", "g/4"], duration: "q" })
];
// Create a voice in 4/4 and add above notes
var voice = new VF.Voice({num_beats: 4, beat_value: 4});
voice.addTickables(notes);
// Format and justify the notes to 400 pixels.
var formatter = new VF.Formatter().joinVoices([voice]).format([voice], 400);
// Render voice
voice.draw(context, stave);