Hello,
If one of your passages is entitled Start, Twine will show that passage as the first one. Hope that helps!
Chris
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Hello,
If one of your passages is entitled Start, Twine will show that passage as the first one. Hope that helps!
Chris
On Jul 30, 2012 11:17 AM, "mlm" wrote:
As some of the others who have posted to the list have written, I can't get this new version (or the older one) of Twine to create a story. I'm attaching a screen shot. I use Firefox, but IE doesn't work either. The program installed in Program Files (x86). Some other software I'm using requires that the monitor display be set to 100% to work properly. I usually set it higher, but I tried again with the lower magnification, and its still doesn't work. It looks like a very useful software. Any suggestions?
On Saturday, July 28, 2012 6:31:57 PM UTC-4, Stormrose wrote:Thanks for the feedback. It turns out that there is at least four other characters that cannot be used; [, ], \n, \r in titles. I'll add a fix for " to my TODO list. (I nearly have a running dev environment again - fingers crossed).--
On Friday, June 29, 2012 1:09:43 AM UTC+12, Ronny Schmatzler wrote:Good to see that Twine is still developed! :) The google code page looks really outdated.
The Alpha version fixed a bug where I could not get back properly with the back button sometimes. Thanks for that! :)
But I can't create passages with a " in them. Twine creates them but when click on them in the html, it says "passage not found".
I'm not using it for storys, but for creating an interactive avatar I can ask questions and get answers from on my website:
http://www.osc-one.de/?page_id=8
Very easy to create and adjust with Twine! :)
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An error occurred while building your story ('ascii' codec can't decode byte 0xc3 in position 35860)
I'm pretty much out for anything Twine dev related as I end the semester and get grading etc done. I expect to have more time come Nov/Dec/Jan.
You'll need to run the above installer version, then unzip this guy into the Twine program folder... or run the Twine installer and unzip this one to a different folder and run it from it's own folder.
Hello there! I've been playing with Twine since a while, and I'm really glad to see the project is alive. I've tried the latest alpha builds, and I have a few questions.
Is the preliminary unicode support meant to fix the problem with your responsive story format? It still get the "'ascii' codex can't decode byte 0xc3 in position 35860: ordinal not in range(128)" error when I try to build a story.
Also, may I ask if the <<remember>> macro will be fixed soon? I know there are other priorities, but it would allow very interesting experiments.
Thanks, and keep up the great work!
I don't know if this is the place where feature requests should be made, but I'd like a very small but powerful change: make rendered passage divs have the same "tags" attribute as the storearea divs do. This would allow specific passage tags to be selected by CSS, and in effect let the author define CSS for entire blocks of the story. I have a Javascript code patch thing that does it here: http://www.glorioustrainwrecks.com/node/5013
<<if $var1 eq 0>>0<<else>><<print $var1>><<endif>>
<<print $var1>>
::Some Passage [demo1]
This passage has formatting applied for because it has the demo1 tag
::Stylesheet [stylesheet]
[data-tags~=demo1] { background-color: #f00; }
Just wondering, would you be willing to distribute the source code to this? I dimly remember this being open source. Maybe if you put it up on a code hosting service like GitHub it will get more attention from others, helping you in the process...
I remembered Twine when I saw Even Cowgirls Bleed, a very very short game made in one day by Christine Love. Play it here: http://scoutshonour.com/cowgirl/ Apparently made in Twine.
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Instead of using Twine, I use Twee on command line with text files edited with a text editor. Now, is there a way for me to benefit from this alpha update?
I especially would like the new feature that make the <<print>> macro print out 0 instead of nothing.
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Hi all,
If you are working in Windows and need an extended character set to
handle non-ACSII characters, then you might like to try out the new
alpha version of Twine. Please make sure you keep backups of your
files in case the program has bugs we are not aware of.
The version seems prettty stable as several of us have been using it
for a month without data loss. But it has not been tested by a large
test user base so there may be unrevealed problems.
If you are using a 64 bit version of Windows you might perhaps need to
install Twine in XP compatibility. (But you might not!)
You can download the new version from:
https://dl.dropbox.com/u/25549414/twine-1.3.6-alpha-windows-32bit_201205051646.exe
The new version has lots of bug fixes and polishes and quite a few
(currently) undocumented new functions.
For example, there's a new macro called <<return>> that allows the
reader to return to the previous passage without resetting the
variables. (The <<back>> macro rewinds the system one step, but with
the <<return>> macro you go forwards in the story or game by going
back to the previous passage.)
In the passage map window, if you have set it so that the passages are
displayed small you can reveal the names of the passages as a tooltip
by slightly moving a passage (right click, hold down and move
slightly).
Have fun.
Cheers, Philip
Hope that helps.
On Wednesday, February 13, 2013 5:04:01 AM UTC-5, Jordan Magnuson wrote:
When trying to run this Alpha on Windows 7 64-bit, I get this error:The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.Twine 1.3.5 works fine.
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