Hi, I want to write a game in C# and it should be possible to extend the game with C# scripts. I want to use ScriptCS and I take a look at the hosting example from Glenn Block
https://github.com/glennblock/scriptcs-hosting-exampleBut just execute a script once in not very helpful. I want to load multiple scripts to memory and I want to be able to call functions in the script from the host or the host should provide methodes and data for a script
For example, the host should be able to call functions similar to the Start() and Update() functions in the Unity Engine. Also the script should be able to execute functions and access data from the host.
How can I do that?
Regards
Markus