Also, 1/2 is included in some planning poker card decks. 1/2 doesn't seem very useful to me if 1 is defined as the most basic, straightforward story. Also, 1/2 point for a story doesn't seem very realistic with the set of requirements that a story must typically meet in order to satisfy the team's DoD. What are your thoughts?
Hello - How do you describe a 1 to the team for planning poker? Can 1 be appropriately described as "the most straightforward and basic story with no constraints"? An example of this might be setting a known appsetting to a known value in Web.config. This baseline seems to be appropriate since other factors like unknowns, dependencies and delays should increase the relative size of a story.
Also, 1/2 is included in some planning poker card decks. 1/2 doesn't seem very useful to me if 1 is defined as the most basic, straightforward story. Also, 1/2 point for a story doesn't seem very realistic with the set of requirements that a story must typically meet in order to satisfy the team's DoD. What are your thoughts?
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Most teams start with a prototypical '2'. I suggest a '2' be small enough that you could hey 5-10 similar sized stories completed in one sprint.
Cheers
Mark
Hello - How do you describe a 1 to the team for planning poker? Can 1 be appropriately described as "the most straightforward and basic story with no constraints"? An example of this might be setting a known appsetting to a known value in Web.config. This baseline seems to be appropriate since other factors like unknowns, dependencies and delays should increase the relative size of a story.
Also, 1/2 is included in some planning poker card decks. 1/2 doesn't seem very useful to me if 1 is defined as the most basic, straightforward story. Also, 1/2 point for a story doesn't seem very realistic with the set of requirements that a story must typically meet in order to satisfy the team's DoD. What are your thoughts?
This is because in reality most stories will not be "the most basic straightforward story with no constraints." It will be much easier for the team to identify a story that's twice as big as an ideal story point.
@mark - I think if 1 is defined as "the most basic straightforward story with no constraints" then this compliments and can be used in conjunction with your idea of the team identifying a current story with a "prototypical 2." This is because in reality most stories will not be "the most basic straightforward story with no constraints." It will be much easier for the team to identify a story that's twice as big as an ideal story point.
@Mark - I think updating a known appsetting to a known value in Web.config would be a good example of 1 ideal story point. This would also provide a meaningful context for sizing to help avoid oversimplifying and undersizing other stories.
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@Mark - I think updating a known appsetting to a known value in Web.config would be a good example of 1 ideal story point. This would also provide a meaningful context for sizing to help avoid oversimplifying and undersizing other stories.
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