Just wondering how everyone else manages students playing games during classtime, especially ones like Halo, Minecraft, CSS which are shared via google, installed on USB etc. Seems to be lots of ways from blocking in SEP, AB Tutor etcWe have used varies solutions in the past, and had applications rules in Watchguard, but now we are N4L and dont have the in house options.
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Well most of the gaming at our school is peer to peer gaming over the WiFi. Esp minecraft and call of duty...
Craig
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You could of course empower the teacher to see it as a learning opportunity. A teacher can get a large insight into computing behaviour with products like learnmeter.
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